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// part of quest given by 021-2/kylian.txt
// Author: Jenalya

// state 1: player has the task to get the luggage from the harbor
// state 2: Adrian gave the luggage to the player
// state 3: player gave luggage to Kylian and Kylian asks who to talk to for the shop license

022-1.gat,58,54,0|script|Adrian|213,{

    set @state, ((QUEST_NorthTulimshar & $@businessmanNT_MASK) >> $@businessmanNT_SHIFT);

    mes "[Adrian]";
    mes "\"Hello. Are you here to get the luggage for some of our passengers?\"";
    if (@state == 1)
        menu
            "Yes, Kylian sent me to get his luggage.",L_Get,
            "No.",L_No;
    menu
        "No.",-;
L_No:
    mes "[Adrian]";
    mes "\"Too bad. I want to go and drink a beer, but I have to wait here until all the luggage is picked up.\"";
    mes "He sighs.";
    goto L_Close;

L_Get:
    mes "[Adrian]";
    mes "\"Wonderful! Show me the ticket.\"";
    mes "He checks the paper Kylian gave you and then takes a critical look at you.";
    next;
    getinventorylist;
    if ((checkweight("LeatherSuitcase", 1) == 0) || (@inventory_count == 100))
        goto L_Inventory;
    mes "[Adrian]";
    mes "\"Alright, here it is.\"";
    mes "Adrain hands you a very heavy suitcase.";
    getitem "LeatherSuitcase", 1;
    set @state, 2;
    set QUEST_NorthTulimshar, (QUEST_NorthTulimshar & ~($@businessmanNT_MASK)) | (@state << $@businessmanNT_SHIFT);
    goto L_Close;

L_Inventory:
    mes "[Adrian]";
    mes "\"The suitcase is rather heavy. You doesn't look as if you can handle that.";
    mes "Maybe if you get rid of some of the other stuff you're carrying.\"";
    goto L_Close;

L_Close:
    set @state, 0;
    set @inventory_count, 0;
    close;
}