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//Items for NPC are incomplete. Makes "simple ring" which can be crafted into a useful ring by Inya and terranite armor.

021-2.gat,70,129,0|script|Heathin|147,
{
    set @TARROW_REQ_TERRA_ORE, 1;
    set @TARROW_REQ_COAL, 5;
    set @TARROW_REQ_GP, 3000;

    set @state, ((QUEST_NorthTulimshar & NIBBLE_6_MASK) >> NIBBLE_6_SHIFT);

    if (@state == 14) && (BaseLevel >= 80) goto L_Heathin_Terranite_Arrows_Trade;
    if (@state == 13) && (BaseLevel >= 80) goto L_Heathin_Terranite_Arrows_Ready;
    if (@state == 12) && (BaseLevel >= 80) goto L_Heathin_Terranite_Arrows_Forge;
    if (@state == 11) && (BaseLevel >= 80) goto L_Heathin_Terranite_Arrows;
    if (@state == 10) && (BaseLevel >= 80) goto L_Heathin_Terranite_Chest_Armor_Ready;
    if (@state == 9) && (BaseLevel >= 80) goto L_Heathin_Terranite_Chest_Armor_Forge;
    if (@state == 8) && (BaseLevel >= 80) goto L_Heathin_Terranite_Chest_Armor;
    if (@state == 7) && (BaseLevel >= 80) goto L_Heathin_Terranite_Legs_Ready;
    if (@state == 6) && (BaseLevel >= 80) goto L_Heathin_Terranite_Legs_Forge;
    if (@state == 5) && (BaseLevel >= 80) goto L_Heathin_Terranite_Legs;
    if (@state == 4) && (BaseLevel >= 80) goto L_Heathin_Terranite_Hood_Ready;
    if (@state == 3) && (BaseLevel >= 80) goto L_Heathin_Terranite_Hood_Forge;
    if (@state == 2) && (BaseLevel >= 80) goto L_Heathin_Terranite_Hood;
    if (@state == 2) && (BaseLevel >= 60) goto L_Heathin_Ring_Thanks;
    if (@state == 1) && (BaseLevel >= 60) goto L_Heathin_Ring_Award;
    if (BaseLevel >= 60) goto L_Heathin_Start;

    mes "[Heathin]";
    mes "\"Hello, friend. I am Heathin, a smith of exotic metals. \"";
    close;

L_Heathin_Start:
    mes "[Heathin]";
    mes "\"Hello, friend. I am Heathin, a smith of exotic metals. \"";
    next;
    mes "\"By the order of the Wizard's Council, I've been commissioned to forge gold ingots from gold pieces. I need to collect as many gold pieces as I can manage, forge them and give the ingots to the Council. However, I am but a simple smith and cannot complete this effort by myself.\"";
    next;
    mes "\"Forging gold ingots is not just a simple matter of gold falling from the sky!  I need individuals that can gather not just the gold, but also help collect Coal to heat my forge.\"";
    next;
    mes "\"Of course it would make little sense for me to gather gold pieces from helpers just to pass them back out. However, I am willing to smith an award for any who would put an effort in towards completing my goal.\"";
    next;
    mes "\"Perhaps you would be interested in helping me out?  Would you be willing to help me gather Coal and gold to fulfill my commission?  I am asking any and all willing souls to get me 50 coal and 100,000 gold pieces, as that would put a significant dint in my goal.\"";
    menu
        "Sure, I'll help!", L_Heathin_Help,
        "I'd rather keep my gold for my own purposes, thank you very much.", L_Heathin_No,
        "Wait, what kind of award are we talking about?", L_Heathin_Interested;

L_Heathin_Help:
    set @state, 1;
    callsub S_Update_Mask;
    mes "[Heathin]";
    mes "\"Excellent!  I am always glad when someone can be of service not just to me, but to all of Tulimshar. Please get me 50 Coal and 100,000 gold pieces, and you will be compensated for your efforts.\"";
    close;

L_Heathin_No:
    mes "[Heathin]";
    mes "\"That is too bad. If you change your mind, I shall still be here, attempting to get my commission done.\"";
    close;

L_Heathin_Interested:
    mes "[Heathin]";
    mes "\"Well, when I am crafting these ingots, there are always stray metals left over. Surely I could forge them into ingots again, but I'd rather ensure that my commission be completed. I am willing to forge a Simple Ring for you, which could be made more beautiful by a skilled jeweler.\"";
    next;
    mes "\"What you do with the ring after I am done forging it is your own business, but it could come in handy.\"";
    next;
    mes "\"Does this sound like something you might be interested in?\"";
    menu
        "Sure, I'll help!", L_Heathin_Help,
        "I'd rather keep my gold.", L_Heathin_No,
        "Can you repeat that again?", L_Heathin_Interested;

L_Heathin_Ring_Award:
    if ( (Zeny < 100000)
        || (countitem ("Coal") < 50) )
            goto L_Heathin_Ring_Wait;
    getinventorylist;
    if ((checkweight("SimpleRing", 1) == 0) || (@inventorylist_count == 100))
        goto L_InventoryNoSpace;
    set @state, 2;
    callsub S_Update_Mask;
    set Zeny, Zeny - 100000;
    delitem "Coal", 50;
    getitem "SimpleRing", 1;
    mes "[Heathin]";
    mes "\"You have brought the Coal and gold pieces. This is most excellent!  As promised, I have crafted a ring for you. Hopefully you will find it useful.\"";
    next;
    mes "\"Time to smelt these gold pieces into ingots. The Council will be pleased. Thank you for your efforts!\"";
    close;

L_Heathin_Ring_Wait:
    mes "[Heathin]";
    mes "\"Hello again. Making golden ingots keeps me pretty busy. I certainly hope I can fulfill my commission soon so that I can move on to bigger and better things.\"";
    next;
    mes "\"The pay is good, certainly, but I am a far better smith than this. If you can bring me 100,000 gold pieces and 50 Coal, it would surely get me to my goal faster.\"";
    next;
    mes "\"I will be sure to provide an apt award once you are done.\"";
    close;

L_Heathin_Ring_Thanks:
    mes "[Heathin]";
    mes "\"Thank you again for helping me fulfil my commission. It has made a signficant dint in what the Council requires of me. Perhaps I may be of service to you again one day!\"";
    close;

L_Heathin_Terranite_Hood:
    mes "[Heathin]";
    mes "\"Hello again friend, I just found out about this great metal called terranite.\"";
    next;
    mes "\"This metal is almost as strong as steel, but is also very ductile.\"";
    next;
    mes "\"With some effort, I can make this metal form rings tighter than any chain mail. It isn't the prettiest in hue, but its uses can be many.\"";
    next;
    mes "\"Unfortunately, it seems to be difficult to gather. Most that have searched for Terranite Ore either cannot find it or have never returned...\"";
    next;
    mes "\"I may be an excellent smith, but I certainly am no combatant. However, I would enjoy turning this ore into something useful, perhaps some type of armor to help those that may be braver.\"";
    next;
    mes "\"So, what do you say?  Are you interested?\"";
    menu
        "No, thank you. Maybe later.", L_Heathin_Terranite_No,
        "Armor, you say?  Definitely!", L_Heathin_Terranite_Yes;

L_Heathin_Terranite_No:
    mes "[Heathin]";
    mes "\"Ah, that is too bad. Come by again anytime.\"";
    close;

L_Heathin_Terranite_Yes:
    set @state, 3;
    callsub S_Update_Mask;
    mes "[Heathin]";
    mes "\"Great, this is going to be fun!  As I have not had much practice with this armor, I'd like to get started soon.\"";
    next;
    mes "Heathin thinks for a moment.";
    next;
    mes "\"Ah, I know!  I will make a helm... Well, more like a hood, since it will be woven.\"";
    next;
    mes "\"It will require a great amount of heat, if the rumors are to be believed. For this, I will need 100 Coal to keep my forge burning hot. I will also need 10 Terranite Ore to make the armor. Of course, such work does not come cheap. While I may enjoy my work, my time and effort is very valuable. To compensate my efforts I will need 200,000 gold pieces. Please come back with the gold, Coal and ore and I'll make this hood for you.\"";
    close;

L_Heathin_Terranite_Hood_Forge:
    if ( (Zeny < 200000)
        || (countitem("Coal") < 100)
        || (countitem("TerraniteOre") < 10) )
            goto L_Heathin_Terranite_Hood_Wait;
    set @state, 4;
    callsub S_Update_Mask;
    delitem "Coal", 100;
    delitem "TerraniteOre", 10;
    set Zeny, Zeny - 200000;
    mes "[Heathin]";
    mes "\"Great, you brought everything!  Come back later and I'll have the helm ready for you.\"";
    close;

L_Heathin_Terranite_Hood_Wait:
    mes "[Heathin]";
    mes "\"I am very busy right now. If you could bring me 10 Terranite Ore, 100 Coal and 200,000 gold pieces, I will make that terranite hood for you.\"";
    close;

L_Heathin_Terranite_Hood_Ready:
    getinventorylist;
    if ((checkweight("TerraniteHelmet", 1) == 0) || (@inventorylist_count == 100))
        goto L_InventoryNoSpace;
    set @state, 5;
    callsub S_Update_Mask;
    getitem "TerraniteHelmet", 1;
    mes "[Heathin]";
    mes "\"I am all done with your terranite hood. I hope you enjoy it!  I have some work to wrap up for the Council, but come back later and I might be able to assist you again.\"";
    close;

L_Heathin_Terranite_Legs:
    set @state, 6;
    callsub S_Update_Mask;
    mes "[Heathin]";
    mes "\"I am glad you are back!  I've just finished up some more of my commission. Now I can get back to making terranite armor for you. This time I will make some pants, but they need more ore, more Coal to heat my forge and of course, more gold for my efforts.\"";
    next;
    mes "\"To make terranite pants, I need 200 Coal, 30 Terranite Ore and 400,000 gold pieces. The faster you bring this to me, the faster I can have your terranite pants ready.\"";
    close;

L_Heathin_Terranite_Legs_Forge:
    if ( (Zeny < 400000)
        || (countitem("Coal") < 200)
        || (countitem("TerraniteOre") < 30) )
            goto L_Heathin_Terranite_Legs_Wait;
    set @state, 7;
    callsub S_Update_Mask;
    delitem "Coal", 200;
    delitem "TerraniteOre", 30;
    set Zeny, Zeny - 400000;
    mes "[Heathin]";
    mes "\"Great, you have brought everything!  Come back later and I will have those terranite pants ready for you.\"";
    close;

L_Heathin_Terranite_Legs_Wait:
    mes "[Heathin]";
    mes "\"I am very busy right now. If you could bring me 30 Terranite Ore, 200 Coal and 400,000 gold pieces, I will make those terranite pants for you.\"";
    close;

L_Heathin_Terranite_Legs_Ready:
    getinventorylist;
    if ((checkweight("TerraniteLegs", 1) == 0) || (@inventorylist_count == 100))
        goto L_InventoryNoSpace;
    set @state, 8;
    callsub S_Update_Mask;
    getitem "TerraniteLegs", 1;
    mes "[Heathin]";
    mes "\"I am all done with your terranite pants. Hope you enjoy them!  I have some more work to complete for the Council. Come back later and I might be able to assist you again.\"";
    close;

L_Heathin_Terranite_Chest_Armor:
    set @state, 9;
    callsub S_Update_Mask;
    mes "[Heathin]";
    mes "\"Good to see you again. I have just finished up some more of my commission. Now I can get back to making terranite armor for you. This time, I will make some terranite chest armor, but it needs more ore, more Coal for my forge and of course, more gold to compensate for my efforts.\"";
    next;
    mes "\"To make terranite chest armor, I need 250 Coal, 40 Terranite Ore and 500,000 gold pieces. The faster you bring this to me, the faster I can have your terranite armor ready.\"";
    close;

L_Heathin_Terranite_Chest_Armor_Forge:
    if ( (Zeny < 500000)
        || (countitem("Coal") < 250)
        || (countitem("TerraniteOre") < 40) )
            goto L_Heathin_Terranite_Chest_Armor_Wait;
    set @state, 10;
    callsub S_Update_Mask;
    delitem "Coal", 250;
    delitem "TerraniteOre", 40;
    set Zeny, Zeny - 500000;
    mes "[Heathin]";
    mes "\"Splendid, you have brought everything!  Come back later and I will have the terranite chest armor ready for you.\"";
    close;

L_Heathin_Terranite_Chest_Armor_Wait:
    mes "[Heathin]";
    mes "\"I am very busy right now. If you could bring me 40 Terranite Ore, 250 Coal and 500,000 gold pieces, I will make that chest armor for you.\"";
    close;

L_Heathin_Terranite_Chest_Armor_Ready:
    getinventorylist;
    if ((checkweight("TerraniteChestArmor", 1) == 0) || (@inventorylist_count == 100))
        goto L_InventoryNoSpace;
    set @state, 11;
    callsub S_Update_Mask;
    getitem "TerraniteChestArmor", 1;
    mes "[Heathin]";
    mes "\"I have completed your terranite chest armor. I hope you enjoy it!  I have some work to wrap up for the Council again, but come back later and I might be able to assist you once more.\"";
    close;

L_Heathin_Terranite_Arrows:
    mes "[Heathin]";
    mes "\"How good to see you. I have experimented a little with Terranite Ore to see what else can be done with it. It seems to have some qualities suitable for weapons, but I have only tested it with arrows. If you would like, I can make Terranite Arrows, but as as with the armor, I need Coal, Terranite Ore and payment for my efforts.\"";
    next;
    mes "\"Also, it might be a while until I have time to see what else I can make with terranite other than arrows, as right now the Council is keeping me rather busy with my commission. So, would you like some Terranite Arrows?\"";
    menu
        "No, thank you.", L_Heathin_Terranite_Arrows_No,
        "Sure, I could use some arrows.", L_Heathin_Terranite_Arrows_Yes;

L_Heathin_Terranite_Arrows_No:
    mes "[Heathin]";
    mes "\"Well, if you change your mind, I'm not going anywhere.\"";
    close;

L_Heathin_Terranite_Arrows_Yes:
    set @state, 12;
    callsub S_Update_Mask;
    mes "[Heathin]";
    mes "\"Good, good. I shall begin crafting these arrows as soon as you come back. However, I cannot just make small handfuls as it would not be worth my time and effort to have my concentration interrupted for small tasks. I will make 1,000 Terranite Arrows per request, for which I will need "+@TARROW_REQ_TERRA_ORE+" Terranite Ore, "+@TARROW_REQ_COAL+" Coal and "+@TARROW_REQ_GP+" gold pieces.\"";
    next;
    mes "\"See you soon!\"";
    close;

L_Heathin_Terranite_Arrows_Forge:
    if ( (Zeny < @TARROW_REQ_GP)
        || (countitem("Coal") < @TARROW_REQ_COAL)
        || (countitem("TerraniteOre") < @TARROW_REQ_TERRA_ORE) )
            goto L_Heathin_Terranite_Arrows_Wait;
    set @state, 13;
    callsub S_Update_Mask;
    delitem "Coal", @TARROW_REQ_COAL;
    delitem "TerraniteOre", @TARROW_REQ_TERRA_ORE;
    set Zeny, Zeny - @TARROW_REQ_GP;
    mes "[Heathin]";
    mes "\"Wonderful! You have everything I asked for. I will start working on the arrows right away.\"";
    close;

L_Heathin_Terranite_Arrows_Wait:
    mes "[Heathin]";
    mes "\"If you want Terranite Arrows, please get me "+@TARROW_REQ_TERRA_ORE+" Terranite Ore, "+@TARROW_REQ_COAL+" Coal and "+@TARROW_REQ_GP+" gold pieces.\"";
    close;

L_Heathin_Terranite_Arrows_Ready:
    getinventorylist;
    if ((checkweight("TerraniteArrow", 1000) == 0) || (@inventorylist_count == 100))
        goto L_InventoryNoSpace;
    set @state, 14;
    callsub S_Update_Mask;
    getitem "TerraniteArrow", 1000;
    mes "[Heathin]";
    mes "\"All done, here you go!  I hope you like them. I am still working on my commission, but if you ever need any more Terranite Arrows, just come on by with "+@TARROW_REQ_COAL+" Coal, "+@TARROW_REQ_TERRA_ORE+" Terranite Ore and "+@TARROW_REQ_GP+" gold pieces and I will make another 1,000 arrows for you. By now I have enough Terranite Ore in reserve that you can just trade me my requirements to keep my resources up. Thank you for all your efforts!\"";
    close;

L_Heathin_Terranite_Arrows_Trade:
    mes "[Heathin]";
    mes "\"Hello, there. If you have "+@TARROW_REQ_COAL+" Coal, "+@TARROW_REQ_TERRA_ORE+" Terranite Ore and "+@TARROW_REQ_GP+" gold pieces, I will trade you 1,000 Terranite Arrows. Would you like some Terranite Arrows?\"";
    menu
        "No.", L_Heathin_Terranite_Arrows_Trade_No,
        "Yes.", L_Heathin_Terranite_Arrows_Trade_Yes;

L_Heathin_Terranite_Arrows_Trade_No:
    mes "[Heathin]";
    mes "\"Come back again if you would like to get Terranite Arrows.\"";
    close;

L_Heathin_Terranite_Arrows_Trade_Yes:
    if ( (Zeny < @TARROW_REQ_GP)
        || (countitem("Coal") < @TARROW_REQ_COAL)
        || (countitem("TerraniteOre") < @TARROW_REQ_TERRA_ORE) )
            goto L_Heathin_Terranite_Arrows_Trade_Wait;
    getinventorylist;
    if ((checkweight("TerraniteArrow", 1500) == 0) || (@inventorylist_count == 100))
        goto L_InventoryNoSpace;
    delitem "Coal", @TARROW_REQ_COAL;
    delitem "TerraniteOre", @TARROW_REQ_TERRA_ORE;
    set Zeny, Zeny - @TARROW_REQ_GP;
    set @lucky, 5 * rand(readparam(bLuk));
    getitem "TerraniteArrow", 1000 + @lucky;
    mes "[Heathin]";
    mes "\"Here you go! You are lucky, I could forge "+@lucky+" more arrows than expected. Come back again if you want more Terranite Arrows.\"";
    close;

L_Heathin_Terranite_Arrows_Trade_Wait:
    mes "[Heathin]";
    mes "\"It seems that you do not have the necessary resources for me to trade you. Please come back with "+@TARROW_REQ_COAL+" Coal, "+@TARROW_REQ_TERRA_ORE+" Terranite Ore and "+@TARROW_REQ_GP+" gold pieces if you want another 1,000 Terranite Arrows.\"";
    close;

L_InventoryNoSpace:
    mes "[Heathin]";
    mes "\"Hm no. You can't carry this right now. Make some room and come back.\"";
    close;

S_Update_Mask:
    set QUEST_NorthTulimshar, (QUEST_NorthTulimshar & ~(NIBBLE_6_MASK)) | (@state << NIBBLE_6_SHIFT);
    return;
}