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|
//#################################################################################
// Script by Shaili and QOAL
//#################################################################################
020-2.gat,24,26,0|script|Agostine Debug|137
{
mes "[Agostine Debug]";
mes "What do you want to do?";
menu
"Show Quest State", L_ShowState,
"Set Quest State", L_SetState,
"Reset", L_Reset,
"Nothing.", L_Close;
L_ShowState:
set @wg_state, ((QUEST_WG_state & BYTE_0_MASK) >> BYTE_0_SHIFT);
mes "Current State is " + @wg_state;
goto L_Close;
L_SetState:
mes "What state do you want?";
input @wg_state;
callfunc "setWGState";
mes "Set to " + @wg_state;
goto L_Close;
L_Reset:
set @wg_state, 0;
callfunc "setWGState";
mes "Reset!";
goto L_Close;
L_Close:
close;
OnInit:
if (!debug)
disablenpc "Agostine Debug";
end;
}
020-2.gat,27,26,0|script|Agostine|137
{
set @CUTFUR_EXP, 10;
set @FINEDRESS_COTTON_CLOTHS, 20;
set @FINEDRESS_GP, 20000;
set @wg_state, ((QUEST_WG_state & BYTE_0_MASK) >> BYTE_0_SHIFT);
if (@wg_state == 1) goto L_State_0_3;
if (@wg_state == 2) goto L_State_1;
if (@wg_state == 3) goto L_State_2;
if (@wg_state == 4) goto L_State_4;
if (@wg_state == 5) goto L_State_4_success;
if (@wg_state == 6) goto L_State_6;
if (@wg_state == 7) goto L_State_11;
if (@wg_state == 8) goto L_State_12;
if (@wg_state >= 9 && @wg_state < 11) goto L_State_13;
if (@wg_state == 11) goto L_State_14;
if (@wg_state == 12) goto L_State_14_AlreadyAccepted;
if (@wg_state == 13) goto L_State_15;
if (@wg_state > 13 && @wg_state < 16) goto L_State_15_Repeat;
if (@wg_state == 16) goto L_State_16;
if (@wg_state > 16 && @wg_state < 20) goto L_State_16_Repeat;
if (@wg_state == 20) goto L_State_17;
if (@wg_state == 21) goto L_State_17_AskItems;
if (@wg_state == 22) goto L_State_17_ProposeBuyDress;
if (@wg_state >= 23) goto L_State_18;
mes "\"This goes up, this goes left...\"";
next;
mes "\"Mmmm...?\"";
next;
mes "[Agostine, The Legendary Tailor]";
mes "\"Oh, a customer! Let me introduce myself! My name is Agostine!";
mes "Some people say that I am the best tailor in the world,";
mes "but I think I am the best one in the universe!";
mes "So, What can I do for you, my friend?\"";
next;
menu
"I want something new for my wardrobe!", L_State_0_1,
"Oh, nothing, thanks!", L_Close;
// Quest #0 - Beginning - Needed: Iron Potion
L_State_0_1:
mes "[Agostine, The Legendary Tailor]";
mes "\"Well.. you know... working so hard makes me so tired!";
mes "Can you bring me something tasty to drink, my friend?\"";
next;
menu
"Sure, what kind of drink you like?", L_State_0_2,
"I'm not your waiter!", L_Close;
L_State_0_2:
mes "[Agostine, The Legendary Tailor]";
mes "\"Here we do not have a bar. Let me taste different beverages.";
mes "I want something new to drink.\"";
next;
menu
"I'll bring you different drinks to try!", L_State_Accept,
"Maybe a bar will open soon, wait for it.", L_Close;
L_State_Accept:
mes "[Agostine, The Legendary Tailor]";
mes "\"Thanks so much.\"";
set @wg_state, 1;
callfunc "setWGState";
goto L_Close;
L_State_0_3:
mes "[Agostine, The Legendary Tailor]";
mes "\"Well, what have you brought me?\"";
next;
menu
"A Cactus Drink.", L_State_0_4,
"A Cactus Potion.", L_State_0_5,
"Some milk.", L_State_0_6,
"A pint of beer.", L_State_0_7,
"An Iron potion.", L_State_0_9,
"A Concentration Potion.", L_State_0_8,
"Nothing, at the moment.", L_Close;
L_State_0_4:
mes "[Agostine, The Legendary Tailor]";
mes "\"So, a Cactus Drink?\"";
if (countitem("CactusDrink") < 1) goto L_State_neg;
delitem "CactusDrink", 1;
goto L_State_bad;
L_State_0_5:
mes "[Agostine, The Legendary Tailor]";
mes "\"So, a Cactus Potion?\"";
if (countitem("CactusPotion") < 1) goto L_State_neg;
delitem "CactusPotion", 1;
goto L_State_bad;
L_State_0_6:
mes "[Agostine, The Legendary Tailor]";
mes "\"So, some milk for me?\"";
if (countitem("Milk") < 1) goto L_State_neg;
delitem "Milk", 1;
goto L_State_bad;
L_State_0_7:
mes "[Agostine, The Legendary Tailor]";
mes "\"So, a beer?\"";
if (countitem("Beer") < 1) goto L_State_neg;
delitem "Beer", 1;
goto L_State_bad;
L_State_0_8:
mes "[Agostine, The Legendary Tailor]";
mes "\"So, a Concentration Potion?\"";
if (countitem("ConcentrationPotion") < 1) goto L_State_neg;
delitem "ConcentrationPotion", 1;
goto L_State_bad;
L_State_0_9:
mes "[Agostine, The Legendary Tailor]";
mes "\"So, an Iron Potion?\"";
if (countitem("IronPotion") < 1) goto L_State_neg;
delitem "IronPotion", 1;
next;
mes "Agostine looks pleased as he drinks the potion.";
next;
mes "[Agostine, The Legendary Tailor]";
mes "\"Oh! This is damn good! I feel a new man, my friend!\"";
next;
set Zeny, Zeny + 500;
mes "[Agostine, The Legendary Tailor]";
mes "\"This is a little reward for your help. Take 500 GP, my friend!\"";
set @wg_state, 2;
callfunc "setWGState";
goto L_Close;
L_State_neg:
next;
mes "\"Seems that you lied. You don't have the drink you told me.\"";
goto L_Close;
L_State_bad:
next;
mes "\"Well, I don't like it so much. Bring me something else.\"";
goto L_Close;
// First Quest: edited version of Forest Bow Quest - Needed: about 30 White Furs and 15.000 GP
L_State_1:
mes "[Agostine, The Legendary Tailor]";
mes "\"Mmmm... Let me see... This year light colours are fashionable!";
mes "Would you like a pair of snow-white Winter Gloves?\"";
next;
menu
"No, thanks. I love dark clothes...", L_Close,
"You really can do this for me?", L_State_2;
L_State_2:
mes "[Agostine, The Legendary Tailor]";
mes "\"Well, Winter Gloves are so fashionable for their lovable fur!";
mes "Only the best furs can be used for these gloves!";
mes "But, as you see, I am a tailor, not a hunter! So, why don't you bring me the best fluffy's fur you can find?\"";
set @wg_state, 3;
callfunc "setWGState";
next;
menu
"You are crazy! I won't kill any animal for this!", L_Close,
"Sure, I will be back soon!", L_State_3;
L_State_3:
mes "[Agostine, The Legendary Tailor]";
mes "\"Remember, I want the best of fur!\"";
set @wg_state, 4;
callfunc "setWGState";
goto L_Close;
L_State_4:
mes "[Agostine, The Legendary Tailor]";
mes "\"Oh, my friend! Have you brought me some good furs?\"";
if (countitem("WhiteFur") < 1) goto L_Close;
next;
menu
"Here, take a look!", L_State_4_try,
"Yes, but I need it for something else.", L_Close;
L_State_4_try:
mes "[Agostine, The Legendary Tailor]";
mes "\"Let me see, my friend! It needs to be perfect for my gloves!\"";
mes "Agostine examines the patch of fur.";
next;
if (countitem("WhiteFur") < 1) goto L_No_Fur;
delitem "WhiteFur", 1;
set @Temp1,rand(30);
if (@Temp1 == 0) goto L_State_4_success;
mes "Agostine throws away the white fur.";
getexp @CUTFUR_EXP, 0;
next;
mes "[Agostine, The Legendary Tailor]";
mes "\"It was awfully cut! You should pay more attention when you kill fluffies!\"";
if (countitem("WhiteFur") < 1) goto L_Close;
next;
menu
"Here I have another one!", L_State_4_try,
"Sorry, I will be careful...", L_Close;
L_State_4_success:
mes "Agostine breaks into a smile";
next;
mes "[Agostine, The Legendary Tailor]";
mes "\"It's perfect! Perfect! Good job, my friend! I will prepare your gloves right now!\"";
next;
set @wg_state, 5;
callfunc "setWGState";
goto L_State_5;
L_State_5:
mes "[Agostine, The Legendary Tailor]";
mes "\"Ehm, my friend, my work is not free. I need 15,000 GP for the work.\"";
next;
menu
"You are not a tailor, you are a thief!!", L_Close,
"I think it's a reasonable price...", L_State_5_pay;
L_State_5_pay:
if (Zeny < 15000) goto L_State_5_nocash;
getinventorylist;
if (@inventorylist_count == 100) goto L_TooMany;
set Zeny, Zeny - 15000;
getitem "WinterGloves", 1;
set @wg_state, 6;
callfunc "setWGState";
mes "[Agostine, The Legendary Tailor]";
mes "\"Here they are. You will have the most fashionable hands in the world!\"";
goto L_Close;
L_State_5_nocash:
mes "[Agostine, The Legendary Tailor]";
mes "\"Seems like you are out of cash. Come back when you have the money.\"";
goto L_Close;
L_State_6:
mes "[Agostine, The Legendary Tailor]";
mes "\"Oh, I remember you! Your gloves are sooo fashionable, my friend!";
mes "Well, I have a good news for you. In this issue of 'TMW Fashion'";
mes "I saw a pretty accessory, a pair of Furry Boots, my friend.";
mes "I can make your own pair, if you want!\"";
next;
menu
"It's a great idea!", L_State_10,
"I'm glamourous enough, thanks", L_Close;
// Start of Second Quest: Furry Boots - Needed: About 30 White Furs, 1 pair of Boots and 15.000 GP
L_State_10:
mes "[Agostine, The Legendary Tailor]";
mes "\"Perfect! For satisfying your request I need another perfect White Fur";
mes "and a pair of Boots, like those you can find in the mines.";
mes "They will make you lovely, my friend!\"";
set @wg_state, 7;
callfunc "setWGState";
goto L_Close;
L_State_11:
mes "[Agostine, The Legendary Tailor]";
mes "\"So, my friend, have you brought me the right Fur?\"";
if (countitem("WhiteFur") < 1) goto L_Close;
next;
menu
"Sure, I'm a fluffy hunter!", L_State_11_try,
"Not yet, sorry.", L_Close;
L_State_11_try:
mes "[Agostine, The Legendary Tailor]";
mes "\"I'd rather see the patch of fur, first.\"";
next;
mes "Agostine examines the patch of fur.";
next;
if (countitem("WhiteFur") < 1) goto L_No_Fur;
delitem "WhiteFur", 1;
set @Temp2,rand(30);
if (@Temp2 == 0) goto L_State_11_success;
mes "Agostine rips the white fur.";
getexp @CUTFUR_EXP, 0;
next;
mes "[Agostine, The Legendary Tailor]";
mes "\"That fur was terrible. I won't work with it!\"";
if (countitem("WhiteFur") < 1) goto L_Close;
next;
menu
"Well, maybe this is better!", L_State_11_try,
"I will hunt other fluffies...", L_Close;
L_State_11_success:
mes "Agostine breaks into a smile";
next;
mes "[Agostine, The Legendary Tailor]";
mes "\"This one is good enough, my friend. Good job.\"";
set @wg_state, 8;
callfunc "setWGState";
goto L_State_12;
L_State_12:
mes "[Agostine, The Legendary Tailor]";
mes "\"I need also a pair of Boots for the work.";
mes "And my payment, obviously. 15,000 GP is right.\"";
next;
menu
"Sure, here it all is.", L_State_12_pay,
"I missed something, I will be back soon!", L_Close;
L_State_12_pay:
if (Zeny < 15000) goto L_State_12_missing;
if (countitem("Boots") < 1) goto L_State_12_missing;
// No inventory check needed, as boots are removed, opening a slot
set Zeny, Zeny - 15000;
delitem "Boots", 1;
getitem "FurBoots", 1;
set @wg_state, 9;
callfunc "setWGState";
mes "[Agostine, The Legendary Tailor]";
mes "\"Enjoy your new boots, my friend!\"";
goto L_Close;
L_State_12_missing:
mes "[Agostine, The Legendary Tailor]";
mes "\"Seems you have forgotten something. Check your inventory";
mes "and your pockets!\"";
goto L_Close;
L_State_13:
mes "[Agostine, The Legendary Tailor]";
mes "\"You are so glamourous, my dear friend!";
mes "I have done a very good job on your clothes!\"";
goto L_Close;
L_TooMany:
mes "[Agostine, The Legendary Tailor]";
mes "\"You don't have anywhere to put them. Come back when you do.\"";
goto L_Close;
L_No_Fur:
mes "[Agostine, The Legendary Tailor]";
mes "\"You don't have any white fur! Stop talking nonsense.\"";
goto L_Close;
L_State_14:
if (BaseLevel < 60)
goto L_State_13;
mes "[Agostine, The Legendary Tailor]";
mes "\"You are so glamourous, my dear friend!";
mes "I have done a very good job on your clothes... But...\"";
next;
menu
"But?", L_Next;
L_Next:
mes "[Agostine, The Legendary Tailor]";
mes "\"There is a new fashion I've been dying to try out!";
mes "But I don't have all the knowledge in the world about seaming this wonderful fashion.\"";
next;
menu
"Ah, that's too bad...", L_Close,
"I know another tailor who might know!", L_Next1;
L_Next1:
mes "[Agostine, The Legendary Tailor]";
mes "\"What tailor may that be?";
mes "I haven't been out of Nivalis for quite some time since I have been busy with clothes for the people of the town.";
mes "If you can tell me the name of this great tailor, maybe we can work something out, like a collaboration!\"";
next;
menu
"Well... There is a tailor in Dimond's Cove who makes pretty good clothing. Her name is Lora Tay.", L_Next2;
L_Next2:
mes "[Agostine, The Legendary Tailor]";
mes "\"I had almost forgotten about Lora Tay.";
mes "She has tried to put me out of business a few times long ago.";
mes "But I am willing to collaborate with her to make this fine fashion come alive.";
mes "Will you go ask her if she is willing to help sew and seam this fashion I will create?\"";
menu
"Sure thing! Be back soon.", L_State_14_Accept,
"It will never happen. I won't waste my time.", L_Close;
L_State_14_Accept:
set @wg_state, 12;
callfunc "setWGState";
goto L_Close;
L_State_14_AlreadyAccepted:
mes "[Agostine, The Legendary Tailor]";
mes "\"Please my friend, go talk to Lora Tay about our possible collaboration!\"";
goto L_Close;
L_State_15:
mes "[Agostine, The Legendary Tailor]";
mes "\"Hi there fashionable friend, have you talked to Lora Tay about my request?\"";
next;
menu
"Yes, but she would like to know more information about it and I'm kind of curious myself.", L_Next3,
"I haven't yet, sorry.", L_Close;
L_Next3:
mes "[Agostine, The Legendary Tailor]";
mes "\"Well I had a dream of a woman in a beautiful dress I would like to recreate from my dream...";
mes "But the thing is I have never sewn a dress this fabulous in my life!";
mes "This is why I wanted an experienced tailor to help me with it.\"";
next;
menu
"You must be thinking of fashion a lot if it's in your dreams! I shall bring this information to Lora Tay.", L_Next4,
"You're obsessed, I cant help you.", L_Close;
L_Next4:
mes "[Agostine, The Legendary Tailor]";
mes "\"Please take these materials with you to show Lora Tay the kind of vision I have!";
mes "These are the finest materials in my whole house and have been saving them for something special such as this.\"";
next;
message strcharinfo(0), "Agostine gives you bundles of luxurious cloth that you carefully put in your backpack.";
mes "Agostine gives you bundles of luxurious cloth that you carefully put in your backpack.";
next;
mes "[Agostine, The Legendary Tailor]";
mes "\"Hurry back my friend!\"";
set @wg_state, 14;
callfunc "setWGState";
goto L_Close;
L_State_15_Repeat:
mes "[Agostine, The Legendary Tailor]";
mes "\"Please take these materials with you to show Lora Tay the kind of vision I have!";
mes "Hurry back my friend!\"";
goto L_Close;
L_State_16:
mes "[Agostine, The Legendary Tailor]";
mes "\"Hello there! Did you tell Lora Tay about the type of fashion I was hoping to create?\"";
next;
menu
"Yes, she is also working on threading to sew the materials together.", L_Next5,
"Why would I do that for?", L_Close;
L_Next5:
mes "[Agostine, The Legendary Tailor]";
mes "\"Wow she did not only accept but she is willing to sew these materials for me?";
mes "This is amazing... I was quite worried I would ruin these fine cloths sewing them myself.\"";
next;
mes "[Agostine, The Legendary Tailor]";
mes "\"Is there anything I can do in the meanwhile?\"";
next;
menu
"Actually she wanted the design drawings to know what it should look like.", L_Next6;
L_Next6:
mes "[Agostine, The Legendary Tailor]";
mes "\"Of course! How could I forget, I drew the designs right after the dream I had.";
mes "Please take these to Lora Tay and ask her to try and make it as close as she can.\"";
next;
menu
"Sure thing be back soon!", L_Next7,
"... I'll take a nap first.", L_Close;
L_Next7:
set @wg_state, 17;
callfunc "setWGState";
message strcharinfo(0), "Agostine gives you a folio containing his designs, that you put in a hidden compartment in your backpack.";
mes "Agostine gives you a folio containing his designs, that you put in a hidden compartment in your backpack.";
goto L_Close;
L_State_16_Repeat:
mes "[Agostine, The Legendary Tailor]";
mes "\"Please my friend, bring my designs to Lora Tay.\"";
goto L_Close;
L_State_17:
mes "[Agostine, The Legendary Tailor]";
mes "\"Wow is that the dress?";
mes "It looks fabulous...\"";
next;
mes "[Agostine, The Legendary Tailor]";
mes "\"But I do notice it is missing something from my design.\"";
next;
menu
"Lora Tay mentioned the bottom has to be edged with cotton cloths but she cannot do the design you wanted.", L_Next8;
L_Next8:
mes "[Agostine, The Legendary Tailor]";
mes "\"That's fine. I will finish it with the cloth but it seems I don't have anymore around...\"";
next;
goto L_State_17_AskItems;
L_State_17_AskItems:
mes "[Agostine, The Legendary Tailor]";
mes "\"I will need about " + @FINEDRESS_COTTON_CLOTHS + " cotton cloths to finish this master piece. Do you think you can get some for me?\"";
next;
menu
"Sure thing, I will go get them!", L_Next9,
"Here you are!", L_State_17_GiveItems;
L_Next9:
set @wg_state, 21;
callfunc "setWGState";
goto L_Close;
L_State_17_NotEnoughItems:
mes "[Agostine, The Legendary Tailor]";
mes "\"My friend, sorry to disappoint you, but you are lacking some cloth.";
mes "I need exactly " + @FINEDRESS_COTTON_CLOTHS + " cotton cloths to finish this master piece.\"";
goto L_Close;
L_State_17_GiveItems:
if (countitem ("CottonCloth") < @FINEDRESS_COTTON_CLOTHS)
goto L_State_17_NotEnoughItems;
delitem "CottonCloth", @FINEDRESS_COTTON_CLOTHS;
set @wg_state, 22;
callfunc "setWGState";
mes "[Agostine, The Legendary Tailor]";
mes "\"Great now just a little cloth here........\"";
next;
mes "............................";
next;
mes "...................";
next;
mes "..............";
next;
mes "[Agostine, The Legendary Tailor]";
mes "\"It's finished!";
mes "The finest dress in my design is finally finished!\"";
next;
mes "[Agostine, The Legendary Tailor]";
mes "\"I don't know how I can repay you for all your hard work...\"";
next;
mes "[Agostine, The Legendary Tailor]";
mes "\"Hmmm I know something that will be good for you and for myself!\"";
next;
menu
"What is it?", L_Next10;
L_Next10:
mes "[Agostine, The Legendary Tailor]";
mes "\"How about I let you buy the dress off me?";
mes "This will allow you to have a fine dress and allow me to show the world what I'm capable of.";
mes "I would charge " + @FINEDRESS_GP +" GP, which I think is a magnificent price for something this fine.\"";
next;
goto L_State_17_BuyDress;
L_State_17_ProposeBuyDress:
mes "[Agostine, The Legendary Tailor]";
mes "\"Did you consider buying the dress off me?";
mes "I would charge " + @FINEDRESS_GP +" GP, which I think is a magnificent price for something this fine.\"";
next;
goto L_State_17_BuyDress;
L_State_17_BuyDress:
menu
"Wow that sounds great I'll take it!", L_Next11,
"I'll think about it...", L_Close;
L_Next11:
if (Zeny < @FINEDRESS_GP)
goto L_State_17_NoMoney;
getinventorylist;
if (@inventorylist_count == 100)
goto L_State_17_InventoryFull;
set Zeny, Zeny - @FINEDRESS_GP;
getitem "FineDress", 1;
set @wg_state, 23;
callfunc "setWGState";
goto L_Close;
L_State_17_NoMoney:
mes "[Agostine, The Legendary Tailor]";
mes "\"Check your pockets my friend,";
mes "and come back when you have the money.\"";
goto L_Close;
L_State_17_InventoryFull:
mes "[Agostine, The Legendary Tailor]";
mes "\"My friend, you don't have room to carry my master piece. Come back when you do.\"";
goto L_Close;
L_State_18:
// Same dialog as on state 13, but we could add something about the dress
mes "[Agostine, The Legendary Tailor]";
mes "\"You are so glamourous, my dear friend!";
mes "I have done a very good job on your clothes!\"";
goto L_Close;
L_Close:
set @wg_state, 0;
close;
}
function|script|setWGState
{
set QUEST_WG_state, (QUEST_WG_state & ~(BYTE_0_MASK) | (@wg_state << BYTE_0_SHIFT));
return;
}
|