1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
|
//#################################################################################
// Script by Shaili and QOAL
//#################################################################################
// Tulimshar Crafting Workshop - Agostine, The Legendary Tailor
020-2.gat,27,26,0 script Agostine 137,{
if (QUEST_WG_state == 1) goto L_State_0_3;
if (QUEST_WG_state == 2) goto L_State_1;
if (QUEST_WG_state == 3) goto L_State_2;
if (QUEST_WG_state == 4) goto L_State_4;
if (QUEST_WG_state == 5) goto L_State_4_success;
if (QUEST_WG_state == 6) goto L_State_6;
if (QUEST_WG_state == 7) goto L_State_11;
if (QUEST_WG_state == 8) goto L_State_12;
if (QUEST_WG_state >= 9) goto L_State_13;
mes "\"This goes up, this goes left...\"";
next;
mes "\"Mmmm...?\"";
next;
mes "[Agostine, The Legendary Tailor]";
mes "\"Oh, a customer! Let me introduce myself! My name is Agostine!";
mes "Some people say that I am the best tailor in the world,";
mes "but I think I am the best one in the universe!";
mes "So, What can I do for you, my friend?\"";
next;
menu
"I want something new for my wardrobe!", L_State_0_1,
"Oh, nothing, thanks!", -;
close;
// Quest #0 - Beginning - Needed: Iron Potion
L_State_0_1:
mes "[Agostine, The Legendary Tailor]";
mes "\"Well.. you know... working so hard makes me so tired!";
mes "Can you bring me something tasty to drink, my friend?\"";
next;
menu
"Sure, what kind of drink you like?", L_State_0_2,
"I'm not your waiter!", -;
close;
L_State_0_2:
mes "[Agostine, The Legendary Tailor]";
mes "\"Here we do not have a bar. Let me taste different beverages.";
mes "I want something new to drink.\"";
next;
menu
"I'll bring you different drinks to try!", L_State_Accept,
"Maybe a bar will open soon, wait for it.", -;
close;
L_State_Accept:
mes "[Agostine, The Legendary Tailor]";
mes "\"Thanks so much.\"";
set QUEST_WG_state, 1;
close;
L_State_0_3:
mes "[Agostine, The Legendary Tailor]";
mes "\"Well, what have you brought me?\"";
next;
menu
"A Cactus Drink.", L_State_0_4,
"A Cactus Potion.", L_State_0_5,
"Some milk.", L_State_0_6,
"A pint of beer.", L_State_0_7,
"An Iron potion.", L_State_0_9,
"A Concentration Potion.", L_State_0_8,
"Nothing, at the moment.", -;
close;
L_State_0_4:
mes "[Agostine, The Legendary Tailor]";
mes "\"So, a Cactus Drink?\"";
if (countitem("CactusDrink") < 1) goto L_State_neg;
delitem "CactusDrink", 1;
goto L_State_bad;
close;
L_State_0_5:
mes "[Agostine, The Legendary Tailor]";
mes "\"So, a Cactus Potion?\"";
if (countitem("CactusPotion") < 1) goto L_State_neg;
delitem "CactusPotion", 1;
goto L_State_bad;
close;
L_State_0_6:
mes "[Agostine, The Legendary Tailor]";
mes "\"So, some milk for me?\"";
if (countitem("Milk") < 1) goto L_State_neg;
delitem "Milk", 1;
goto L_State_bad;
close;
L_State_0_7:
mes "[Agostine, The Legendary Tailor]";
mes "\"So, a beer?\"";
if (countitem("Beer") < 1) goto L_State_neg;
delitem "Beer", 1;
goto L_State_bad;
close;
L_State_0_8:
mes "[Agostine, The Legendary Tailor]";
mes "\"So, a Concentration Potion?\"";
if (countitem("ConcentrationPotion") < 1) goto L_State_neg;
delitem "ConcentrationPotion", 1;
goto L_State_bad;
close;
L_State_0_9:
mes "[Agostine, The Legendary Tailor]";
mes "\"So, an Iron Potion?\"";
if (countitem("IronPotion") < 1) goto L_State_neg;
delitem "IronPotion", 1;
next;
mes "Agostine looks pleased as he drinks the potion.";
next;
mes "[Agostine, The Legendary Tailor]";
mes "\"Oh! This is damn good! I feel a new man, my friend!\"";
next;
set zeny, zeny + 500;
mes "[Agostine, The Legendary Tailor]";
mes "\"This is a little reward for your help. Take 500 GP, my friend!\"";
set QUEST_WG_state, 2;
close;
L_State_neg:
next;
mes "\"Seems that you lied. You don't have the drink you told me.\"";
close;
L_State_bad:
next;
mes "\"Well, I don't like it so much. Bring me something else.\"";
close;
// First Quest: edited version of Forest Bow Quest - Needed: about 30 White Furs and 15.000 GP
L_State_1:
mes "[Agostine, The Legendary Tailor]";
mes "\"Mmmm... Let me see... This year light colours are fashionable!";
mes "Would you like a pair of snow-white Winter Gloves?\"";
next;
menu
"No, thanks. I love dark clothes...", -,
"You really can do this for me?", L_State_2;
close;
L_State_2:
mes "[Agostine, The Legendary Tailor]";
mes "\"Well, Winter Gloves are so fashionable for their lovable fur!";
mes "Only the best furs can be used for these gloves!";
mes "But, as you see, I am a tailor, not a hunter! So, why don't you bring me the best fluffy's fur you can find?\"";
set QUEST_WG_state, 3;
next;
menu
"You are crazy! I won't kill any animal for this!", -,
"Sure, I will be back soon!", L_State_3;
close;
L_State_3:
mes "[Agostine, The Legendary Tailor]";
mes "\"Remember, I want the best of fur!\"";
set QUEST_WG_state, 4;
close;
L_State_4:
mes "[Agostine, The Legendary Tailor]";
mes "\"Oh, my friend! Have you brought me some good furs?\"";
if (countitem("WhiteFur") < 1) close;
next;
menu
"Here, take a look!", L_State_4_try,
"Yes, but I need it for something else.", -;
close;
L_State_4_try:
mes "[Agostine, The Legendary Tailor]";
mes "\"Let me see, my friend! It needs to be perfect for my gloves!\"";
mes "Agostine examines the patch of fur.";
next;
if (countitem("WhiteFur") < 1) goto L_No_Fur;
delitem "WhiteFur", 1;
set @Temp1,rand(30);
if (@Temp1 == 0) goto L_State_4_success;
mes "Agostine throws away the white fur.";
next;
mes "[Agostine, The Legendary Tailor]";
mes "\"It was awfully cut! You should pay more attention when you kill fluffies!\"";
if (countitem("WhiteFur") < 1) close;
next;
menu
"Here I have another one!", L_State_4_try,
"Sorry, I will be careful...", -;
close;
L_State_4_success:
mes "Agostine breaks into a smile";
next;
mes "[Agostine, The Legendary Tailor]";
mes "\"It's perfect! Perfect! Good job, my friend! I will prepare your gloves right now!\"";
next;
set QUEST_WG_state, 5;
goto L_State_5;
L_State_5:
mes "[Agostine, The Legendary Tailor]";
mes "\"Ehm, my friend, my work is not free. I need 15,000 GP for the work.\"";
next;
menu
"You are not a tailor, you are a thief!!", -,
"I think it's a reasonable price...", L_State_5_pay;
close;
L_State_5_pay:
if (zeny < 15000) goto L_State_5_nocash;
getinventorylist;
if (@inventorylist_count == 100) goto L_TooMany;
set zeny, zeny - 15000;
getitem "WinterGloves", 1;
set QUEST_WG_state, 6;
mes "[Agostine, The Legendary Tailor]";
mes "\"Here they are. You will have the most fashionable hands in the world!\"";
close;
L_State_5_nocash:
mes "[Agostine, The Legendary Tailor]";
mes "\"Seems like you are out of cash. Come back when you have the money.\"";
close;
L_State_6:
mes "[Agostine, The Legendary Tailor]";
mes "\"Oh, I remember you! Your gloves are sooo fashionable, my friend!";
mes "Well, I have a good news for you. In this issue of 'TMW Fashion'";
mes "I saw a pretty accessory, a pair of Furry Boots, my friend.";
mes "I can make your own pair, if you want!\"";
next;
menu
"It's a great idea!", L_State_10,
"I'm glamourous enough, thanks", -;
close;
// Start of Second Quest: Furry Boots - Needed: About 30 White Furs, 1 pair of Boots and 15.000 GP
L_State_10:
mes "[Agostine, The Legendary Tailor]";
mes "\"Perfect! For satisfying your request I need another perfect White Fur";
mes "and a pair of Boots, like those you can find in the mines.";
mes "They will make you lovely, my friend!\"";
set QUEST_WG_state, 7;
close;
L_State_11:
mes "[Agostine, The Legendary Tailor]";
mes "\"So, my friend, have you brought me the right Fur?\"";
if (countitem("WhiteFur") < 1) close;
next;
menu
"Sure, I'm a fluffy hunter!", L_State_11_try,
"Not yet, sorry.", -;
close;
L_State_11_try:
mes "[Agostine, The Legendary Tailor]";
mes "\"I'd rather see the patch of fur, first.\"";
next;
mes "Agostine examines the patch of fur.";
next;
if (countitem("WhiteFur") < 1) goto L_No_Fur;
delitem "WhiteFur", 1;
set @Temp2,rand(30);
if (@Temp2 == 0) goto L_State_11_success;
mes "Agostine rips the white fur.";
next;
mes "[Agostine, The Legendary Tailor]";
mes "\"That fur was terrible. I won't work with it!\"";
if (countitem("WhiteFur") < 1) close;
next;
menu
"Well, maybe this is better!", L_State_11_try,
"I will hunt other fluffies...", -;
close;
L_State_11_success:
mes "Agostine breaks into a smile";
next;
mes "[Agostine, The Legendary Tailor]";
mes "\"This one is good enough, my friend. Good job.\"";
set QUEST_WG_state, 8;
goto L_State_12;
L_State_12:
mes "[Agostine, The Legendary Tailor]";
mes "\"I need also a pair of Boots for the work.";
mes "And my payment, obviously. 15,000 GP is right.\"";
next;
menu
"Sure, here it all is.", L_State_12_pay,
"I missed something, I will be back soon!", -;
close;
L_State_12_pay:
if (zeny < 15000) goto L_State_12_missing;
if (countitem("Boots") < 1) goto L_State_12_missing;
// No inventory check needed, as boots are removed, opening a slot
set zeny, zeny - 15000;
delitem "Boots", 1;
getitem "FurBoots", 1;
set QUEST_WG_state, 9;
mes "[Agostine, The Legendary Tailor]";
mes "\"Enjoy your new boots, my friend!\"";
close;
L_State_12_missing:
mes "[Agostine, The Legendary Tailor]";
mes "\"Seems you have forgotten something. Check your inventory";
mes "and your pockets!\"";
close;
L_State_13:
mes "[Agostine, The Legendary Tailor]";
mes "\"You are so glamourous, my dear friend!";
mes "I have done a very good job on your clothes!\"";
close;
L_TooMany:
mes "[Agostine, The Legendary Tailor]";
mes "\"You don't have anywhere to put them. Come back when you do.\"";
close;
L_No_Fur:
mes "[Agostine, The Legendary Tailor]";
mes "\"You don't have any white fur! Stop talking nonsense.\"";
close;
}
|