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// This file is generated automatically. All manually changes will be removed when running the Converter.
// Cave mobs
012-3.gat,447,65,17,7 monster Moggun 1061,5,100000,30000,Mob012-3::On1061
012-3.gat,441,45,17,7 monster Moggun 1061,5,100000,30000,Mob012-3::On1061
012-3.gat,411,30,17,7 monster Moggun 1061,5,100000,30000,Mob012-3::On1061
012-3.gat,345,39,7,16 monster Moggun 1061,5,100000,30000,Mob012-3::On1061
012-3.gat,362,101,16,18 monster Moggun 1061,10,100000,30000,Mob012-3::On1061
012-3.gat,444,81,17,7 monster Moggun 1061,5,100000,30000,Mob012-3::On1061
012-3.gat,387,137,17,7 monster Moggun 1061,5,100000,30000,Mob012-3::On1061
012-3.gat,408,78,7,16 monster Moggun 1061,5,100000,30000,Mob012-3::On1061
012-3.gat,382,151,17,7 monster Moggun 1061,5,100000,30000,Mob012-3::On1061
012-3.gat,428,116,7,16 monster Moggun 1061,5,100000,30000,Mob012-3::On1061
012-3.gat,329,100,7,16 monster Moggun 1061,5,100000,30000,Mob012-3::On1061
012-3.gat,268,138,16,18 monster Moggun 1061,10,100000,30000,Mob012-3::On1061
012-3.gat,188,51,16,18 monster Moggun 1061,10,100000,30000,Mob012-3::On1061
012-3.gat,164,105,16,18 monster Moggun 1061,10,100000,30000,Mob012-3::On1061
012-3.gat,0,0,0 script Mob012-3 -1,{
On1061:
set @mobID, 1061;
callfunc "MobPoints";
break;
end;
}
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