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//bandit lord barrier
011-4.gat,111,121,0|script|#BL_Barrier|45,0,0
{
set @state, ((QUEST_Hurnscald & NIBBLE_0_MASK) >> NIBBLE_0_SHIFT);
if (@state >= 6) goto L_Bandit_Cave_Abandoned;
if (@state >= 4) goto L_Bandit_Lord_Barrier_Open;
message strcharinfo(0), "This entrance appears to be locked.";
goto L_End;
L_Bandit_Cave_Abandoned:
message strcharinfo(0), "This place looks like it was abandoned.";
warp "011-6.gat",251,275;
goto L_End;
L_Bandit_Lord_Barrier_Open:
message strcharinfo(0), "You insert the silver arrow key and unlock the entrance.";
warp "011-6.gat",251,275;
goto L_End;
L_End:
set @state, 0;
end;
}
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