summaryrefslogtreecommitdiff
path: root/world/map/npc/011-1/alchemist.txt
blob: 3193100fd277e4120ef5dab031bbcb90bab61043 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
// This NPC makes potions and dyes
011-1,117,77,0|script|Rauk|103
{
    // Setzer quest/monster oil quest participation
    set @SETZER_INITIAL, 0;
    set @SETZER_KNOWS_OIL, 1;
    set @SETZER_KNOWS_STINGER, 2;

    set @Q_MASK, NIBBLE_3_MASK;
    set @Q_SHIFT, NIBBLE_3_SHIFT;

    set @wants_sulphur, (QUEST_MAGIC & (NIBBLE_6_MASK | NIBBLE_7_MASK));
    set @wants_ironpowder, (((QUEST_MAGIC & (NIBBLE_6_MASK | NIBBLE_7_MASK)) >> NIBBLE_6_SHIFT) >= 7);
    set @Q_status, (QUEST_Forestbow_state & @Q_MASK) >> @Q_SHIFT;
    // End of Setzer quest/monster oil quest participation

    set @QUEST_CAN_GET_DYE_HERE, 2;
    set @QUEST_HAS_SOLVED_DYE_PUZZLE, 3;
    set @QUEST_GUESS_BASE, 4;

    set @CHOICE_IRON, 0;
    set @CHOICE_CONCENTRATION, 1;
    set @CHOICE_DYEING_INTRO, 2;
    set @CHOICE_DYE, 3;
    set @CHOICE_MONSTER_OIL, 4;
    set @CHOICE_MANA_POTION, 5;
    set @CHOICE_SULPHUR_POWDER, 6;
    set @CHOICE_IRON_POWDER, 7;
    set @CHOICE_LAB, 8;
    set @CHOICE_ABORT, 9;

    setarray @menuitems$, "", "", "", "", "", "", "", "";
    set @c, 0;

    set @menuitems$[@c], "Iron potion.";
    set @menuID[@c], @CHOICE_IRON;
    set @c, @c + 1;

    set @menuitems$[@c], "Concentration potion.";
    set @menuID[@c], @CHOICE_CONCENTRATION;
    set @c, @c + 1;

    set @menuitems$[@c], "Alchemy lab locations.";
    set @menuID[@c], @CHOICE_LAB;
    set @c, @c + 1;

    if (!(MAGIC_FLAGS & MFLAG_KNOWS_MANAPOTION))
        goto L_post_mana_potion_c;
    set @menuitems$[@c], "Mana potion.";
    set @menuID[@c], @CHOICE_MANA_POTION;
    set @c, @c + 1;
    goto L_post_mana_potion_c;

L_post_mana_potion_c:
    if (QUEST_clothdyer_knowsdye >= @QUEST_CAN_GET_DYE_HERE)
    goto L_skip_introducing;

    mes "[Rauk the Alchemist]";
    mes "\"I'm learning the ancient science of the alchemy.";
    mes "I already know how to create a couple of potions!!\"";
    mes "\"Do you want me to create one for you?\"";
    next;
    if (QUEST_clothdyer_knowsdye == 1)
        goto L_pre_dyeing;
    goto L_certain_condition;

L_skip_introducing:
    mes "[Rauk the Alchemist]";
    mes "\"Hello, welcome back! Are you interested in dyes again, or in one of my potions?\"";
    next;
    set @menuitems$[@c], "Dye, please.";
    set @menuID[@c], @CHOICE_DYE;
    set @c, @c + 1;
    goto L_certain_condition;

L_pre_dyeing:
    set @menuitems$[@c], "Actually, can you make dye?";
    set @menuID[@c], @CHOICE_DYEING_INTRO;
    set @c, @c + 1;
    goto L_certain_condition;

L_certain_condition:
    if (!@wants_sulphur)
        goto L_post_sulphur_option;
    set @menuitems$[@c], "Can you make sulphur powder?";
    set @menuID[@c], @CHOICE_SULPHUR_POWDER;
    set @c, @c + 1;
    goto L_post_sulphur_option;

L_post_sulphur_option:
    if (!@wants_ironpowder)
        goto L_post_ironpwd_option;
    set @menuitems$[@c], "Can you make iron powder?";
    set @menuID[@c], @CHOICE_IRON_POWDER;
    set @c, @c + 1;
    goto L_post_ironpwd_option;

L_post_ironpwd_option:
    if (@Q_status == @SETZER_INITIAL)
        goto L_post_monster_oil;
    set @menuitems$[@c], "Can you make monster oil?";
    set @menuID[@c], @CHOICE_MONSTER_OIL;
    set @c, @c + 1;
    goto L_post_monster_oil;

L_post_monster_oil:
    set @menuitems$[@c], "No thanks.";
    set @menuID[@c], @CHOICE_ABORT;
    set @c, @c + 1;
    goto L_main_menu;

L_main_menu:

    menu
        @menuitems$[0], L_MenuItems,
        @menuitems$[1], L_MenuItems,
        @menuitems$[2], L_MenuItems,
        @menuitems$[3], L_MenuItems,
        @menuitems$[4], L_MenuItems,
        @menuitems$[5], L_MenuItems,
        @menuitems$[6], L_MenuItems,
        @menuitems$[7], L_MenuItems,
        @menuitems$[8], L_MenuItems;

L_MenuItems:
    set @menu, @menu - 1;

    if (@menu >= @c)
        goto L_abort;
    if (@menuID[@menu] == @CHOICE_IRON)
        goto L_iron;
    if (@menuID[@menu] == @CHOICE_CONCENTRATION)
        goto L_concentration;
    if (@menuID[@menu] == @CHOICE_DYEING_INTRO)
        goto L_dyeing_intro;
    if (@menuID[@menu] == @CHOICE_DYE)
        goto L_pick_colour;
    if (@menuID[@menu] == @CHOICE_MONSTER_OIL)
        goto L_monster_oil;
    if (@menuID[@menu] == @CHOICE_MANA_POTION)
        goto L_mana_potion;
    if (@menuID[@menu] == @CHOICE_SULPHUR_POWDER)
        goto L_sulphur;
    if (@menuID[@menu] == @CHOICE_IRON_POWDER)
        goto L_iron_powder;
    if (@menuID[@menu] == @CHOICE_LAB)
        goto L_lab;
    if (@menuID[@menu] == @CHOICE_ABORT)
        goto L_abort;
    goto L_abort;

L_lab:
    mes "[Rauk the Alchemist]";
    mes "\"There's a few labs around. From here, I'd either go to Asphodel Moor's store or Candor Island's lab. I so enjoy the ferry. If you travel to Tulimshar, visit the magic school. Some of the classrooms may still have some lab equipment.\"";
    next;
    menu
        "Thanks a bunch.", L_abort,
        "Where can one learn alchemy recipes?", L_recipes;

L_recipes:
    mes "[Rauk the Alchemist]";
    mes "\"So you wish to become an alchemist?\"";
    mes "Rauk can't seem to hold back a smirk.";
    mes "\"Trying to find alchemy recipes can be challenging. These are well guarded amongst my fellow tradesmen. Most that I've known have learned by experimenting on their own. It can be dangerous to fool with the unknown though.\"";
    mes "He seems to consider something for a moment.";
    mes "\"No... I just can't give away my secrets. Some alchemists, like Caul, have tried for years to learn my [@@567|@@] methods. I'd trade techniques with him, gladly, but he knows nothing of interest to me.\"";
    mes "\"He keeps trying to exchange his [@@750|@@] formula for it, but they'll never move like iron potions do.\"";
    mes "Rauk appears to look proud.";
    close;

L_iron_powder:
    mes "[Rauk the Alchemist]";
    mes "\"Iron powder?  Hmm, I can extract some iron powder out of a chunk of iron ore, but that will require me to dissolve it. If you give me a chunk of iron ore and 100 GP for the acid, I can do it.\"";
    next;
    menu
        "Never mind.", L_abort,
        "Here you are!", L_Next;

L_Next:
    if (countitem("IronOre") < 1)
        goto L_iron_powder_noore;
    if (Zeny < 100)
        goto L_iron_powder_nozeny;
    getinventorylist;
    if (@inventorylist_count == 100
        && countitem("IronOre") > 1
        && countitem("IronPowder") < 1)
            goto L_iron_powder_full;
    delitem "IronOre", 1;
    set Zeny, Zeny - 100;
    getitem "IronPowder", 4;
    mes "[Rauk the Alchemist]";
    mes "Rauk places your chunk of ore in a strange glass container, then pours a steaming yellow liquid over it. Before your eyes, the ore dissolves.";
    next;
    mes "[Rauk the Alchemist]";
    mes "Rauk pours another liquid over the resultant mixture, then pours the result through a piece of cloth placed in a funnel, followed by a cup of water. He removes the residual metal powder from the cloth and hands it to you.";
    mes "\"This is about as fine as I can make it without mechanical help.\"";
    close;

L_iron_powder_noore:
    mes "[Rauk the Alchemist]";
    mes "\"I do need a chunk of iron ore. Please return when you have one.\"";
    close;

L_iron_powder_nozeny:
    mes "[Rauk the Alchemist]";
    mes "\"I'm sorry, but I must ask that you pay 100 GP – the acid I use is not cheap.\"";
    close;

L_iron_powder_full:
    mes "[Rauk the Alchemist]";
    mes "\"I don't think that you have room to carry this. Please come back later.\"";
    close;

L_sulphur:
    mes "[Rauk the Alchemist]";
    mes "\"Oh, that is easy. Bring me three piles of volcanic ash and three mauve leaves, and I will extract twelve piles of sulphur ash for you.\"";
    next;
    menu
        "I will be back.", L_abort,
        "No, I won't!", L_abort,
        "Here you are!", L_Next1;

L_Next1:
    if (countitem("PileOfAsh") < 3)
        goto L_sulphur_noash;
    if (countitem("MauveHerb") < 3)
        goto L_sulphur_nomauve;
    getinventorylist;
    if (@inventorylist_count == 100
        && countitem("SulphurPowder") == 0
        && countitem("PileOfAsh") > 3
        && countitem("MauveHerb") > 3)
            goto L_sulphur_nospace;

    delitem "PileOfAsh", 3;
    delitem "MauveHerb", 3;
    getitem "SulphurPowder", 12;
    mes "[Rauk the Alchemist]";
    mes "You watch Rauk burn the mauve leaves in the midst of the ashes. He then dissolves the result and pours it through a filter, finally heating up the residual liquid.";
    next;
    mes "[Rauk the Alchemist]";
    mes "The water having evaporated, only some yellow powder is left over. Rauk carefully pours it into your hand.";
    mes "\"This should be precisely twelve half-ounces of sulphur powder.\"";
    close;

L_sulphur_noash:
    mes "[Rauk the Alchemist]";
    mes "\"You don't seem to have all three piles of volcanic ash.\"";
    close;

L_sulphur_nomauve:
    mes "[Rauk the Alchemist]";
    mes "\"You don't seem to have the three mauve leaves I asked for.\"";
    close;

L_sulphur_nospace:
    mes "[Rauk the Alchemist]";
    mes "\"Oh dear. You don't seem to be able to carry the sulphur powder.\"";
    close;

L_mana_potion:
    mes "[Rauk the Alchemist]";
    mes "\"Humh... I do believe that I have a recipe somewhere. One moment...\"";
    mes "Rauk pulls a small book out of his sleeve and leafs through it.";
    mes "\"Aha, here we are. Hmm, I'm not convinced that this is the best possible recipe...\"";
    next;
    mes "[Rauk the Alchemist]";
    mes "\"I shall need one pearl, one bottle of water, thirty mauve leaves, twenty gamboge leaves, and five piles of volcanic ash.\"";
    next;
    menu
        "Here you are!", L_get_mana_potion,
        "Never mind.", L_main_menu;

L_get_mana_potion:
    if(countitem("MauveHerb") < 30)
        goto L_mana_potion_lacking;
    if(countitem("GambogeHerb") < 20)
        goto L_mana_potion_lacking;
    if(countitem("PileOfAsh") < 5)
        goto L_mana_potion_lacking;
    if(countitem("Pearl") < 1)
        goto L_mana_potion_lacking;
    if(countitem("BottleOfWater") < 1)
        goto L_mana_potion_lacking;
    getinventorylist;
    if ((@inventorylist_count == 100)
        && (countitem("MauveHerb") > 30)
        && (countitem("PileOfAsh") > 5)
        && (countitem("Pearl") > 1)
        && (countitem("BottleOfWater") > 1)
        && (countitem("ManaPotion") < 1))
            goto L_mana_potion_toomuch;
    delitem "MauveHerb", 30;
    delitem "GambogeHerb", 20;
    delitem "PileOfAsh", 5;
    delitem "Pearl", 1;
    delitem "BottleOfWater", 1;
    getitem "ManaPotion", 1;
    mes "[Rauk the Alchemist]";
    mes "Rauk grinds the leaves, then crushes the pearl. Taking out a small charcoal oven, he heats up your water bottle and dissolves first the pearl powder, then the ashes.";
    mes "The brew begins to bubble violently.";
    next;
    mes "[Rauk the Alchemist]";
    mes "Taking the bottle with a pair of tongs, he pours the liquid through a fine sieve, discarding the liquid.";
    mes "He then mixes the residual paste with the leaves, stirs in a little water from the pond and fills the result into a separate bottle.";
    next;
    mes "[Rauk the Alchemist]";
    mes "\"Here you are. I hope that this is what you wanted.\"";
    next;
    goto L_main_menu;

L_mana_potion_toomuch:
    mes "[Rauk the Alchemist]";
    mes "\"You look quite burdened already. Why don't you drop off a few things first, and come back later?\"";
    next;
    goto L_main_menu;

L_mana_potion_lacking:
    mes "[Rauk the Alchemist]";
    mes "\"Sorry, but I need one Pearl, one Bottle of Water, 30 Mauve Leaves, 20 Gamboge Leaves, and five Piles of Ash.\"";
    next;
    goto L_main_menu;

L_iron:
    set @COST_PER_IRON_POTION, 2;

    mes "\" To make them, I'm going to need " + @COST_PER_IRON_POTION + " Small Mushrooms per Iron Potion. How many Iron Potions would you like?\"";
    input @count;

    if (@count == 0)
        close;
    set @empty, countitem("SmallMushroom");

    if (@empty < @count * @COST_PER_IRON_POTION)
        goto L_no_iron;
    getinventorylist;
    if (@inventorylist_count == 100 && countitem("SmallMushroom") == 0 && @empty > @count)
        goto L_TooMany;

    delitem "SmallMushroom", @COST_PER_IRON_POTION * @count;
    getitem "IronPotion", @count;
    close;

L_concentration:
    set @COST_PER_CONCENTRATION_POTION, 2;

    mes "\" To make them, I'm going to need " + @COST_PER_CONCENTRATION_POTION + " Pink Petals per Concentration Potion. How many Concentration Potions would you like?\"";
    input @count;

    if (@count == 0)
        close;
    set @empty, countitem("PinkPetal");

    if (@empty < @count * @COST_PER_CONCENTRATION_POTION)
        goto L_no_concentration;
    getinventorylist;
    if (@inventorylist_count == 100 && countitem("PinkPetal") == 0 && @empty > @count)
        goto L_TooMany;

    delitem "PinkPetal", @COST_PER_CONCENTRATION_POTION * @count;
    getitem "ConcentrationPotion", @count;
    close;

L_no_iron:
    mes "\"You have to bring me 2 Small Mushrooms for each Iron Potion.\"";
    close;

L_no_concentration:
    mes "\"You have to bring me 2 Pink Petals for each Concentration Potion.\"";
    close;

L_dyeing_intro:
    mes "[Rauk the Alchemist]";
    mes "Rauk pauses for a moment.";
    mes "\"Hmm, I'm not very good at that... I can only make simple dyes, the ones that you can use for cotton and wool.\"";
    next;
    mes "[Rauk the Alchemist]";
    mes "\"For the truly powerful ones that you can use to dye a person or an entire lake with, I would need a powerful catalyst, like an Obsidian Spork or a Wumpus Egg...\"";
    mes "Rauk seems to be lost in his thoughts.";
    next;
    menu
        "I only want to dye clothes, though...", L_Next2,
        "What's a 'Wumpus egg'?", L_wumpus_egg_intro,
        "What's an 'Obsidian Spork'?", L_obsidian_spork_intro,
        "Er, never mind...", L_abort;

L_Next2:
    mes "[Rauk the Alchemist]";
    mes "\"Oh, just for clothes? Well, that is easy. I can make red, yellow, light blue, orange, pink, green, dark blue, black and purple dye, if you can get me the ingredients for it.\"";
    next;
    set QUEST_clothdyer_knowsdye, 2;
    goto L_pick_colour;

L_wumpus_egg_intro:
    mes "[Rauk the Alchemist]";
    mes "Rauk's eyes brighten up.";
    mes "\"Ah, a wumpus egg is one of the most powerful catalysts out there, useful for transmutation and transchromation! Unfortunately the Common Wumpus is almost completely extinct these days, so they are hard to find.";
    mes "Should you find one, please let me know – I will pay well for one!\"";
    close;

L_obsidian_spork_intro:
    mes "[Rauk the Alchemist]";
    mes "Rauk scratches his head.";
    mes "\"Hm, obsidian is a dark, glass-like material that you can normally find near volcanos. Shaping it isn't too hard, but shaping it without it losing its magical properties is almost impossible.\"";
    next;
    mes "[Rauk the Alchemist]";
    mes "\"Obsidian sporks are therefore hard to make, but they are said to be very useful in certain kinds of alchemy.";
    mes "Should you find one, please let me know!\"";
    close;

L_pick_colour:
    menu
        "What are the ingredients you need?", L_description,
        "Red", L_red,
        "Yellow", L_yellow,
        "Light blue", L_light_blue,
        "Green", L_green,
        "Orange", L_orange,
        "Pink", L_pink,
        "Dark blue", L_dark_blue,
        "Black", L_black,
        "Purple", L_purple,
        "Dark Green", L_dark_green,
        "Nothing, really.", L_abort;

L_description:
    mes "[Rauk the Alchemist]";
    mes "\"The kinds of dyes I know are made from herbs – alizarin for red, gamboge for yellow, cobalt for blue, and mauve as binding agent for dark colors.\"";
    next;
    mes "[Rauk the Alchemist]";
    mes "\"Some of the colors need more ingredients, including some that you can't find here, so I have to charge money for them.";
    mes "Oh, and for a proper dark blue and purple I also need a pearl; without pearl dust they would not shimmer properly.\"";
    next;
    goto L_description_quick;

L_description_quick:
    menu
        "What do you need for red dye?", L_d_red,
        "What do you need for yellow dye?", L_d_yellow,
        "What do you need for light blue dye?", L_d_light_blue,
        "What do you need for green dye?", L_d_green,
        "What do you need for orange dye?", L_d_orange,
        "What do you need for pink dye?", L_d_pink,
        "What do you need for dark blue dye?", L_d_dark_blue,
        "What do you need for black dye?", L_d_black,
        "What do you need for purple dye?", L_d_purple,
        "What do you need for dark green dye?", L_d_dark_green,
        "Actually...", L_NextMenu;

L_NextMenu:
    menu
        "Can you make some dye for me, please?", L_pick_colour,
        "Where can I get the herbs?", L_d_herbs,
        "Where can I find pink petals?", L_d_pink_petals,
        "Where can I find iron ore?", L_d_ore,
        "Where can I find a pearl?", L_d_pearl,
        "Where can I find maggot slime?", L_d_maggot_slime,
        "I see. Thank you, and a good day to you!", L_abort;

L_d_herbs:
    mes "[Rauk the Alchemist]";
    mes "\"Alizarin, mauve, cobalt and gamboge bushes grow in this general area. I haven't seen them nearby, but take a look around; I am sure you will find some.\"";
    next;
    goto L_description_quick;

L_d_pink_petals:
    mes "[Rauk the Alchemist]";
    mes "\"Just take some from the pink flowers around here. But be careful, they seem to be a bit fond of them.\"";
    next;
    goto L_description_quick;

L_d_ore:
    mes "[Rauk the Alchemist]";
    mes "\"Iron ore you should be able to find in some mine, I think. That's where people usually get it from, I have been told.\"";
    next;
    goto L_description_quick;

L_d_pearl:
    mes "[Rauk the Alchemist]";
    mes "\"A pearl... hm, that might be tricky. You normally find them in clams, but I haven't seen many of those here in the woodlands.\"";
    next;
    goto L_description_quick;

L_d_maggot_slime:
    mes "[Rauk the Alchemist]";
    mes "\"As the name might have given away already, maggot slime is most easily obtained from maggots. Still, there are some other creatures – such as bats – that secrete a similar kind of slime that for alchemistic purposes is equivalent.\"";
    next;
    goto L_description_quick;

L_intermediate:
    menu
        "Can you make some dye for me?", L_pick_colour,
        "Can you describe the ingredients?", L_description_quick,
        "Never mind.", L_abort;

L_ok:
    mes "[Rauk the Alchemist]";
    mes "\"Here is your dye. Remember to use all of it at once or the color may bleach out.\"";
    next;
    goto L_pick_colour;

L_red:
    if (countitem("AlizarinHerb") < 10)
        goto L_red_fail;
    getinventorylist;
    if (@inventorylist_count == 100
        && countitem("AlizarinHerb") > 10)
            goto L_TooMany;
    delitem "AlizarinHerb", 10;
    getitem "RedDye", 1;
    goto L_ok;

L_red_fail:
    mes "[Rauk the Alchemist]";
    mes "\"Hmm, sorry, but I do need ten alizarin leaves to make red dye.\"";
    next;
    goto L_intermediate;

L_d_red:
    mes "[Rauk the Alchemist]";
    mes "\"Red dye is fairly simple to make. Bring me ten leaves of alizarin, and I can brew it for you right away.\"";
    next;
    goto L_intermediate;

L_yellow:
    if (countitem("GambogeHerb") < 10)
        goto L_yellow_fail;
    getinventorylist;
    if (@inventorylist_count == 100
        && countitem("GambogeHerb") > 10)
            goto L_TooMany;
    delitem "GambogeHerb", 10;
    getitem "YellowDye", 1;
    goto L_ok;

L_yellow_fail:
    mes "[Rauk the Alchemist]";
    mes "\"Without enough gamboge leaves – I would need at least ten--, I can't make yellow dye for you.\"";
    next;
    goto L_intermediate;

L_d_yellow:
    mes "[Rauk the Alchemist]";
    mes "\"Yellow dye is no more than gamboge extract. If you get me ten gamboge leaves, I can make it easily.\"";
    next;
    goto L_intermediate;

L_light_blue:
    if (countitem("CobaltHerb") < 10)
        goto L_light_blue_fail;
    getinventorylist;
    if (@inventorylist_count == 100
        && countitem("CobaltHerb") > 10)
            goto L_TooMany;
    delitem "CobaltHerb", 10;
    getitem "LightBlueDye", 1;
    goto L_ok;

L_light_blue_fail:
    mes "[Rauk the Alchemist]";
    mes "\"Sorry, but I won't give it to you for less than ten cobalt leaves.\"";
    next;
    goto L_intermediate;

L_d_light_blue:
    mes "[Rauk the Alchemist]";
    mes "\"Light blue dye is what you get if you let cobalt leaves sit in alcohol over night. I have some here and will trade it for ten fresh cobalt leaves.\"";
    next;
    goto L_intermediate;

L_green:
    if (countitem("CobaltHerb") < 20)
        goto L_green_fail;
    if (countitem("GambogeHerb") < 20)
        goto L_green_fail;
    getinventorylist;
    if (@inventorylist_count == 100
        && countitem("CobaltHerb") > 20
        && countitem("GambogeHerb") > 20)
            goto L_TooMany;
    if (Zeny < 1000)
        goto L_green_fail;
    delitem "CobaltHerb", 20;
    delitem "GambogeHerb", 20;
    set Zeny, Zeny - 1000;
    getitem "GreenDye", 1;
    goto L_ok;

L_green_fail:
    mes "[Rauk the Alchemist]";
    mes "\"No... I need enough gamboge and cobalt to make your dye.\"";
    mes "\"Twenty gamboge leaves, twenty cobalt leaves, and 1000 GP should be sufficient.\"";
    next;
    goto L_intermediate;

L_d_green:
    mes "[Rauk the Alchemist]";
    mes "\"Green dye is a little tricky to make, since you have to boil gamboge leaves at just the right temperature while stirring in a cobalt ester.";
    mes "Making the cobalt ester is not easy, and every time I try I end up melting a crystal flask beyond repair...\"";
    next;
    mes "[Rauk the Alchemist]";
    mes "\"Thus, I will need twenty gamboge leaves, twenty cobalt leaves, and 1000 GP for materials.";
    next;
    goto L_intermediate;

L_d_no_green:
    mes "[Rauk the Alchemist]";
    mes "\"Come back when you are a little more experienced. I might be able to tell you how to make green dye then.\"";
    close;

L_orange:
    if (countitem("AlizarinHerb") < 10)
        goto L_orange_fail;
    if (countitem("GambogeHerb") < 10)
        goto L_orange_fail;
    if (countitem("IronOre") < 2) goto L_orange_fail;
    getinventorylist;
    if (@inventorylist_count == 100
        && countitem("AlizarinHerb") > 10
        && countitem("GambogeHerb") > 10
        && countitem("IronOre") > 2)
            goto L_TooMany;
    if (Zeny < 1000)
        goto L_orange_fail;
    delitem "AlizarinHerb", 10;
    delitem "GambogeHerb", 10;
    delitem "IronOre", 2;
    set Zeny, Zeny - 1000;
    getitem "OrangeDye", 1;
    goto L_ok;

L_orange_fail:
    mes "[Rauk the Alchemist]";
    mes "\"I'm sorry, but I need 1000 GP, two chunks of iron ore, and ten each of gamboge and alizarin leaves.\"";
    next;
    goto L_intermediate;

L_d_orange:
    mes "[Rauk the Alchemist]";
    mes "\"Orange dye is fun to make, but it requires some burnt iron, and also consummate sulphur powder, which you cannot get here easily.";
    mes "\"Still, for 1000 GP, two pieces of iron ore, ten alizarin leaves and ten gamboge leaves, I can make you a vial of orange dye.\"";
    next;
    goto L_intermediate;

L_pink:
    if (countitem("AlizarinHerb") < 10)
        goto L_pink_fail;
    if (countitem("PinkPetal") < 6)
        goto L_pink_fail;
    if (Zeny < 1000)
        goto L_pink_fail;
    getinventorylist;
    if (@inventorylist_count == 100
        && countitem("AlizarinHerb") > 10
        && countitem("PinkPetal") > 6)
            goto L_TooMany;
    delitem "AlizarinHerb", 10;
    delitem "PinkPetal", 6;
    set Zeny, Zeny - 1000;
    getitem "PinkDye", 1;
    goto L_ok;

L_pink_fail:
    mes "[Rauk the Alchemist]";
    mes "\"No, you don't have all I need, and that would be ten alizarin leaves, six pink flower petals, and 1000 GP.\"";
    next;
    goto L_intermediate;

L_d_pink:
    mes "[Rauk the Alchemist]";
    mes "\"Pink dye... that's a funny one: you can't get proper pink out of the usual herbs. You do need ten leaves of alizarin, but you also need six pink flower petals.";
    mes "To properly extract the pink from the petals, you have to boil it in concentrated utenum; I will have to charge 1000 GP for that.\"";
    next;
    goto L_intermediate;

L_dark_blue:
    if (countitem("CobaltHerb") < 100)
        goto L_dark_blue_fail;
    if (countitem("MauveHerb") < 50)
        goto L_dark_blue_fail;
    if (countitem("Pearl") < 1)
        goto L_dark_blue_fail;
    if (Zeny < 10000)
        goto L_dark_blue_fail;
    getinventorylist;
    if (@inventorylist_count == 100
        && countitem("CobaltHerb") > 100
        && countitem("MauveHerb") > 50
        && countitem("Pearl") > 1)
            goto L_TooMany;
    delitem "CobaltHerb", 100;
    delitem "MauveHerb", 50;
    delitem "Pearl", 1;
    set Zeny, Zeny - 10000;
    getitem "DarkBlueDye", 1;
    goto L_ok;

L_dark_blue_fail:
    mes "[Rauk the Alchemist]";
    mes "\"I will need all of the ingredients to make dark blue dye for you.\"";
    mes "\"I need 100 cobalt leaves, 50 mauve leaves, one pearl, and 10,000 GP.\"";
    next;
    goto L_intermediate;

L_d_dark_blue:
    mes "[Rauk the Alchemist]";
    mes "\"Dark blue dye is one of the trickiest ones. You need concentrated extract from 100 leaves of cobalt and 50 mauve leaves for proper binding.";
    mes "For the right shimmer, a pearl is indispensible, and the most expensive part is a rare kind of ayanamian sapphire dust that I have to charge 10,000 GP for.\"";
    next;
    goto L_intermediate;

L_purple:
    if (countitem("CobaltHerb") < 100)
        goto L_purple_fail;
    if (countitem("AlizarinHerb") < 100)
        goto L_purple_fail;
    if (countitem("MauveHerb") < 20)
        goto L_purple_fail;
    if (countitem("Pearl") < 1)
        goto L_purple_fail;
    getinventorylist;
    if (@inventorylist_count == 100
        && countitem("CobaltHerb") > 100
        && countitem("AlizarinHerb") > 100
        && countitem("MauveHerb") > 20
        && countitem("Pearl") > 1)
            goto L_TooMany;
    if (Zeny < 40000)
        goto L_purple_fail;
    delitem "CobaltHerb", 100;
    delitem "AlizarinHerb", 100;
    delitem "MauveHerb", 20;
    delitem "Pearl", 1;
    set Zeny, Zeny - 40000;
    getitem "PurpleDye", 1;
    goto L_ok;

L_purple_fail:
    mes "[Rauk the Alchemist]";
    mes "\"No... I don't think that you have enough ingredients for this. Let me check my notes.\"";
    mes "\"What I need are 100 cobalt leaves, 100 alizarin leaves, 20 mauve leaves, one pearl, and 40,000 GP.\"";
    next;
    goto L_intermediate;

L_d_purple:
    mes "[Rauk the Alchemist]";
    mes "\"Hm, Purple dye... proper Tritan Purple is hard to make. Fortunately, the correct recipe has survived... but some ingredients are quite costly.";
    mes "I can't even tell you why, unfortunately, since this is a bit of an alchemistic secret, and I really don't want to argue this out with people who can turn my nose into a rhubarb.\"";
    next;
    mes "[Rauk the Alchemist]";
    mes "\"Still, I can make it for you, out of 100 cobalt leaves, 100 alizarin leaves, 20 mauve leaves, one pearl, and 40,000 GP. Some other ingredients are covered by the GP.\"";
    next;
    goto L_intermediate;

L_black:
    if (countitem("CobaltHerb") < 40)
        goto L_black_fail;
    if (countitem("AlizarinHerb") < 40)
        goto L_black_fail;
    if (countitem("GambogeHerb") < 40)
        goto L_black_fail;
    if (countitem("MauveHerb") < 40)
        goto L_black_fail;
    getinventorylist;
    if (@inventorylist_count == 100
        && countitem("CobaltHerb") > 40
        && countitem("AlizarinHerb") > 40
        && countitem("GambogeHerb") > 40
        && countitem("MauveHerb") > 40)
            goto L_TooMany;
    if (Zeny < 20000)
        goto L_black_fail;
    delitem "CobaltHerb", 40;
    delitem "AlizarinHerb", 40;
    delitem "GambogeHerb", 40;
    delitem "MauveHerb", 40;
    set Zeny, Zeny - 20000;
    getitem "BlackDye", 1;
    goto L_ok;

L_black_fail:
    mes "[Rauk the Alchemist]";
    mes "\"I am sorry, but you don't have all the items I need to make black dye. I need fourty leaves of alizarin, cobalt, gamboge and mauve each, and 20,000 GP.\"";
    next;
    goto L_intermediate;

L_d_black:
    mes "[Rauk the Alchemist]";
    mes "\"Black? Ah! such a wonderful choice of color. It's my favorite! Well, if you too want something black, I would be delighted to make you some black dye.";
    mes "Just bring me 40 leaves each of cobalt, alizarin, gamboge and mauve.\"";
    next;
    mes "[Rauk the Alchemist]";
    mes "\"Oh, and 20,000 GP for the charcoal and diamond dust mixture you need to keep the mauve smell out.\"";
    next;
    goto L_intermediate;

L_dark_green:
    if (BaseLevel < 30)
        goto L_d_no_green;
    if (QUEST_clothdyer_knowsdye != @QUEST_HAS_SOLVED_DYE_PUZZLE)
        goto L_d_dark_green;
    if (countitem("CobaltHerb") < 10)
        goto L_dark_green_fail;
    if (countitem("GambogeHerb") < 10)
        goto L_dark_green_fail;
    if (countitem("MauveHerb") < 10)
        goto L_dark_green_fail;
    if (countitem("MaggotSlime") < 1)
        goto L_dark_green_fail;
    if (Zeny < 1000)
        goto L_dark_green_fail;
    getinventorylist;
    if (@inventorylist_count == 100
        && countitem("CobaltHerb") > 10
        && countitem("GambogeHerb") > 10
        && countitem("MauveHerb") > 10
        && countitem("MaggotSlime") > 1)
            goto L_TooMany;
    delitem "CobaltHerb", 10;
    delitem "MauveHerb", 10;
    delitem "GambogeHerb", 10;
    delitem "MaggotSlime", 1;
    set Zeny, Zeny - 1000;
    getitem "DarkGreenDye", 1;
    goto L_ok;

L_dark_green_fail:
    mes "[Rauk the Alchemist]";
    mes "Rauk frowns as he examines the items you hand him.";
    mes "\"No, this will not do. I need ten gamboge leaves, ten cobalt leaves, ten mauve leaves, slime from one maggot, and 1000 GP.\"";
    next;
    goto L_intermediate;

L_d_dark_green:
    mes "[Rauk the Alchemist]";
    if (QUEST_clothdyer_knowsdye != @QUEST_HAS_SOLVED_DYE_PUZZLE)
        goto L_d_dark_green_quest;
    mes "\"Since we have figured out how much maggot slime we need for you, all you have to bring me are 1000 GP, one maggot slime, and ten leaves each of mauve, cobalt, and gamboge.\"";
    next;
    goto L_intermediate;

L_d_dark_green_quest:
    mes "\"Ah, dark green... dark green dye is actually simple to make, except for one tiny little problem: dark green clothes fade very quickly when they touch human skin. By far the best way to fixate the color is argentum powder, mixed with dark green dye essence extracted from maggot slime.\"";
    next;
    mes "[Rauk the Alchemist]";
    mes "\"But just how much maggot slime goes into the fixative and how much into the rest of the mixture varies completely for every individual. We will have to figure out just how many thousandth ounces it is for you before I can make dark green dye for you.\"";
    next;
    if (QUEST_clothdyer_knowsdye == @QUEST_CAN_GET_DYE_HERE)
        set QUEST_clothdyer_knowsdye, (rand(1000) + @QUEST_GUESS_BASE);
    goto L_d_dark_green_q_main;

L_d_dark_green_q_main:
    menu
        "Uh... no thanks.", L_intermediate,
        "So nobody else can wear clothes I dye?", L_dark_green_q_wear,
        "OK, what should I do?", L_dark_green_q_explain,
        "Let's figure it out!", L_dark_green_q_guess_0;

L_dark_green_q_wear:
    mes "[Rauk the Alchemist]";
    mes "\"The color stabilises after a week or so.";
    mes "Others can wear the clothes you have dyed – just make sure that you wear those clothes for a week before passing them on.\"";
    next;
    goto L_d_dark_green_q_main;

L_dark_green_q_explain2:
    mes "[Rauk the Alchemist]";
    mes "Rauk blinks.";
    mes "\"Very well. It works like this: you give me a maggot slime and tell me how many thousandth parts go into one part of the dye potion.\"";
    next;
    mes "[Rauk the Alchemist]";
    mes "\"Then we try whether that was the right ratio. I will tell you if you guessed right, but if you were wrong, I will tell you whether you guessed too high or too low.\"";
    next;
    mes "[Rauk the Alchemist]";
    mes "\"With enough slimes and enough tries we should be able to figure out just how much you need.\"";
    next;
    menu
        "Er... can you explain that again?", L_dark_green_q_explain2,
        "Let's do it!", L_dark_green_q_guess_0,
        "I don't have time for this.", L_intermediate;

L_dark_green_q_explain:
    mes "[Rauk the Alchemist]";
    mes "\"We have to measure the balance between your light and your dark bile – two of your humors – and use that as the maggot slime concentration.\"";
    mes "\"This will probably take several tries; for each try we need maggot slime from one maggot.\"";
    next;
    mes "[Rauk the Alchemist]";
    mes "\"Each time you tell me how many thousandth parts of one ounce of the concentrate you want to use in the fixative. I will stir the mixture appropriately and put the rest of the slime into the base mixture. We then put the two together, and you dip your finger in.\"";
    next;
    mes "[Rauk the Alchemist]";
    mes "\"If the mixture is too dark, then that means that we put too much maggot slime into the fixative. If it discolours, we put in too little. But if it retains its color, we are done.\"";
    next;
    mes "[Rauk the Alchemist]";
    mes "Rauk smiles.";
    mes "\"But don't worry, I will happily do all this for free – I rather enjoy these little games.\"";
    next;
    menu
        "Er... can you explain that again?", L_dark_green_q_explain,
        "Errr... what?", L_dark_green_q_explain2,
        "Let's do it!", L_dark_green_q_guess_0,
        "I don't have time for this.", L_intermediate;

L_dark_green_q_guess_0:
    if (countitem("MaggotSlime") < 1)
        goto L_dark_green_q_noslime;
    delitem "MaggotSlime", 1;

    mes "[Rauk the Alchemist]";
    mes "Rauk fills your maggot slime into a small bottle and picks a glass bottle from within his robe.";
    mes "\"Now we need to figure out just how many thousandths you need. First, tell me how many tenths of an ounce you want to put in.\"";
    next;
    menu
        "none", L_MenuItems1,
        "1 tenth", L_MenuItems1,
        "2 tenths", L_MenuItems1,
        "3 tenths", L_MenuItems1,
        "4 tenths", L_MenuItems1,
        "5 tenths", L_MenuItems1,
        "6 tenths", L_MenuItems1,
        "7 tenths", L_MenuItems1,
        "8 tenths", L_MenuItems1,
        "9 tenths", L_MenuItems1;

L_MenuItems1:
    set @menu, @menu - 1;
    set @guess_accumulator, @menu * 100;

    mes "[Rauk the Alchemist]";
    if (@menu)
        mes "Rauk pours a good-sized portion of maggot slime from the small bottle into the glass bottle.";
    mes "\"We now have " + @guess_accumulator + " thousandths of an ounce. How many hundredths of an ounce should I add?\"";
    next;
    menu
        "none", L_MenuItems2,
        "1 hundredth", L_MenuItems2,
        "2 hundredths", L_MenuItems2,
        "3 hundredths", L_MenuItems2,
        "4 hundredths", L_MenuItems2,
        "5 hundredths", L_MenuItems2,
        "6 hundredths", L_MenuItems2,
        "7 hundredths", L_MenuItems2,
        "8 hundredths", L_MenuItems2,
        "9 hundredths", L_MenuItems2;

L_MenuItems2:
    set @menu, @menu - 1;
    set @guess_accumulator, @guess_accumulator + (@menu * 10);

    mes "[Rauk the Alchemist]";
    if (@menu)
      mes "Rauk pours a portion of maggot slime from the small bottle into the glass bottle.";
    mes "\"These are now " + @guess_accumulator + " thousandths of an ounce. How many thousands more?\"";
    next;
    menu
        "none", L_MenuItems3,
        "1 thousandth", L_MenuItems3,
        "2 thousandths", L_MenuItems3,
        "3 thousandths", L_MenuItems3,
        "4 thousandths", L_MenuItems3,
        "5 thousandths", L_MenuItems3,
        "6 thousandths", L_MenuItems3,
        "7 thousandths", L_MenuItems3,
        "8 thousandths", L_MenuItems3,
        "9 thousandths", L_MenuItems3;

L_MenuItems3:
    set @menu, @menu - 1;
    set @guess_accumulator, @guess_accumulator + @menu;

    mes "[Rauk the Alchemist]";
    if (@menu)
        mes "Rauk pours a tiny amount of maggot slime from the small bottle into the glass bottle.";
    mes "Rauk mixes some more ingredients into the bottles, stirs them, heats one of them and mixes the results together.";
    next;

    mes "[Rauk the Alchemist]";
    mes "\"Please put your finger in.\"";
    mes "Hesitantly. you stick your finger into the resulting brew. The mixture feels warm and smooth to the touch.";
    next;
    mes "[Rauk the Alchemist]";
    mes "You pull your finger out again.";

    if (@guess_accumulator + @QUEST_GUESS_BASE > QUEST_clothdyer_knowsdye)
        goto L_dark_green_q_toomuch;

    if (@guess_accumulator + @QUEST_GUESS_BASE < QUEST_clothdyer_knowsdye)
        goto L_dark_green_q_little;

    // otherwise correct guess

    mes "Nothing seems to be happening with the mixture. Rauk's eyes lighten up.";
    mes "\"This is it! You need precisely " + @guess_accumulator + " thousandts. Let me write this down...\"";
    next;
    mes "[Rauk the Alchemist]";
    mes "Rauk is beaming.";
    mes "\"I can now make dark green dye for you. All I need will be slime from one maggot, ten gamboge leaves, ten cobalt leaves, ten mauve leaves, and 1000 GP for other ingredients.\"";
    mes "[You gain 20,000 experience points]";
    getexp 20000, 0;
    set QUEST_clothdyer_knowsdye, @QUEST_HAS_SOLVED_DYE_PUZZLE;
    next;
    goto L_intermediate;

L_dark_green_q_toomuch:
    mes "After only a second, the mixture begins to blacken. Rauk frowns.";
    mes "\"That was too much... you need fewer than " + @guess_accumulator + " thousandths, I think.";
    goto L_dark_green_q_again;

L_dark_green_q_little:
    mes "Almost instantaneously, the mixture loses its colour and turns transparent. Rauk sighs.";
    mes "\"That was too little. Next time, try more than " + @guess_accumulator + " thousandths.";
    goto L_dark_green_q_again;

L_dark_green_q_again:
    mes "\"Should we try again?\"";
    next;
    menu
        "Yes!", L_dark_green_q_guess_0,
        "No, I've had enough.", L_abort;

L_dark_green_q_noslime:
    mes "[Rauk the Alchemist]";
    mes "\"Oh, you don't have any maggot slime? That's unfortunate; I am out of it myself. Still it should be easy enough to find, just bring me one and we can continue testing.\"";
    next;
    goto L_intermediate;

L_monster_oil:
    mes "[Rauk the Alchemist]";
    mes "Rauk locks his eyes with you and continues in more serious tone.";
    mes "\"I know how to create it, but you won't get it from me. It's far too dangerous; even the best alchemist may need multiple attempts and will risk blowing up! I can give you a recipe though, if you still are wanton.\"";
    next;
    menu
        "Yes, tell me!", L_Next3,
        "No, that sounds too dangerous.", L_abort;

L_Next3:
    mes "[Rauk the Alchemist]";
    mes "You will need a pearl, a pair of snake skins, two piles of volcanic ash, three black scorpion stingers – and a golden scorpion stinger. In addition you must have plenty of herbs to stabilise the concoction; mauve, alizarin, cobalt and gamboge will do just fine.";
    next;
    mes "[Rauk the Alchemist]";
    mes "\"Take the pearl, skins, black stingers, ash, and cook briefly in a cauldron. Next add the mauve/alizarin/cobalt/gamboge as needed to stabilise into a black brew. Lastly, add the golden scorpion stinger and let boil briefly. And it's done.\"";
    next;
    mes "[Rauk the Alchemist]";
    mes "\"Good luck not blowing up!\"";
    set @Q_status, @Q_status | @SETZER_KNOWS_STINGER;
    callsub L_Update_Var;
    close;

L_abort:
    close;

L_Update_Var:
    set QUEST_Forestbow_state,
        (QUEST_Forestbow_state & ~(@Q_MASK)
        | (@Q_status << @Q_SHIFT));
    return;

L_TooMany:
    mes "[Rauk the Alchemist]";
    mes "You don't have room for this.";
    close;
}