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// This file is generated automatically. All manually changes will be removed when running the Converter.
// Woodland mobs
011-1.gat,0,0,0,0|monster|Evil Mushroom|1013,30,0,0,Mob011-1::On1013
011-1.gat,0,0,0,0|monster|Pink Flower|1014,20,0,0,Mob011-1::On1014
011-1.gat,0,0,0,0|monster|Spiky Mushroom|1019,5,0,0,Mob011-1::On1019
011-1.gat,0,0,0,0|monster|Snail|1041,1,0,0,Mob011-1::On1041
011-1.gat,0,0,0,0|monster|Mouboo|1028,5,0,10,Mob011-1::On1028
011-1.gat,0,0,0,0|monster|Mauve Herb|1029,3,270000,180000,Mob011-1::On1029
011-1.gat,0,0,0,0|monster|Alizarin Herb|1032,1,2700000,1800000,Mob011-1::On1032
011-1.gat,0,0,0,0|monster|Silkworm|1035,2,60000,30000,Mob011-1::On1035
011-1.gat,0,0,0,0|monster|Clover Patch|1037,2,0,1000,Mob011-1::On1037
011-1.gat,0,0,0,0|monster|Squirrel|1038,25,30,20,Mob011-1::On1038
011-1.gat,0,0,0,0|monster|Butterfly|1055,10,30,20,Mob011-1::On1055
011-1.gat,0,0,0,0|monster|Mouboo|1028,5,0,10,Mob011-1::On1028
011-1.gat,0,0,0|script|Mob011-1|-1,{
On1013:
set @mobID, 1013;
callfunc "MobPoints";
end;
On1014:
set @mobID, 1014;
callfunc "MobPoints";
end;
On1019:
set @mobID, 1019;
callfunc "MobPoints";
end;
On1028:
set @mobID, 1028;
callfunc "MobPoints";
end;
On1029:
set @mobID, 1029;
callfunc "MobPoints";
end;
On1032:
set @mobID, 1032;
callfunc "MobPoints";
end;
On1035:
set @mobID, 1035;
callfunc "MobPoints";
end;
On1037:
set @mobID, 1037;
callfunc "MobPoints";
end;
On1038:
set @mobID, 1038;
callfunc "MobPoints";
end;
On1041:
set @mobID, 1041;
callfunc "MobPoints";
end;
On1055:
set @mobID, 1055;
callfunc "MobPoints";
end;
end;
}
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