summaryrefslogtreecommitdiff
path: root/world/map/npc/010-2/doug.txt
blob: 233490fa1660b846126dc65a11861e3afd7713b4 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
//

010-2.gat,68,87,0|script|Doug|113,{
    if(CaveSnakeLamp == 1) goto L_State2;
    if(CaveSnakeLamp == 2) goto L_Done;
    set @TEMP, rand(4);
    if(@TEMP == 0) goto L_0;
    if(@TEMP == 1) goto L_1;
    if(@TEMP == 2) goto L_2;
    if(@TEMP == 3) goto L_3;

L_0:
    mes "[Doug]";
    mes "\"I need 20 more Cave Snake Lamps to make my light!\"";
    next;
    goto L_Question;

L_1:
    mes "[Doug]";
    mes "\"This lamp should light up this whole place! I just need 20 Cave Snake Lamps.\"";
    next;
    goto L_Question;

L_2:
    mes "[Doug]";
    mes "\"This is gonna be bright! A must have for anyone! All I need is a few parts...\"";
    next;
    goto L_Question;

L_3:
    mes "[Doug]";
    mes "\"Can you get me 20 Cave Snake Lamps? I need them to get this light finished.\"";
    next;
    goto L_Question;

L_Question:
    mes "[Doug]";
    mes "\"Will you help me find 20 Cave Snake Lamps?\"";
    next;
    menu
        "Yes", L_Sure,
        "No", -;
    close;

L_Sure:
    set CaveSnakeLamp, 1;
    set @TEMP, rand(4);
    if (@TEMP == 0)
        goto J_0;
    if (@TEMP == 1)
        goto J_1;
    if (@TEMP == 2)
        goto J_2;
    if (@TEMP == 3)
        goto J_3;

J_0:
    mes "[Doug]";
    mes "\"Thank you!\"";
    next;
    goto L_Go;

J_1:
    mes "[Doug]";
    mes "\"I don't know how to thank you enough!\"";
    next;
    goto L_Go;

J_2:
    mes "[Doug]";
    mes "\"I will pay you when you get them!\"";
    next;
    goto L_Go;

J_3:
    mes "[Doug]";
    mes "\"I'm sure I will give a small reward. :D\"";
    next;
    goto L_Go;

L_Go:
    mes "[Doug]";
    mes "\"Now please go get me 20 Cave Snake Lamps.\"";
    close;

L_State2:
    if(countitem("CaveSnakeLamp") >= 20)
        goto L_Have;
    mes "[Doug]";
    mes "\"Please help me collect 20 Cave Snake Lamps!\"";
    close;

L_Have:
    mes "[Doug]";
    mes "\"Cool! Now I can make this light!\"";
    next;
    if(countitem("CaveSnakeLamp") < 20)
        goto L_State2;
    delitem "CaveSnakeLamp", 20;
    set Zeny, Zeny + 5000;
    getexp 5000, 0;
    set CaveSnakeLamp, 2;

    mes "[Doug]";
    mes "\"Here's what I got to give you!\"";
    mes "";
    mes "[5000 experience points]";
    mes "[5000 gold]";
    close;

L_Done:
    mes "[Doug]";
    mes "\"Thanks for your help! Those snakes sure have bright lamps!\"";
    close;
}