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|
009-3,26,100,0|script|#MysticSword|400
{
if (getskilllv(SKILL_MAGIC))
goto L_message;
close;
L_message:
set @Q_MASK, NIBBLE_6_MASK;
set @Q_SHIFT, NIBBLE_6_SHIFT;
set @Q_status, (QUEST_MAGIC & @Q_MASK) >> @Q_SHIFT;
// Set up SkillUp function
set @SUP_id, SKILL_MAGIC_WAR;
set @SUP_name$, "War Magic";
set @STATUS_INITIAL, 0;
set @STATUS_LEARNED_FLAREDART, 1;
set @STATUS_LEARNED_MAGICBLADE, 2;
set @STATUS_LEVEL2, 3;
set @STATUS_W11, 4;
set @STATUS_W12, 5;
set @STATUS_W11_12, 6;
set @STATUS_L2_ALLSPELLS, 7;
if (@Q_status == @STATUS_INITIAL) goto L_Initial;
if (@Q_status == @STATUS_LEARNED_FLAREDART) goto L_PostFlareDart;
if (@Q_status == @STATUS_LEARNED_MAGICBLADE) goto L_PostFlareDart_teach2;
if (@Q_status == @STATUS_LEVEL2) goto L_L2_W11;
if (@Q_status == @STATUS_W12) goto L_L2_W11;
if (@Q_status == @STATUS_W11) goto L_L2_almost_done;
if (@Q_status == @STATUS_W11_12) goto L_L2_almost_done;
mes "[Magic Sword]";
mes "\"Come back when thou art stronger.\"";
close;
L_Initial:
mes "[Magic Sword]";
mes "As you look at the sword, you suddenly hear a voice in your head!";
mes "\"Welcome to my prison, mortal!\"";
next;
mes "[Magic Sword]";
mes "Well, either you are going mad, or that sword in the stone is talking to you.";
next;
mes "[Magic Sword]";
mes "Or, well, both.";
next;
mes "[Magic Sword]";
mes "The deep basso voice continues.";
mes "\"I know not what brought thee hither, but I kindly ask that thou leavest me alone in my sorrow.\"";
next;
menu
"Leave", L_Close,
"Sorry.", L_Next,
"Who or what are you?", L_Next,
"What sorrow?", L_Next,
"Can I help?", L_Next,
"Can you teach me magic?", L_Next;
L_Next:
mes "[Magic Sword]";
mes "There is no answer.";
close;
L_PostFlareDart:
mes "[Magic Sword]";
mes "As you look at the sword, you hear a deep voice resounding in your head.";
mes "\"Welcome, mortal!\"";
next;
menu
"Hi! How are you?", L_PostFlareDart_hi,
"Can you teach me magic?", L_PostFlareDart_teach,
"Your sister sent me.", L_PostFlareDart_sister,
"Bye!", L_Close;
L_PostFlareDart_hi:
mes "[Magic Sword]";
mes "\"Mortal... I have seen pain and death beyond thine reckoning! Mock me not with thine idle questions!\"";
close;
L_PostFlareDart_sister:
mes "[Magic Sword]";
mes "\"My sister...? Alas! I remember now; abandoned she was, just as I; buried in stone, never to be wielded again.\"";
mes "\"Wherefore did she send thee?\"";
next;
menu
"She asked me to ask you to teach me a spell.", L_PostFlareDart_teach;
L_PostFlareDart_teach:
mes "[Magic Sword]";
mes "\"Beware, mortal... the only spells I can teach thee are those of the school of war. Dark and dreary spells, that lot! Pain and misery is all they bring...\"";
next;
mes "[Magic Sword]";
mes "The sword's voice is growing apprehensive.";
mes "\"Once a spell has been learned, it cannot be taken back, no more than a death can be undone. So be careful, mortal... dost thou truly wish to know the secrets of thus destructive power?\"";
next;
menu
"Yes.", L_Next1,
"No.", L_Close;
L_Next1:
mes "[Magic Sword]";
mes "\"So thou art bound to the path of War, as am I, as is my sister...\"";
next;
mes "[Magic Sword]";
mes "\"So be it, fellow warrior. Hear the incantation for the blade spell: '" + get(.invocation$, "magic-blade") + "'\"";
mes "\"Hold a knife, sharp or regular, when thou speakest it.\"";
set @Q_status, @STATUS_LEARNED_MAGICBLADE;
callsub S_update_var;
next;
mes "[Magic Sword]";
mes "\"But beware... the path of war that thou hast embarked upon is one from which few return. May luck be on thy side...\"";
close;
L_PostFlareDart_teach2:
mes "[Magic Sword]";
mes "\"Seek out my sister, and leave me alone in my sorrows.\"";
next;
goto L_Close;
L_Close:
close;
L_L2_W11:
mes "[Magic Sword]";
mes "\"Thou hast returned. That must mean that thy wish to learn the magic of war is still alive?\"";
next;
menu
"No, I just wanted to say `hi'.", L_farewell,
"Yes, teach me more!", L_Next2;
L_Next2:
mes "[Magic Sword]";
mes "\"If that is thou wishest, I shall not stop thee. But do not expect to find merriment down this road.\"";
mes "\"I must ask that thou sacrificest five thousand monster points for this, however.\"";
menu
"No, I don't want that.", L_Close,
"Very well.", L_Next3;
L_Next3:
if (Mobpt < 5000)
goto L_lacking_mobpoints;
mes "[Magic Sword]";
mes "\"So be it, then.\"";
mes "[1000 experience points]";
set Mobpt, Mobpt - 5000;
getexp 1000, 0;
set @Q_status, @Q_status + 1;
callsub S_update_var;
next;
mes "[Magic Sword]";
mes "\"The spell I shall teach thee is the hail of arrows spell. It will make arrows fall down from the heavens unto thy enemies.\"";
next;
mes "[Magic Sword]";
mes "\"Take twenty arrows, sprinkle sulphur powder over them, and then speak '" + get(.invocation$, "arrow-hail") + "'. Throw them high up in the air, and watch the hail unfold before thy feet.\"";
close;
L_L2_almost_done:
mes "[Magic Sword]";
mes "\"Return to my sister now. I expect that she shall teach thee one more spell.\"";
close;
L_lacking_mobpoints:
mes "[Magic Sword]";
mes "\"Thou lackest the monster points needed to prove thy worthiness. I shall not reveal more to thee until thou hast slain more monsters.\"";
close;
L_farewell:
mes "[Magic Sword]";
mes "\"Please leave me in peace.\"";
close;
S_update_var:
set QUEST_MAGIC, (QUEST_MAGIC & ~(@Q_MASK) | (@Q_status << @Q_SHIFT));
return;
OnInit:
set .IS_MAGIC, 1;
end;
}
|