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// Waitress
009-2.gat,60,52,0 script Melinda 140,{
mes "[Melinda]";
mes "\"Hi, sweetie! Want a fresh beer for 170 GP?\"";
next;
menu
"\"Sure! [don't tip]\"", L_NoTip,
"Sure! [tip 5 GP]", L_5Tip,
"Sure! [tip 10 GP]", L_10Tip,
"Nah, maybe later.", L_No;
close;
L_NoTip:
if (zeny < 170)
goto L_NoMoney;
getinventorylist;
if (@inventorylist_count == 100 && countitem("Beer") == 0)
goto L_TooMany;
set zeny, zeny - 170;
getitem "Beer", 1;
mes "[Melinda]";
mes "Pff... nickel nurser!";
close;
L_5Tip:
if (zeny < 175)
goto L_NoMoney;
getinventorylist;
if (@inventorylist_count == 100 && countitem("Beer") == 0)
goto L_TooMany;
set zeny, zeny - 175;
getitem "Beer", 1;
mes "[Melinda]";
mes "\"Here you go, sweetheart!\"";
close;
L_10Tip:
if (zeny < 180)
goto L_NoMoney;
getinventorylist;
if (@inventorylist_count == 100 && countitem("Beer") == 0)
goto L_TooMany;
set zeny, zeny - 180;
getitem "Beer", 1;
mes "[Melinda]";
mes "\"Thank you, sweetie! Want to hear a secret?\"";
next;
menu
"What is it, darling?", -,
"Nah, I don't feel like chatting.", L_No;
mes "[Melinda]";
mes "\"The master bowyer in this village used to construct exceptional bows. When you want one you should go and ask him.\"";
close;
L_No:
mes "[Melinda]";
mes "\"Just call me when you've changed your mind.\"";
close;
L_NoMoney:
mes "[Melinda]";
mes "\"You look broke. Don't think that you can dine and dash here!\"";
close;
L_TooMany:
mes "[Melinda]";
mes "\"You don't have room for a beer!\"";
close;
}
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