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// Old woman

009-1.gat,29,43,0|script|Old Woman|154,{
    if (BaseLevel < 40) goto L_Lower;

    mes "[Old Woman]";
    mes "\"Hello deary.\"";
    next;

L_Continue:
    if ((Inspector >= 1  && Inspector <= 7) || Inspector == 9) goto L_NohMask;
    close;

L_Lower:
    mes "[Old Woman]";
    mes "\"Watch out for these flowers. They don't like to be messed with.\"";
    next;
    goto L_Continue;

L_NohMask:
    if (Inspector == 7) goto L_NohMask_Alibi;
    callfunc "ProcessEquip";
    if (@torsoC == cDarkBlue && @legsC == cDarkBlue)
        goto L_NohMask_Fake;
    if (Inspector >= 3 && Inspector <= 6) close;
    menu
        "Have you seen anything strange lately?", L_NohMask_FirstAsk,
        "Do you know anything about the recent robberies?", L_NohMask_FirstAsk,
        "Hello", -;
    close;

L_NohMask_FirstAsk:
    mes "[Old Woman]";
    mes "\"Yes, but I'm only talking to the inspector himself!\"";
    if (Inspector == 1) set Inspector, 2;
    close;

L_NohMask_Alibi:
    menu
        "Was your husband with you at home all night the last night that the troupe was in town?", -;
    mes "[Old Woman]";
    mes "\"Yes, we were both at home all night.\"";
    set Inspector, 8;
    close;

L_NohMask_Fake:
    if (Inspector == 9) goto L_NohMask_Fake_Satchel;
    if (Inspector >= 3 && Inspector <= 6) goto L_NohMask_Filler;

    mes "[Old Woman]";
    mes "\"I saw someone sneaking around town wearing a theater mask. It looked like one of the masks used by the troupe that was in town recently.\"";
    set Inspector, 3;
    close;

L_NohMask_Filler:
    mes "[Old Woman]";
    mes "\"I hope you catch that naughty person!\"";
    close;

L_NohMask_Fake_Satchel:
    mes "[Old Woman]";
    mes "\"I've remembered something else. The night the troupe left, I saw someone with a theater mask take a large satchel out of town. He was heading north.\"";
    set Inspector, 10;
    close;

OnPCDieEvent:
    if (countitem(E10_TOKEN_ID) < 1) end;
    delitem E10_TOKEN_ID, 1;
    getitem "DarkPetal", 1;
    message strcharinfo(0), "As you fall, the dark rose crumbles...";
    if ((Easter_2010_QuestState >> E10_STATE_ROSE_SHIFT) & E10_STATE_ROSE_MASK >= E10_STATE_ROSE_ROSE_USED) end;
    message strcharinfo(0), "There is a strange feeling pulling at you. A place... unfamiliar, yet unavoidable.";
    message strcharinfo(0), "But you do not move... the force is too distant, too weak, a shadow of the power that it might have once been.";
    set Easter_2010_QuestState, (Easter_2010_QuestState & ~(E10_STATE_ROSE_MASK << E10_STATE_ROSE_SHIFT)) | (E10_STATE_ROSE_ROSE_USED << E10_STATE_ROSE_SHIFT);
    end;
}