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|
//
009-1.gat,92,29,0|script|Ian|102
{
// This line is only relevant for players, who started before the timestamp was introduced.
// Set the graduation cap flag at the right position.
// It is a bugfix
if ((TUT_var < 4) && (TUT_var & 2))
set FLAGS, FLAGS|FLAG_GOT_GRADUATIONCAP;
if ((TUT_var != 0) && !(FLAGS & FLAG_GOT_GRADUATIONCAP) && BaseLevel >= 10)
goto L_Grad;
goto L_DoneGrad;
L_DoneGrad:
mes "[Ian the Guide]";
mes "\"Would you like to know about something?\"";
next;
goto L_Menu_A;
L_Menu_A:
menu
"Fighting", L_Fight,
"Items", L_Items,
"Monsters", L_Monster,
"Stylist", L_Style,
"Quests", L_Quests,
"NPCs", L_NPC,
"Commands", L_Comm,
"Attributes", L_Stats,
"Magic", L_Magic,
"Quick Keys", L_Key,
"Laws", L_Laws,
"I know everything!", L_Know;
L_Fight:
mes "[Ian the Guide]";
mes "\"People live in this world by living off of monsters.";
mes "You can fight monsters and even players by hitting the [CTRL] key, or left mouse click.\"";
next;
mes "[Ian the Guide]";
mes "\"If you get tired of pressing the key too much, you can also type [SHIFT]+[CTRL].";
mes "This will make your character attack continuously for the time you are inactive.\"";
next;
goto L_Menu_A;
L_Items:
mes "[Ian the Guide]";
mes "\"There are three types of items.";
mes "They can be Consumables, Equipment or Miscellaneous\"";
next;
mes "[Ian the Guide]";
mes "\"Consumable items such as Potions, can be used only once.";
mes "After use, they will disappear from your inventory.\"";
next;
mes "[Ian the Guide]";
mes "\"Equipment items like Armors, Weapons, Accessories";
mes "can be equipped for fashionable purposes or to raise your status.\"";
next;
mes "[Ian the Guide]";
mes "\"Miscellaneous items such as maggot slime, are used";
mes "in creating other items, or just to trade and sell.\"";
next;
goto L_Menu_A;
L_Monster:
mes "[Ian the Guide]";
mes "\"In every world, there are beasts. Monsters can be found almost anywhere!~";
mes "To fight them, please read [Fighting] if you do not know how.\"";
next;
mes "\"There a several types of monsters, Aggressive, Neutral, and Assistants.\"";
next;
mes "[Ian the Guide]";
mes "\"Aggressive monsters know that they are always in danger";
mes "so therefore they always keep their guard up,";
mes "making them attack anybody in sight.\"";
next;
mes "[Ian the Guide]";
mes "\"Neutral monsters tend to just lounge around until attacked.";
mes "They will leave everything alone unless they are threatened.\"";
next;
mes "[Ian the Guide]";
mes "\"Assistants are monsters who help each other.";
mes "You should always check how many are around you before attacking a single one!\"";
next;
goto L_Menu_A;
L_Style:
mes "[Ian the Guide]";
mes "\"The stylist NPCs will cut and perm your hair!";
mes "They are known for their hair growth formula\"";
next;
goto L_Menu_A;
L_Quests:
mes "[Ian the Guide]";
mes "\"There are people in the world in need of help!";
mes "Most of these people aren't afraid to give rewards to those who help them.";
mes "So be nice and help people along the way!\"";
next;
mes "[Ian the Guide]";
mes "\"If you are looking for a place to get started, I heard that the farmers just outside the gates are looking for help.\"";
next;
goto L_Menu_A;
L_NPC:
mes "[Ian the Guide]";
mes "\"NPCs [Non Playable Characters] are people who are always in the game,";
mes "tending to many varieties of services from just chatting to helping others.\"";
next;
goto L_Menu_A;
L_Comm:
mes "[Ian the Guide]";
mes "\"/clear clears the text box.\"";
mes "\"/help displays the client commands (ones starting with a /) in the chat box.\"";
mes "\"/whisper [name] allows you to message someone privately.\"";
mes "\"/who displays the current number of online users.\"";
mes "\"/where displays the current map's name.\"";
next;
goto L_Menu_A;
L_Stats:
mes "[Ian the Guide]";
mes "\"People vary greatly by how much strength, agility, dexterity, intelligence, vitality, and luck they have.\"";
next;
mes "[Ian the Guide]";
mes "\"Strength helps you carry items, and it also allows you to hit harder – but it is not too helpful if you focus on missile weapons.";
mes "More agility allows you to attack faster, and to dodge attacks more easily.";
mes "Your dexterity determines how likely you are to hit a monster, and how effective you are with missile weapons.\"";
next;
mes "[Ian the Guide]";
mes "\"Vitality determines how resistant to injuries you are, and how much damage you can take before you die.";
mes "Intelligence is useful for alchemy and magic, but there are few opportunities for either at the moment.";
mes "Luck determines many small things, including the likelihood of both recieving and dealing critical hits\"";
next;
mes "[Ian the Guide]";
mes "\"I recommend that you practice your dexterity, since some of the more dangerous monsters are very hard to hit otherwise.";
mes "Don't bother trying to work on your luck, and your intelligence is probably not something anyone cares about either.\"";
next;
goto L_Menu_A;
L_Magic:
mes "[Ian the Guide]";
mes "\"The only active Mana Seed remaining is West of here somewhere, Ask Wyara, they may know more about it.\"";
next;
mes "\"In decades past, there was a Mana Seed in Tulimshar, from which people could draw magical energies. Unfortunately, the seed went dorment.";
mes "However, I've overheard the bard mentioning something about this recently... if you are interested in magic, try talking to him!\"";
next;
goto L_Menu_A;
L_Key:
mes "[Ian the Guide]";
mes "\"There are many key combinations, press F1 for a short list of them!\"";
next;
goto L_Menu_A;
L_Laws:
mes "[Ian the Guide]";
callfunc "GameRules";
next;
goto L_Menu_A;
L_Know:
mes "[Ian the Guide]";
mes "\"Lost? Confused? Want to know why you can't get past a quest, overcome an NPC or find an item? Check http://wiki.themanaworld.org for player hints, walkthroughs, item lists and more!\"";
next;
mes "\"But remember, the game isn't fun when you already know what to do. Use it well or you will lose interest in playing The Mana World! Please help by reporting anything that is unclear, outdated or that needs to be seen on our forums at http://forums.themanaworld.org.\"";
close;
L_Grad:
getinventorylist;
if (@inventorylist_count == 100) goto L_TooMany;
mes "[Ian the Guide]";
mes "\"Hey, you've been doing good, let me give you this.\"";
getitem "GraduationCap", 1;
set FLAGS, FLAGS | FLAG_GOT_GRADUATIONCAP;
next;
goto L_DoneGrad;
L_TooMany:
mes "[Ian the Guide]";
mes "\"I wanted to give you something, but you don't have room for it.\"";
next;
goto L_DoneGrad;
}
|