1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
|
//############################################################################
//# #
//# Illia Adventure #
//# #
//############################################################################
// $@ILLIA_STATUS values:
// 0: None is fighting
// 1: Hero paid the price and is naming his comrades, spell is being prepared
// 2: Waiting for people to ask for the teleport
// 3: People asked to teleport. Procedure is going on.
// 4: Quest started. Leave subsequent progress to $@illia_progress
// 253: Quest is being ended and cleaned: the hero won.
// 254: Quest is being ended and cleaned: the hero logged off.
// 255: Quest is being ended and cleaned: the hero died or he ran out of time
007-1.gat,77,81,0|script|Valia|370,{
set @illia_sapphire_powder, 3;
set @illia_amethyst_powder, 1;
set @illia_iron_powder, 13;
set @illia_yeti_tear, 1;
set @illia_iced_water, 4;
set @illia_min_level, 90;
if (getgmlevel() >= 40 && getequipid(equip_head) == 647 && (strcharinfo(0) == "AdminJen" || strcharinfo(0) == "V0id"))
goto L_DeveloperBoard;
if (BaseLevel < @illia_min_level) goto L_Unexperienced;
if ($@ILLIA_STATUS == 0) goto L_Introduce;
if ($@ILLIA_STATUS == 1) goto L_PreparingSpell;
if ($@ILLIA_STATUS == 2) goto L_ReadyToTeleport;
if ($@ILLIA_STATUS == 3) end;
if ($@ILLIA_STATUS >= 4) goto L_AlreadyBegun;
end;
L_DeveloperBoard:
mes "[Developer Board]";
mes "$Illia_Luvia_Harvest: "+$Illia_Luvia_Harvest;
mes "$Illia_Win_Counter: "+$Illia_Win_Counter;
next;
mes "[Developer Board]";
mes "See winners?";
menu
"Yes.", L_DeveloperBoardLoopWinners,
"No.", -;
close;
L_DeveloperBoardLoopWinners:
if (@illia_winner_loop == $Illia_Win_Counter)
goto L_DeveloperBoardLoopClose;
mes "Winner Team " + @illia_winner_loop + ": " + $Illia_Win_Records$[@illia_winner_loop];
// pager every 10.
if (@illia_winner_loop != 0 && (@illia_winner_loop/10)*10 == @illia_winner_loop)
next;
set @illia_winner_loop, @illia_winner_loop + 1;
goto L_DeveloperBoardLoopWinners;
L_DeveloperBoardLoopClose:
set @illia_winner_loop, 0;
close;
L_Introduce:
if (@illia_go_find_items)
goto L_AskTeleportSpellItems;
if (@illia_know_witch == 1)
goto L_QuickIntroduce;
// FIXME BEGIN debug section
menu
"[Debug] Start the quest automatically using up to three players around you.", L_DebugAuto,
"Configure the difficulty penalty.", L_DebugHarvest,
"Configure my Illia_Uniques_Count.", L_DebugUniquesCount,
"Normal dialogs.", -,
"Quit.", L_Exit;
// FIXME END debug section
mes "[Valia]";
mes "\"I'm Valia Illia. Is it needed to say I am a witch?\"";
next;
mes "[Valia]";
mes "\"No I don't think so.\"";
next;
mes "[Valia]";
mes "\"And you, you seem to be quite an adventurer.\"";
menu
"Well... No.", L_Disappointed,
"No doubt!", -;
mes "[Valia]";
mes "\"Maybe you can help then.\"";
mes "\"You see, I have a sister. Yes, a witch too. Very talented.\"";
mes "\"But unfortunately not enough to avoid being captured.\"";
menu
"That's unfortunate...", L_Exit,
"What informations do you have about all this?", -;
set @illia_know_witch, 1;
mes "[Valia]";
mes "\"Ismuth, some dark mage we both hate. He is the one holding her jailed for sure.\"";
mes "\"She has knowledge about specific magic sides that no other sorcerer knows about.\"";
next;
mes "[Valia]";
mes "\"He has been looking for her for a long time because of that...\"";
mes "\"I am worried about her.\"";
mes "\"And I am unable to go help her.\"";
menu
"Why not? You seem to be quite talented as well.", -;
mes "[Valia]";
mes "\"Sure. But I know the enemy. My chances are thin. And if I fail, no one will ever find us.\"";
mes "\"And my magic skills aren't suited for this...\"";
menu
"That makes sense...", L_AskHelp,
"For what are they suited then?", L_HideSkills;
L_HideSkills:
mes "[Valia]";
mes "\"Please, never ask a witch what she is skilled in.\"";
next;
goto L_AskHelp;
L_QuickIntroduce:
mes "[Valia]";
mes "\"My sister is in great danger, and time is running out.\"";
// FIXME BEGIN debug section
menu
"[Debug] Start the quest automatically using up to three players around you.", L_DebugAuto,
"Configure the difficulty penalty.", L_DebugHarvest,
"Configure my Illia_Uniques_Count.", L_DebugUniquesCount,
"Normal dialogs.", -,
"Quit.", L_Exit;
// FIXME END debug section
next;
goto L_AskHelp;
L_AskHelp:
mes "[Valia]";
mes "\"Will you help me?\"";
menu
"That sounds quite dangerous... I don't feel it.", L_Disappointed,
"Ok, I can do that for you.", -;
mes "[Valia]";
mes "\"Good. Now listen carefully. Ismuth owns an island where he makes his researchs.\"";
mes "\"An island where no boat goes, and where no magic could teleport you to...\"";
mes "\"Strong enchantments are protecting the area, however, I know about a mysterious waterfall, which can send you wherever you want, provided you pay the price.\"";
next;
mes "[Valia]";
mes "\"Of course, it would be a straight way to death if you go alone.\"";
mes "\"You will need three experienced comrades that you would trust enough to leave your life in their's care.\"";
next;
if (getusers(1) < 4)
goto L_NotEnoughPeopleAvailable;
mes "[Valia]";
mes "\"Do you know such people?\"";
menu
"I'm afraid not. I should better look around.", L_Exit,
"Yes I know such people!", -;
mes "[Valia]";
mes "\"Good.\"";
mes "\"I can teleport all of you close to that waterfall, but for that, I will need " + @illia_sapphire_powder + " bags of Sapphire Powder, " + @illia_amethyst_powder + " of Amethyst Powder, " + @illia_iron_powder + " Iron Powders," + @illia_yeti_tear + " Frozen Yeti Tear and " + @illia_iced_water + " bottles of Iced Water.\"";
menu
"I have them here.", L_CheckTeleportSpellItems,
"I don't have them, but I'll try to find.", L_NoTeleportSpellItems;
L_NotEnoughPeopleAvailable:
mes "[Valia]";
mes "\"But it seems there are not enough people around.";
mes "Come back later.\"";
close;
L_AskTeleportSpellItems:
mes "[Valia]";
mes "\"So, did you bring me what I need?\"";
menu
"Hum, I forgot what you asked...", L_RepeatTeleportSpellItems,
"Here they are!", L_CheckTeleportSpellItems;
L_RepeatTeleportSpellItems:
mes "[Valia]";
mes "\"I need " + @illia_sapphire_powder + " bags of Sapphire Powder, " + @illia_amethyst_powder + " of Amethyst Powder, " + @illia_iron_powder + " Iron Powders," + @illia_yeti_tear + " Frozen Yeti Tear and " + @illia_iced_water + " bottles of Iced Water.\"";
next;
mes "\"Hurry up.\"";
close;
L_NoTeleportSpellItems:
set @illia_go_find_items, 1;
close;
L_MissingTeleportSpellItems:
mes "[Valia]";
mes "\"Obviously you are missing some of the components.\"";
mes "\"Go find the missing ones, fast. We lack time!\"";
set @illia_go_find_items, 1;
close;
L_CheckTeleportSpellItems:
if (
(countitem ("SapphirePowder") < @illia_sapphire_powder) ||
(countitem ("AmethystPowder") < @illia_amethyst_powder) ||
(countitem ("IronPowder") < @illia_iron_powder) ||
(countitem ("FrozenYetiTear") < @illia_yeti_tear) ||
(countitem ("IcedWater") < @illia_iced_water)
) goto L_MissingTeleportSpellItems;
// someone started the quest in the meantime, so we cancel this one.
if ($@ILLIA_STATUS > 0)
goto L_Interrupt;
// Block other players to start the quest, and start a timer to limit
// the time a player will take to gather his team.
// Considering the previous npc dialogs, we assume the player already designated his team mates,
// hence 5 mins should be enough.
set $@ILLIA_STATUS, 1;
initnpctimer;
set @illia_go_find_items, 0;
delitem "SapphirePowder", @illia_sapphire_powder;
delitem "AmethystPowder", @illia_amethyst_powder;
delitem "IronPowder", @illia_iron_powder;
delitem "FrozenYetiTear", @illia_yeti_tear;
delitem "IcedWater", @illia_iced_water;
mes "[Valia]";
mes "\"Very well! I can prepare the spell now!\"";
next;
goto L_PrepareTeam;
L_Interrupt:
mes "[Valia]";
mes "\"Unfortunately, someone else is already helping me.\"";
close;
L_PrepareTeam:
// We clear early this variable.
set @illia_know_witch, 0;
mes "[Valia]";
mes "\"While I focus on preparing the spell, call your three comrades, and make sure they come here within five minutes. We don't have time.\"";
next;
set $@ILLIA_HERO$, strcharinfo(0);
set $@ILLIA_HERO_ID, getcharid(3, $@ILLIA_HERO$);
goto L_ChooseHelper1;
L_Disappointed:
mes "[Valia]";
mes "\"What a shame... You have no idea what you are missing, really.\"";
close;
L_Unexperienced:
mes "You see a charismatic witch.";
next;
mes "But she seems to completely ignore your presence.";
close;
L_ChooseHelperConfirm1:
mes "[Team Selector]";
mes "If it happens you cannot elect three players to help you, you can give up now.";
menu
"Continue.", L_ChooseHelper1,
"I give up.", L_PlayerGaveUp;
L_ChooseHelper1:
mes "[Team Selector]";
mes "Name the first player to help you:";
input $@ILLIA_HELPER1$;
if ($@ILLIA_HELPER1$ == "")
goto L_ChooseHelperConfirm1;
if (getcharid(3, $@ILLIA_HELPER1$) == $@ILLIA_HERO_ID)
goto L_WrongHelper1;
if (isloggedin(getcharid(3, $@ILLIA_HELPER1$)) == 0)
goto L_HelperDoesNotExist1;
attachrid(getcharid(3, $@ILLIA_HELPER1$));
if (BaseLevel < @illia_min_level)
goto L_HelperTooWeak1;
detachrid;
if (isloggedin($@ILLIA_HERO_ID) == 0)
goto L_Exit;
attachrid($@ILLIA_HERO_ID);
goto L_ChooseHelper2;
L_HelperTooWeak1:
detachrid;
if (isloggedin($@ILLIA_HERO_ID) == 0)
goto L_Exit;
attachrid($@ILLIA_HERO_ID);
mes "[Team Selector]";
mes "The player " + $@ILLIA_HELPER1$ + " is too weak to help you.";
next;
goto L_ChooseHelperConfirm1;
L_HelperDoesNotExist1:
mes "[Team Selector]";
mes "This player " + $@ILLIA_HELPER1$ + " seems offline or does not exist.";
next;
goto L_ChooseHelperConfirm1;
L_WrongHelper1:
mes "[Team Selector]";
mes "You can't name yourself.";
next;
goto L_ChooseHelperConfirm1;
L_ChooseHelperConfirm2:
mes "[Team Selector]";
mes "If it happens you cannot elect three players to help you, you can give up now.";
menu
"Continue.", L_ChooseHelper2,
"I give up.", L_PlayerGaveUp;
L_ChooseHelper2:
mes "[Team Selector]";
mes "Name the second player to help you:";
input $@ILLIA_HELPER2$;
if ($@ILLIA_HELPER2$ == "")
goto L_ChooseHelperConfirm2;
if (getcharid(3, $@ILLIA_HELPER2$) == getcharid(3, $@ILLIA_HELPER1$) ||
getcharid(3, $@ILLIA_HELPER2$) == $@ILLIA_HERO_ID)
goto L_WrongHelper2;
if (isloggedin(getcharid(3, $@ILLIA_HELPER2$)) == 0)
goto L_HelperDoesNotExist2;
attachrid(getcharid(3, $@ILLIA_HELPER2$));
if (BaseLevel < @illia_min_level)
goto L_HelperTooWeak2;
detachrid;
if (isloggedin($@ILLIA_HERO_ID) == 0)
goto L_Exit;
attachrid($@ILLIA_HERO_ID);
goto L_ChooseHelper3;
L_HelperTooWeak2:
detachrid;
if (isloggedin($@ILLIA_HERO_ID) == 0)
goto L_Exit;
attachrid($@ILLIA_HERO_ID);
mes "[Team Selector]";
mes "The player " + $@ILLIA_HELPER2$ + " is too weak to help you.";
next;
goto L_ChooseHelperConfirm2;
L_HelperDoesNotExist2:
mes "[Team Selector]";
mes "This player " + $@ILLIA_HELPER2$ + " seems offline or does not exist.";
next;
goto L_ChooseHelperConfirm2;
L_WrongHelper2:
mes "[Team Selector]";
mes "You can't name yourself or someone already chosen.";
next;
goto L_ChooseHelperConfirm2;
L_ChooseHelperConfirm3:
mes "[Team Selector]";
mes "If it happens you cannot elect three players to help you, you can give up now.";
menu
"Continue.", L_ChooseHelper3,
"I give up.", L_PlayerGaveUp;
L_ChooseHelper3:
mes "[Team Selector]";
mes "Name the third player to help you:";
input $@ILLIA_HELPER3$;
if ($@ILLIA_HELPER3$ == "")
goto L_ChooseHelperConfirm3;
if (getcharid(3, $@ILLIA_HELPER3$) == getcharid(3, $@ILLIA_HELPER2$) ||
getcharid(3, $@ILLIA_HELPER3$) == getcharid(3, $@ILLIA_HELPER1$) ||
getcharid(3, $@ILLIA_HELPER3$) == $@ILLIA_HERO_ID)
goto L_WrongHelper3;
if (isloggedin(getcharid(3, $@ILLIA_HELPER3$)) == 0)
goto L_HelperDoesNotExist3;
attachrid(getcharid(3, $@ILLIA_HELPER3$));
if (BaseLevel < @illia_min_level)
goto L_HelperTooWeak3;
detachrid;
if (isloggedin($@ILLIA_HERO_ID) == 0)
goto L_Exit;
attachrid($@ILLIA_HERO_ID);
mes $@ILLIA_HELPER1$ + ", " + $@ILLIA_HELPER2$ + " and " + $@ILLIA_HELPER3$ + " will be your three comrades.";
close;
L_HelperTooWeak3:
detachrid;
if (isloggedin($@ILLIA_HERO_ID) == 0)
goto L_Exit;
attachrid($@ILLIA_HERO_ID);
mes "[Team Selector]";
mes "The player " + $@ILLIA_HELPER3$ + " is too weak to help you.";
next;
goto L_ChooseHelperConfirm3;
L_HelperDoesNotExist3:
mes "[Team Selector]";
mes "This player " + $@ILLIA_HELPER3$ + " seems offline or does not exist.";
next;
goto L_ChooseHelperConfirm3;
L_WrongHelper3:
mes "[Team Selector]";
mes "You can't name yourself or someone already chosen.";
next;
goto L_ChooseHelperConfirm3;
L_PreparingSpell:
mes "The witch looks busy with a spell, giving shape to strange rings,";
mes "and is not paying any attention to you.";
close;
L_ReadyToTeleport:
if (strcharinfo(0) == $@ILLIA_HERO$)
goto L_AskToTeleport;
if (strcharinfo(0) == $@ILLIA_HELPER1$ || strcharinfo(0) == $@ILLIA_HELPER2$ || strcharinfo(0) == $@ILLIA_HELPER3$)
goto L_TalkHelper;
mes "[Valia]";
mes "\"I do not have time for you.\"";
close;
L_AskToTeleport:
// Check area users just to give a hint if there are players around,
// but do not actually check if the real helpers are here
if (getareausers("007-1.gat", 66, 73, 92, 88) < 4)
goto L_NotEveryoneHere;
mes "[Valia]";
mes "\"Everyone seems to be here. Make sure to stay close to me.\"";
menu
"I'm ready.", -,
"Wait a minute.", L_Exit;
// Stop the 5mins timer and start it again.
set $@ILLIA_STATUS, 3;
initnpctimer;
close;
L_NotEveryoneHere:
mes "[Valia]";
mes "\"I don't see your comrades around.\"";
mes "\"Let's wait a little more.\"";
close;
L_TalkHelper:
mes "[Valia]";
mes "\"" + strcharinfo(0) + ", do your best to assist " + $@ILLIA_HERO$ + ".\"";
menu
"What is " + $@ILLIA_HERO$ + " going to do?", -,
"I will, no problem.", L_Exit;
mes "[Valia]";
mes "\"You weren't told about it? This is about saving my captive sister.\"";
next;
mes "[Valia]";
mes "\"For the details, you'll have to ask " + $@ILLIA_HERO$ + "...\"";
mes "\"I am not going to repeat myself...\"";
close;
// Timed Warp logic
OnWarpHero:
if (strcharinfo(0) == $@ILLIA_HERO$)
goto L_Warp;
end;
OnWarpHelper1:
if (strcharinfo(0) == $@ILLIA_HELPER1$)
goto L_Warp;
end;
OnWarpHelper2:
if (strcharinfo(0) == $@ILLIA_HELPER2$)
goto L_Warp;
end;
OnWarpHelper3:
if (strcharinfo(0) == $@ILLIA_HELPER3$)
goto L_Warp;
end;
L_Warp:
misceffect FX_MAGIC_BLUE_TELEPORT, strcharinfo(0);
set @illia_got_rewards, 0;
set @illia_current_num_rewards, 0;
addtimer 2000, "Valia::OnRealWarp";
end;
OnRealWarp:
warp "051-1.gat", 23 + rand(2), 24 + rand(3);
if (strcharinfo(0) == $@ILLIA_HERO$)
goto L_InitVars;
end;
L_InitVars:
set $@ILLIA_STATUS, 4;
cmdothernpc "#IlliaDaemon", "Toggle";
// init various variables
set $@illia_progress, 1;
set $@illia_level_1_progress, 0;
set $@illia_level_2_progress, 0;
set $@illia_level_3_progress, 0;
set $@illia_level_4_progress, 0;
set $@illia_level_5_progress, 0;
set $@illia_level_6_progress, 0;
set $@illia_level_7_progress, 0;
set $@illia_players_in_luvia_territory, 0;
// Save the time at which the quest started
set $@illia_begin_time, gettimetick(2);
// Clean all levels
cmdothernpc "#IlliaJanitor1", "Clean";
cmdothernpc "#IlliaJanitor2", "Clean";
cmdothernpc "#IlliaJanitor3", "Clean";
cmdothernpc "#IlliaJanitor4", "Clean";
cmdothernpc "#IlliaJanitor5", "Clean";
cmdothernpc "#IlliaJanitor6", "Clean";
cmdothernpc "#IlliaJanitor7", "Clean";
stopnpctimer;
setnpctimer 0;
end;
L_AlreadyBegun:
mes "At the moment you are about to talk to her, she briefly shows a malicious smile and looks away.";
next;
mes "Probably it is best to not annoy her.";
close;
L_Exit:
close;
L_ReactToPlayersReturn:
// If players did not enter the Inn's lobby, they arent aware of the trap.
// Otherwise, they are aware of the trap. Whether they died or not,
// the rings will have deleted their memories.
// So the same dialog can apply.
if ($@illia_progress < 8)
goto L_DisappointedByHeroFail;
if ($@illia_progress == 8)
goto L_SurprisedByHeroWin;
end;
L_SurprisedByHeroWin:
npctalk "(How is it possible... " + $@ILLIA_HERO$ + " survived...)";
emotion EMOTE_SURPRISE;
goto L_EndQuest;
L_DisappointedByHeroFail:
npctalk "Oh no... It seems " + $@ILLIA_HERO$ + " did not make it... Who will save my sister now?";
emotion EMOTE_SAD;
goto L_EndQuest;
L_PlayerGaveUp:
close2;
npctalk "Well... It seems you can't do it " + $@ILLIA_HERO$ + ". I knew it as soon as I saw you!";
emotion EMOTE_UPSET;
goto L_EndQuest;
L_EndQuest:
set $@ILLIA_STATUS, 0;
set $@ILLIA_HERO$, "";
set $@ILLIA_HERO_ID, 0;
set $@ILLIA_HELPER1$, "";
set $@ILLIA_HELPER2$, "";
set $@ILLIA_HELPER3$, "";
set $@illia_progress, 0;
set $@illia_level_1_progress, 0;
set $@illia_level_2_progress, 0;
set $@illia_level_3_progress, 0;
set $@illia_level_4_progress, 0;
set $@illia_level_5_progress, 0;
set $@illia_level_6_progress, 0;
set $@illia_level_7_progress, 0;
set $@illia_players_in_luvia_territory, 0;
// Clean all levels
cmdothernpc "#IlliaJanitor1", "Clean";
cmdothernpc "#IlliaJanitor2", "Clean";
cmdothernpc "#IlliaJanitor3", "Clean";
cmdothernpc "#IlliaJanitor4", "Clean";
cmdothernpc "#IlliaJanitor5", "Clean";
cmdothernpc "#IlliaJanitor6", "Clean";
cmdothernpc "#IlliaJanitor7", "Clean";
stopnpctimer;
setnpctimer 0;
end;
// Timer for the witch to react to the players' return
OnTimer3000:
if ($@ILLIA_STATUS >= 253)
goto L_ReactToPlayersReturn;
end;
// Timer for the witch giving instructions to players about to be teleported
OnTimer2500:
if ($@ILLIA_STATUS != 3)
end;
npctalk "All of you, listen!";
end;
OnTimer7500:
if ($@ILLIA_STATUS != 3)
end;
npctalk "I will teleport the 4 of you in a forest that isn't far from the waterfall.";
end;
OnTimer14000:
if ($@ILLIA_STATUS != 3)
end;
npctalk "Each of you takes one of these rings. They will allow you to come back here when needed.";
end;
OnTimer24000:
if ($@ILLIA_STATUS != 3)
end;
if ($Illia_Luvia_Harvest < 10)
npctalk "Do your best and save my sister!";
if ($Illia_Luvia_Harvest >= 10 && $Illia_Luvia_Harvest < 35)
npctalk "This will be quite dangerous, but do your best and save my sister!";
if ($Illia_Luvia_Harvest >= 35)
npctalk "This will be awfully dangerous, but do your best and save my sister!";
end;
OnTimer32000:
if ($@ILLIA_STATUS != 3)
end;
npctalk "Get ready!";
end;
OnTimer38000:
if ($@ILLIA_STATUS != 3)
end;
// Trigger 4 areatimers to show the teleport spell
// This is better looking than a basic areawarp
areatimer "007-1.gat", 66, 73, 92, 88, 3000, "Valia::OnWarpHero";
areatimer "007-1.gat", 66, 73, 92, 88, 3500, "Valia::OnWarpHelper1";
areatimer "007-1.gat", 66, 73, 92, 88, 4000, "Valia::OnWarpHelper2";
areatimer "007-1.gat", 66, 73, 92, 88, 4500, "Valia::OnWarpHelper3";
npctalk "Spiralis Major!";
misceffect FX_BLUE_MAGIC_CAST;
end;
OnTimer50000:
// Add a check that the quest started.
// This timer on status 3 should be reached since L_Init_Vars will have
// stopped it before.
// It may happen it didn't if the hero logged off during the warp sequence
// Hence we'll just init what's necessary to trigger the end sequence
if ($@ILLIA_STATUS != 3)
end;
goto L_InitVars;
// Timers for the witch waiting.
OnTimer150000:
if ($@ILLIA_STATUS != 1)
end;
set $@ILLIA_STATUS, 2;
npctalk $@ILLIA_HERO$ + ", I am ready to cast the teleport spell. You and your comrades should not wait any longer!";
end;
OnTimer280000:
if ($@ILLIA_STATUS != 2)
end;
npctalk "Hurry up " + $@ILLIA_HERO$ + ", I am losing patience.";
end;
OnTimer300000:
if ($@ILLIA_STATUS != 2)
end;
npctalk $@ILLIA_HERO$ + ", you and your missing comrades made me lose a precious time! Out of my sight!";
emotion EMOTE_UPSET;
goto L_EndQuest;
// FIXME BEGIN debug section
L_DebugHarvest:
mes "[Debug]";
mes "This quest is designed for a group of 4 players and is repeatable.";
mes "When the team fails to complete the quest after a certain progress, the difficulty will be increased for the next team.";
mes "The rewards will also be increased. Engaging?";
mes "Right now, the difficulty penalty is " + $Illia_Luvia_Harvest + ".";
menu
"Change it?", -,
"No.", L_Exit;
input $Illia_Luvia_Harvest;
if ($Illia_Luvia_Harvest < 0)
set $Illia_Luvia_Harvest, 0;
if ($Illia_Luvia_Harvest > 50)
set $Illia_Luvia_Harvest, 50;
next;
mes "The difficulty penalty is now " + $Illia_Luvia_Harvest + ".";
goto L_Exit;
L_DebugUniquesCount:
mes "[Debug]";
mes "Right now, your Illia_Uniques_Count is " + Illia_Uniques_Count + ".";
menu
"Change it?", -,
"No.", L_Exit;
input Illia_Uniques_Count;
if (Illia_Uniques_Count < 0)
set Illia_Uniques_Count, 0;
if (Illia_Uniques_Count > 2)
set Illia_Uniques_Count, 2;
next;
mes "Your Illia_Uniques_Count is now " + Illia_Uniques_Count + ".";
goto L_Exit;
L_DebugAuto:
mes "[Debug]";
mes "This quest is designed for a group of 4 players. The recommended level is 90+, but " + @illia_min_level + " is the minimum.";
mes "You can start the quest automatically with this debug section, without having to wait the intro of the quest.";
mes "Once warped to the forest, you will have the option to jump to another level of the quest to debug it.";
mes "Enter here how many players will debug this quest (N = [1,4]). Enter 1 if you are alone.";
input $@illia_debug_num_players;
if ($@illia_debug_num_players < 1)
goto L_Cancelled;
if ($@illia_debug_num_players > 4)
goto L_DebugAuto;
mes "The quest will be started with " + $@illia_debug_num_players + " players.";
// temporary block other accesses while warping timer will set this var to 3.
set $@ILLIA_STATUS, 3;
set $@illia_debug_count, 1;
set $@ILLIA_HERO$, strcharinfo(0);
set $@ILLIA_HERO_ID, getcharid(3, $@ILLIA_HERO$);
areatimer "007-1.gat", 66, 73, 92, 88, 10, "Valia::OnDetect";
npctalk "Spiralis Major (Debug)!";
addtimer 1500, "Valia::OnStartDebug";
// Start the timer to trigger the OnTimer50000 check.
setnpctimer 40000;
startnpctimer;
close;
L_Cancelled:
mes "[Debug]";
mes "Debug session cancelled.";
close;
OnDetect:
if (strcharinfo(0) == $@ILLIA_HERO$) end;
set $@illia_debug_count, $@illia_debug_count + 1;
if ($@illia_debug_count > $@illia_debug_num_players) end;
if ($@illia_debug_count == 2) set $@ILLIA_HELPER1$, strcharinfo(0);
if ($@illia_debug_count == 3) set $@ILLIA_HELPER2$, strcharinfo(0);
if ($@illia_debug_count == 4) set $@ILLIA_HELPER3$, strcharinfo(0);
end;
OnStartDebug:
goto L_DebugStart;
L_DebugStart:
// Trigger 4 areatimers to show the teleport spell
// This is better looking than an areawarp
mapannounce "007-1.gat", "Debugging Illia Quest with " + $@ILLIA_HERO$ + " (Hero), " + $@ILLIA_HELPER1$ + ", " + $@ILLIA_HELPER2$ + ", " + $@ILLIA_HELPER3$ + ".",0;
areatimer "007-1.gat", 66, 73, 92, 88, 1000, "Valia::OnWarpHero";
areatimer "007-1.gat", 66, 73, 92, 88, 1500, "Valia::OnWarpHelper1";
areatimer "007-1.gat", 66, 73, 92, 88, 2000, "Valia::OnWarpHelper2";
areatimer "007-1.gat", 66, 73, 92, 88, 2500, "Valia::OnWarpHelper3";
misceffect FX_BLUE_MAGIC_CAST;
end;
// FIXME END debug section
}
007-1.gat,128,100,0|script|#IlliaDaemon|127,{
end;
onInit:
set $@illia_max_time, 900;
end;
OnCommandToggle:
set $@illia_max_time, 900;
if ($@ILLIA_STATUS >= 253)
goto L_Stop;
if ($@ILLIA_STATUS >= 4)
goto L_Start;
end;
OnTimer1000:
if ($@ILLIA_STATUS < 4 || $@ILLIA_STATUS >= 254)
end;
goto L_Check;
OnTimer2000:
if ($@ILLIA_STATUS < 4 || $@ILLIA_STATUS >= 254)
end;
// This is executed only when making a double check when we detected
// the hero offline/not in the good map previously.
goto L_Check;
OnTimer4000:
// Check if we need to force-warp the hero
if (isloggedin($@ILLIA_HERO_ID) == 0)
end;
if ($@ILLIA_STATUS == 255 && attachrid($@ILLIA_HERO_ID) && (
isin("051-1.gat",1,1,190,80) ||
isin("051-3.gat",1,1,115,130) ||
isin("052-1.gat",1,1,100,80) ||
isin("052-2.gat",1,1,150,100)
)
) goto L_WarpHero;
detachrid;
end;
OnTimer4500:
if ($@ILLIA_STATUS < 254)
end;
// send a message to all the helpers
setarray $@illia_helpers$, $@ILLIA_HELPER1$,$@ILLIA_HELPER2$,$@ILLIA_HELPER3$;
set $@illia_helper_index,0;
goto L_CheckHelperNeedNotification;
OnTimer6500:
if ($@ILLIA_STATUS < 254)
end;
// Make the first witch to say something happened, when she will see people back
// If no helpers will be warped, it still makes sense: she felt the hero died.
startnpctimer "Valia";
// $@illia_players_in_luvia_territory is set when players enter the island
set $Illia_Luvia_Harvest, $Illia_Luvia_Harvest + $@illia_players_in_luvia_territory;
// Cap the difficulty to 50. We do not want the quest to really be impossible to finish.
if ($Illia_Luvia_Harvest > 50)
set $Illia_Luvia_Harvest, 50;
set $@illia_players_in_luvia_territory, 0;
end;
L_CheckHelperNeedNotification:
if ($@illia_helper_index >= 4)
goto L_CleanHelpersNotifications;
set $@illia_helper$, $@illia_helpers$[$@illia_helper_index];
if (isloggedin(getcharid(3, $@illia_helper$)) == 0)
goto L_NextHelperToNotify;
if (
$@illia_helper$ != "" &&
attachrid(getcharid(3, $@illia_helper$)) && (
isin("051-1.gat",1,1,190,80) ||
isin("051-3.gat",1,1,115,130) ||
isin("052-1.gat",1,1,100,80) ||
isin("052-2.gat",1,1,150,100)
)
) goto L_NotifyHelperFail;
detachrid;
goto L_NextHelperToNotify;
L_NextHelperToNotify:
set $@illia_helper_index, $@illia_helper_index + 1;
goto L_CheckHelperNeedNotification;
L_CleanHelpersNotifications:
cleararray $@illia_helpers$, "", 3;
set $@illia_helper$, "";
set $@illia_helper_index,0;
end;
L_NotifyHelperFail:
message strcharinfo(0), $@ILLIA_HERO$ + " disappeared. There is no way I continue like this... Let's use the ring Valia gave!";
// display the warp spell already if needed
misceffect FX_MAGIC_BLUE_TELEPORT, strcharinfo(0);
detachrid;
goto L_NextHelperToNotify;
OnTimer8000:
if ($@ILLIA_STATUS < 254)
end;
// Warp remaining helpers back to the origin if needed
setarray $@illia_helpers$, $@ILLIA_HELPER1$,$@ILLIA_HELPER2$,$@ILLIA_HELPER3$;
set $@illia_helper_index,0;
goto L_CheckHelperNeedWarp;
L_CheckHelperNeedWarp:
if ($@illia_helper_index >= 4)
goto L_CleanHelpersWarps;
set $@illia_helper$, $@illia_helpers$[$@illia_helper_index];
if (isloggedin(getcharid(3, $@illia_helper$)) == 0)
goto L_NextHelperToWarp;
if ($@illia_helper$ != "" && attachrid(getcharid(3, $@illia_helper$)))
goto L_WarpHelper;
detachrid;
goto L_NextHelperToWarp;
L_NextHelperToWarp:
set $@illia_helper_index, $@illia_helper_index + 1;
goto L_CheckHelperNeedWarp;
L_CleanHelpersWarps:
cleararray $@illia_helpers$, "", 3;
set $@illia_helper$, "";
set $@illia_helper_index,0;
end;
L_WarpHelper:
// Proceed only if the helper is still on one of the quest's maps
if (
isin("051-1.gat",1,1,190,80 ) ||
isin("051-3.gat",1,1,115,130) ||
isin("052-1.gat",1,1,100,80 ) ||
isin("052-2.gat",1,1,150,100)
) goto L_DoWarpHelper;
detachrid;
goto L_NextHelperToWarp;
L_DoWarpHelper:
// At this point, the player has been attached
if ($@illia_progress >= 5)
message strcharinfo(0), "You feel dizzy, and that your memory is being rewritten... Who is Luvia? Something isn't alright.";
warp "007-1.gat",85 + rand(0,2),75 + rand(0,2);
detachrid;
goto L_NextHelperToWarp;
L_Check:
// We check for the hero to be logged in, alive, and in one of the quest's maps
if (isloggedin($@ILLIA_HERO_ID) == 0)
goto L_HeroLogOff;
if (attachrid($@ILLIA_HERO_ID) &&
(isin("051-1.gat",1,1,190,80 ) == 0) &&
(isin("051-3.gat",1,1,115,130) == 0) &&
(isin("052-1.gat",1,1,100,80 ) == 0) &&
(isin("052-2.gat",1,1,150,100) == 0)
) goto L_HeroEscape;
if (isdead())
goto L_HeroDead;
// If the quest lasts more than $@illia_max_time seconds, abort it
if (gettimetick(2) - $@illia_begin_time > $@illia_max_time)
goto L_HeroRingActivated;
// Conditions are all met. schedule another check 1s later
setnpctimer 0;
detachrid;
end;
L_HeroRingActivated:
misceffect FX_MAGIC_BLUE_TELEPORT, strcharinfo(0);
message strcharinfo(0), "The ring Valia gave you seems to activate itself!";
detachrid;
set $@ILLIA_STATUS, 255;
setnpctimer 0;
end;
L_HeroLogOff:
if (getnpctimer(0) < 1900)
end;
set $@ILLIA_STATUS, 254;
setnpctimer 0;
end;
L_HeroEscape:
detachrid;
// because of lags, warps between maps, etc
// let's assume a check can detect the player to not be in any of the map,
// while he is supposed to be in one.
// it does not hurt to make a double check 1sec later
if (getnpctimer(0) < 1900)
end;
set $@ILLIA_STATUS, 254;
setnpctimer 0;
end;
L_WarpHero:
// At this point, the player has been attached
if ($@illia_progress >= 5)
message strcharinfo(0), "You feel dizzy, and that your memory is being rewritten... Who is Luvia? Something isn't alright.";
warp "007-1.gat",85 + rand(0,2),75 + rand(0,2);
detachrid;
end;
L_HeroDead:
// we notify the player that his death will add luvia's power.
// her power is increasing once players reach her island,
// but they didn't find out about her yet on the island,
// so we notify the hero only once they met her in the Inn
if ($@illia_progress >= 5 && $@illia_progress < 8)
message strcharinfo(0), "You are in Luvia's hands, and your soul is now meant to serve her dark purposes.";
detachrid;
set $@ILLIA_STATUS, 255;
setnpctimer 0;
end;
L_Stop:
stopnpctimer;
setnpctimer 0;
end;
L_Start:
initnpctimer;
end;
}
|