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// This file is generated automatically. All manually changes will be removed when running the Converter.
// Snake desert mobs

005-1.gat,0,0,0,0	monster	Maggot	1002,1,100000,30000,Mob005-1::On1002
005-1.gat,0,0,0,0	monster	Snake	1010,1,100000,30000,Mob005-1::On1010
005-1.gat,71,77,9,6	monster	Snake	1010,2,40000,50000,Mob005-1::On1010
005-1.gat,92,25,8,5	monster	Snake	1010,3,40000,50000,Mob005-1::On1010
005-1.gat,98,54,95,52	monster	Giant Maggot	1006,20,100000,30000,Mob005-1::On1006
005-1.gat,91,18,66,23	monster	Black Scorpion	1009,7,100000,30000,Mob005-1::On1009
005-1.gat,99,87,85,32	monster	Black Scorpion	1009,8,100000,30000,Mob005-1::On1009
005-1.gat,30,42,20,23	monster	Green Slime	1005,3,100000,30000,Mob005-1::On1005
005-1.gat,118,70,3,2	monster	Green Slime	1005,2,100000,30000,Mob005-1::On1005
005-1.gat,163,71,32,65	monster	Snake	1010,8,100000,30000,Mob005-1::On1010
005-1.gat,96,49,103,48	monster	Maggot	1002,20,100000,30000,Mob005-1::On1002


005-1.gat,0,0,0	script	Mob005-1	-1,{
On1002:
	set @mobID, 1002;
	callfunc "MobPoints";
	break;

On1005:
	set @mobID, 1005;
	callfunc "MobPoints";
	break;

On1006:
	set @mobID, 1006;
	callfunc "MobPoints";
	break;

On1009:
	set @mobID, 1009;
	callfunc "MobPoints";
	break;

On1010:
	set @mobID, 1010;
	callfunc "MobPoints";
	break;

	end;
}