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// Variables used: nibble 4 and 5 of QUEST_SouthTulimshar
002-4.gat,32,94,6|script|Sema|340,{
// This NPC previously used the variable TMW_Quest
callfunc "ClearVarTMW_Quest";
set @state, ((QUEST_SouthTulimshar & BYTE_2_MASK) >> BYTE_2_SHIFT);
if (@state >= 28) goto L_Sema_Done;
if (@state == 27) goto L_Sema_Happy;
if (@state == 26) goto L_Sema_GCM;
mes "[Sema the Miner]";
mes "\"Hello adventurer. I do not know exactly where, but somewhere in this cave there is a chest. And wouldn't you know it! The archants have eaten all the spare keys for the chest. Go and do what you must do.\"";
goto L_Close;
L_Sema_GCM:
mes "[Sema the Miner]";
mes "\"I saw a giant cave maggot eat one of the other miners and it might eat me! Can you kill it?\"";
menu
"Yes.", L_Sema_Yes,
"No.", L_Sema_No;
L_Sema_No:
mes "[Sema the Miner]";
mes "\"Ahh! I am very scared now!\"";
goto L_Close;
L_Sema_Yes:
set @state, 27;
callsub S_Update_Var;
monster "002-4.gat", 70, 90, "", 1059, 1;
mes "[Sema the Miner]";
mes "\"Good luck. To prove you killed it, please bring the Iten it swallowed when it ate the miner. Be careful, there could be more than one.\"";
goto L_Close;
L_Sema_Happy:
if (countitem("Iten") < 1)
goto L_Sema_Not_Happy;
getinventorylist;
if (@inventorylist_count - (countitem("Iten") == 1) > 99)
goto L_Sema_TooMany;
delitem "Iten", 1;
getitem "DesertShirt", 1;
set @state, 28;
callsub S_Update_Var;
mes "[Sema the Miner]";
mes "\"You killed it! What a relief! I wish I had more to give, but please accept this Desert Shirt as reward.\"";
goto L_Close;
L_Sema_TooMany:
mes "[Sema the Miner]";
mes "\"You have too many items for me to give you a reward. Please drop or sell something so I can give it to you. Oh and yes, you can also store items at the nearest bank.\"";
goto L_Close;
L_Sema_Not_Happy:
set @state, 26;
callsub S_Update_Var;
itemheal -Hp, 0;
mes "A stone falls on your head.";
goto L_Close;
L_Sema_Done:
mes "[Sema the Miner]";
mes "\"You made this cave safer, you are kind beyond belief. Others may need you. Happy adventuring.\"";
goto L_Close;
L_Close:
set @state, 0;
close;
S_Update_Var:
set QUEST_SouthTulimshar, (QUEST_SouthTulimshar & ~(BYTE_2_MASK) | (@state << BYTE_2_SHIFT));
return;
}
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