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// Variables used: nibble 4 and 5 of QUEST_SouthTulimshar

002-4.gat,32,94,6|script|Sema|340,{

    // This NPC previously used the variable TMW_Quest
    callfunc "ClearVarTMW_Quest";

    set @state, ((QUEST_SouthTulimshar & BYTE_2_MASK) >> BYTE_2_SHIFT);

    if (@state >= 28) goto L_Sema_Done;
    if (@state == 27) goto L_Sema_Happy;
    if (@state == 26) goto L_Sema_GCM;

    mes "[Sema the Miner]";
    mes "\"Hello adventurer.  I do not know exactly where, but somewhere in this cave there is a chest.  And wouldn't you know it!  The archants have eaten all the spare keys for the chest.  Go and do what you must do.\"";
    goto L_Close;

L_Sema_GCM:
    mes "[Sema the Miner]";
    mes "\"I saw a giant cave maggot eat one of the other miners and it might eat me!  Can you kill it?\"";
    menu
        "Yes.", L_Sema_Yes,
        "No.", L_Sema_No;

L_Sema_No:
    mes "[Sema the Miner]";
    mes "\"Ahh!  I am very scared now!\"";
    goto L_Close;

L_Sema_Yes:
    set @state, 27;
    callsub S_Update_Var;
    monster "002-4.gat", 70, 90, "", 1059, 1;
    mes "[Sema the Miner]";
    mes "\"Good luck.  To prove you killed it, please bring the Iten it swallowed when it ate the miner.  Be careful, there could be more than one.\"";
    goto L_Close;

L_Sema_Happy:
    if (countitem("Iten") < 1)
        goto L_Sema_Not_Happy;
    getinventorylist;
    if (@inventorylist_count - (countitem("Iten") == 1) > 99)
        goto L_Sema_TooMany;
    delitem "Iten", 1;
    getitem "DesertShirt", 1;
    set @state, 28;
    callsub S_Update_Var;
    set BOSS_POINTS, BOSS_POINTS + 10;
    message strcharinfo(0), "You gain 10 Boss Points giving you a total of " + BOSS_POINTS + ".";
    mes "[Sema the Miner]";
    mes "\"You killed it!  What a relief!  I wish I had more to give, but please accept this Desert Shirt as reward.\"";
    goto L_Close;

L_Sema_TooMany:
    mes "[Sema the Miner]";
    mes "\"You have too many items for me to give you a reward.  Please drop or sell something so I can give it to you.  Oh and yes, you can also store items at the nearest bank.\"";
    goto L_Close;

L_Sema_Not_Happy:
    set @state, 26;
    callsub S_Update_Var;
    itemheal -Hp, 0;
    mes "A stone falls on your head.";
    goto L_Close;

L_Sema_Done:
    mes "[Sema the Miner]";
    mes "\"You made this cave safer, you are kind beyond belief.  Others may need you.  Happy adventuring.\"";
    goto L_Close;

L_Close:
    set @state, 0;
    close;

S_Update_Var:
    set QUEST_SouthTulimshar, (QUEST_SouthTulimshar & ~(BYTE_2_MASK) | (@state << BYTE_2_SHIFT));
    return;
}