1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
|
//Sandstorm mine trigger 1 Trigger 002-3 35,43 (127)
002-3.gat,30,47,0|script|Button|127,0,0,{
if (TMW_Quest == 36) goto L_Trigger_Wrong_1;
if (TMW_Quest == 35) goto L_Trigger_Wrong_1;
if (TMW_Quest == 34) goto L_Trigger_1;
mes "There is a large button on the ground. A key hole appears on the button.";
close;
L_Trigger_Wrong_1:
mes "There is a large button on the ground. A key hole appears on the button.";
menu
"Put the key in, turn right.", L_Right_Wrong_1,
"Put the key in, turn left.", L_Left_Wrong_1,
"Do nothing.", L_Nothing_1;
close;
L_Right_Wrong_1:
set TMW_Quest, 34;
mes "You turn the key right.";
close;
L_Left_Wrong_1:
set TMW_Quest, 34;
mes "You turn the key left.";
close;
L_Trigger_1:
mes "There is a large button on the ground. A key hole appears on the button.";
menu
"Put the key in, turn right.", L_Right_1,
"Put the key in, turn left.", L_Left_1,
"Do nothing.", L_Nothing_1;
close;
L_Right_1:
set TMW_Quest, 35;
mes "You turn the key right. A clicking sound echoes throughout the mine.";
close;
L_Left_1:
set TMW_Quest, 34;
mes "You turn the key left.";
close;
L_Nothing_1:
mes "You leave the button alone.";
close;
}
|