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|
// IMPORTANT: add your items to DyeConfig, do not edit Candide
002-2,72,92,0|script|Candide|156
{
mes "[Candide]";
mes "\"Greetings! I am Candide the Bleacher.";
mes "Tulimshar is my homeland, where I learned the ancient art of bleaching.\"";
next;
mes "\"Bleaching was originally done by the sun, but now we use ash combined with special ingredients to remove color from fabric.\"";
next;
menu
"What is needed for the bleaching process?", L_Materials,
"I'd like to bleach something.", L_bleach_menu,
"So long.", L_Close;
L_Materials:
mes "[Candide]";
mes "\"For each item, I will need 3 piles of ash and 5,000 GP for the special ingredients.\"";
next;
menu
"I'd like to bleach something.", L_bleach_menu,
"So long.", L_Close;
L_bleach_menu:
if (countitem("PileOfAsh") < 3) goto L_no_ash;
if (Zeny < 5000) goto L_no_money;
cleararray @CANDIDE_items,0,getarraysize(@CANDIDE_items);
cleararray @CANDIDE_color,0,getarraysize(@CANDIDE_color);
cleararray @CANDIDE_menu$,"",getarraysize(@CANDIDE_menu$);
set @w, 0;
freeloop 1; // do not check for infinity loop
callsub S_LoopArray;
freeloop 0; // re-enable infinity loop check
set @w, 0;
set @c, 0;
set @p, 0;
if(@CANDIDE_menu$[0] == "") goto L_Nothing;
mes "[Candide]";
mes "\"Yes?\"";
next;
menu
"Nevermind.", L_Close,
@CANDIDE_menu$[0], L_MenuItems, // base array was too big for a dynamic menu so we can't use it
@CANDIDE_menu$[1], L_MenuItems,
@CANDIDE_menu$[2], L_MenuItems,
@CANDIDE_menu$[3], L_MenuItems,
@CANDIDE_menu$[4], L_MenuItems,
@CANDIDE_menu$[5], L_MenuItems,
@CANDIDE_menu$[6], L_MenuItems,
@CANDIDE_menu$[7], L_MenuItems,
@CANDIDE_menu$[8], L_MenuItems,
@CANDIDE_menu$[9], L_MenuItems,
@CANDIDE_menu$[10], L_MenuItems,
@CANDIDE_menu$[11], L_MenuItems,
@CANDIDE_menu$[12], L_MenuItems,
@CANDIDE_menu$[13], L_MenuItems,
@CANDIDE_menu$[14], L_MenuItems,
@CANDIDE_menu$[15], L_MenuItems,
@CANDIDE_menu$[16], L_MenuItems,
@CANDIDE_menu$[17], L_MenuItems;
S_LoopArray:
set @c, 0;
callsub S_LoopColor;
set @w, @w + 1;
if(@w < getarraysize($@DYE_items$)) goto S_LoopArray;
return;
S_LoopColor:
if(countitem($@DYE_colors$[@c] + $@DYE_items$[@w]) > 0)
goto L_AddToMenu;
goto L_LoopColor2;
L_AddToMenu:
set @CANDIDE_items[@p], @w;
set @CANDIDE_color[@p], @c;
set @CANDIDE_menu$[@p], $@DYE_color_names$[@c]+" "+$@DYE_item_names$[@w];
set @p, @p + 1;
goto L_LoopColor2;
L_LoopColor2:
set @c, @c + 1;
if(@c < getarraysize($@DYE_colors$)) goto S_LoopColor;
return;
L_Nothing:
mes "[Candide]";
mes "\"Sorry, you have nothing to bleach.\"";
next;
goto L_Close;
L_MenuItems:
if (countitem("PileOfAsh") < 3) goto L_no_ash;
if (Zeny < 5000) goto L_no_money;
set @m, @menu - 2;
set @it$, $@DYE_colors$[@CANDIDE_color[@m]] + $@DYE_items$[@CANDIDE_items[@m]];
if(getitemlink(@it$) == "Unknown Item") mapexit;
delitem @it$, 1;
delitem "PileOfAsh", 3;
set Zeny, Zeny - 5000;
getitem $@DYE_items$[@CANDIDE_items[@m]], 1;
goto L_again;
L_again:
mes "[Candide]";
mes "\"Would you like to bleach something else?\"";
next;
menu
"Yes.", L_bleach_menu,
"No.", L_Close;
L_no_ash:
mes "[Candide]";
mes "\"You don't have enough ash for me to bleach anything.";
mes "I need three piles.\"";
next;
goto L_Close;
L_no_money:
mes "[Candide]";
mes "\"You don't have enough gold for me to bleach anything.";
mes "I need 5,000 GP for supplies.\"";
next;
goto L_Close;
L_Close:
mes "[Candide]";
mes "\"Come again.\"";
close2;
emotion EMOTE_GRIN;
end;
}
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