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path: root/world/map/db/item_db_weapon.txt
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//THIS FILE IS GENERATED AUTOMATICALLY
//DO NOT EDIT IT DIRECTLY
//Edit item_db.conf instead!
//ID,   Name,                   Type,   Price,      Sell,       Weight,     ATK,    DEF,    Range,  Mbonus, Slot,   Gender, Loc,        wLV,    eLV,    View,   Mode,   {UseScript},                                                            {EquipScript}
521,    Dagger,                 4,      1000,       500,        200,        15,     0,      1,      0,      0,      2,      2,          1,      1,      1,      0,      {},                                                                     {}
522,    SharpKnife,             4,      100,        50,         150,        10,     0,      1,      0,      0,      2,      2,          1,      1,      1,      0,      {},                                                                     {}
529,    IronArrow,              10,     4,          2,          1,          40,     0,      0,      0,      0,      2,      32768,      0,      0,      0,      0,      {},                                                                     {set @AmmoType, AMMO_BOW; callfunc "CheckAmmo";}
530,    ShortBow,               4,      2500,       1000,       600,        50,     0,      5,      -5,     0,      2,      34,         1,      4,      11,     0,      {},                                                                     {set @LauncherType, AMMO_BOW; callfunc "CheckLauncher";}
536,    ShortSword,             4,      8000,       4000,       1200,       110,    0,      1,      0,      0,      2,      2,          1,      1,      2,      0,      {},                                                                     {}
545,    ForestBow,              4,      20000,      5000,       1200,       70,     0,      5,      -7,     0,      2,      34,         1,      0,      11,     0,      {},                                                                     {set @LauncherType, AMMO_BOW; callfunc "CheckLauncher";}
547,    Bardiche,               4,      20,         10,         1200,       200,    0,      2,      0,      0,      2,      2,          1,      0,      4,      0,      {},                                                                     {callfunc "UnreleasedItem";}
548,    Halberd,                4,      20,         10,         1400,       250,    10,     2,      0,      0,      2,      34,         2,      0,      5,      0,      {},                                                                     {callfunc "UnreleasedItem";}
549,    Axe,                    4,      20,         10,         1200,       120,    0,      1,      0,      0,      2,      2,          1,      0,      6,      0,      {},                                                                     {callfunc "UnreleasedItem";}
550,    BlacksmithsAxe,         4,      20,         10,         1200,       120,    0,      1,      0,      0,      2,      2,          1,      0,      6,      0,      {},                                                                     {callfunc "UnreleasedItem";}
561,    Sabre,                  4,      10000,      5000,       300,        120,    0,      1,      0,      0,      2,      2,          1,      1,      2,      0,      {},                                                                     {}
570,    BoneKnife,              4,      10000,      6000,       250,        115,    0,      1,      0,      0,      2,      2,          1,      1,      1,      0,      {},                                                                     {}
571,    Setzer,                 4,      20000,      8000,       500,        100,    0,      1,      0,      0,      2,      2,          1,      1,      1,      0,      {},                                                                     {bonus bBaseWeaponDelayAdjust, -25;}
572,    Scimitar,               4,      8000,       4000,       700,        120,    0,      1,      0,      0,      2,      2,          1,      1,      2,      0,      {},                                                                     {callfunc "UnreleasedItem";}
573,    Falchion,               4,      8000,       4000,       900,        270,    0,      1,      0,      0,      2,      2,          1,      1,      2,      0,      {},                                                                     {callfunc "UnreleasedItem"; bonus bDoubleAddRate, 40; bonus bHit, -25; bonus bCritical, -25;}
574,    ScorpionKing,           4,      8000,       4000,       600,        120,    0,      1,      0,      0,      2,      2,          1,      1,      4,      0,      {},                                                                     {callfunc "UnreleasedItem";}
575,    DesertBow,              4,      8000,       4000,       1200,       85,     0,      7,      -10,    0,      2,      34,         1,      1,      11,     0,      {},                                                                     {callfunc "UnreleasedItem"; set @LauncherType, AMMO_BOW; callfunc "CheckLauncher";}
576,    Beheader,               4,      8000,       4000,       2000,       999,    0,      1,      0,      0,      2,      2,          1,      1,      2,      0,      {},                                                                     {callfunc "NoBowItem"; set @bStat, Int; set @maxbStatVal, 1; callfunc "RequireMaxStat"; bonus bDoubleAddRate, 50; bonus bSpeedAddRate, 10; bonus bHit, -20; bonus bCritical, -25; bonus bBaseWeaponDelayAdjust, 1150;}
577,    BoneDarts,              4,      8000,       4000,       300,        100,    0,      3,      0,      0,      2,      2,          1,      1,      22,     0,      {},                                                                     {callfunc "UnreleasedItem";}
578,    SandCutter,             4,      30000,      15000,      1500,       160,    0,      1,      0,      0,      2,      2,          2,      80,     2,      0,      {},                                                                     {bonus bDoubleAddRate, 5; bonus bHit, 3;}
//ID,   Name,                   Type,   Price,      Sell,       Weight,     ATK,    DEF,    Range,  Mbonus, Slot,   Gender, Loc,        wLV,    eLV,    View,   Mode,   {UseScript},                                                            {EquipScript}
579,    RockKnife,              4,      15000,      7500,       500,        110,    0,      1,      0,      0,      2,      2,          1,      1,      1,      0,      {},                                                                     {bonus bVit, 3;}
580,    StaffOfLife,            4,      8000,       4000,       1500,       100,    0,      1,      0,      0,      2,      2,          1,      1,      10,     0,      {},                                                                     {callfunc "UnreleasedItem";}
581,    CrescentRod,            4,      8000,       4000,       1500,       100,    0,      1,      0,      0,      2,      2,          1,      1,      10,     0,      {},                                                                     {callfunc "UnreleasedItem";}
582,    StaffOfFire,            4,      8000,       4000,       1500,       100,    0,      1,      0,      0,      2,      2,          1,      1,      10,     0,      {},                                                                     {callfunc "UnreleasedItem";}
583,    StaffOfIce,             4,      8000,       4000,       1500,       100,    0,      1,      0,      0,      2,      2,          1,      1,      10,     0,      {},                                                                     {callfunc "UnreleasedItem";}
584,    Jackal,                 4,      8000,       4000,       1500,       150,    5,      1,      0,      0,      2,      2,          1,      1,      2,      0,      {},                                                                     {bonus bMaxHP, 50; bonus2 bHPDrainRate, 100, 5; bonus bCriticalDef, 2; bonus bStr, 1; bonus bAspdRate, 1; bonus bHit, 5;}
587,    Sword,                  4,      1000,       500,        1500,       140,    0,      1,      0,      0,      2,      2,          1,      1,      2,      0,      {},                                                                     {callfunc "UnreleasedItem";}
588,    BastardSword,           4,      1000,       500,        1500,       150,    0,      1,      0,      0,      2,      2,          1,      1,      2,      0,      {},                                                                     {callfunc "UnreleasedItem";}
590,    DragonSword,            4,      8000,       4000,       1050,       171,    0,      1,      0,      0,      2,      2,          2,      99,     2,      0,      {},                                                                     {set @bStat, Str; set @minbStatVal, 50; callfunc "RequireStat"; set @bStat, Agi; set @minbStatVal, 50; callfunc "RequireStat"; set @bStat, Vit; set @minbStatVal, 50; callfunc "RequireStat"; set @bStat, Dex; set @minbStatVal, 50; callfunc "RequireStat"; set @bStat, Luk; set @minbStatVal, 50; callfunc "RequireStat"; bonus bStr, 5; bonus bAspdRate, 2; bonus bHit, 5; bonus bBaseWeaponDelayAdjust, -25;}
591,    LongSword,              4,      1000,       500,        1300,       150,    0,      1,      0,      0,      2,      2,          1,      1,      2,      0,      {},                                                                     {callfunc "UnreleasedItem";}
594,    Spear,                  4,      1000,       500,        200,        110,    0,      1,      0,      0,      2,      2,          1,      1,      4,      0,      {},                                                                     {callfunc "UnreleasedItem";}
596,    Pike,                   4,      20,         10,         3000,       170,    8,      2,      0,      0,      2,      34,         2,      0,      5,      0,      {},                                                                     {callfunc "UnreleasedItem";}
609,    ImperialBow,            4,      101000,     40000,      900,        110,    0,      6,      -9,     0,      2,      34,         1,      90,     11,     0,      {},                                                                     {set @bStat, Dex; set @minbStatVal, 80; callfunc "RequireStat"; bonus2 bHPDrainRate, 100, 4; bonus bCriticalDef, 10; bonus bFlee, 10; bonus bAspdRate, 10; set @LauncherType, AMMO_BOW; callfunc "CheckLauncher";}
623,    Scythe,                 4,      100,        50,         1200,       120,    5,      2,      0,      0,      2,      34,         2,      1,      23,     0,      {},                                                                     {}
758,    WoodenStaff,            4,      4000,       2000,       800,        50,     3,      2,      10,     0,      2,      34,         1,      1,      23,     0,      {},                                                                     {set @bStat, Int; set @minbStatVal, 60; callfunc "RequireStat";}
762,    TerraniteArrow,         10,     80,         20,         1,          50,     0,      0,      0,      0,      2,      32768,      0,      0,      0,      0,      {},                                                                     {bonus bCritical, 20; set @AmmoType, AMMO_BOW; callfunc "CheckAmmo";}
867,    IceGladius,             4,      2000,       1000,       1000,       130,    0,      1,      0,      0,      2,      2,          1,      1,      2,      0,      {},                                                                     {bonus bLuk, 1;}
878,    BansheeBow,             4,      101000,     40000,      900,        140,    0,      6,      -9,     0,      2,      34,         1,      90,     11,     0,      {},                                                                     {set @bStat, Dex; set @minbStatVal, 80; callfunc "RequireStat"; bonus2 bHPDrainRate, 100, -2; bonus bAspdRate, 20; bonus bMaxHP, -150; bonus bSpeedAddRate, 10; bonus bDefRate, -40; bonus bDef2Rate, -35; set @LauncherType, AMMO_BOW; callfunc "CheckLauncher";}
903,    SlingShot,              4,      500,        50,         50,         5,      0,      4,      0,      0,      2,      34,         1,      1,      11,     0,      {},                                                                     {set @LauncherType, AMMO_SLING; callfunc "CheckLauncher";}
904,    SlingBullet,            10,     1,          0,          1,          3,      0,      0,      0,      0,      2,      32768,      0,      0,      0,      0,      {},                                                                     {set @AmmoType, AMMO_SLING; callfunc "CheckAmmo";}
//ID,   Name,                   Type,   Price,      Sell,       Weight,     ATK,    DEF,    Range,  Mbonus, Slot,   Gender, Loc,        wLV,    eLV,    View,   Mode,   {UseScript},                                                            {EquipScript}
906,    KidBook,                4,      10000,      5000,       350,        1,      0,      3,      0,      0,      2,      34,         1,      1,      22,     0,      {},                                                                     {}
907,    FloydBook,              4,      10000,      5000,       350,        1,      0,      3,      0,      0,      2,      34,         1,      135,    22,     7,      {},                                                                     {}
1170,   SweetTooth,             4,      4000,       2000,       1000,       50,     0,      2,      15,     0,      2,      34,         1,      1,      23,     0,      {},                                                                     {set @bStat, Int; set @minbStatVal, 60; callfunc "RequireStat";}
1171,   Wand,                   4,      400,        200,        100,        1,      0,      1,      5,      0,      2,      2,          1,      1,      10,     0,      {},                                                                     {set @bStat, Int; set @minbStatVal, 5; callfunc "RequireStat";}
1199,   Arrow,                  10,     1,          0,          1,          20,     0,      0,      0,      0,      2,      32768,      0,      0,      0,      0,      {},                                                                     {set @AmmoType, AMMO_BOW; callfunc "CheckAmmo";}
1200,   Bow,                    4,      1000,       500,        20,         20,     0,      5,      -2,     0,      2,      34,         1,      4,      11,     0,      {},                                                                     {set @LauncherType, AMMO_BOW; callfunc "CheckLauncher";}
1201,   Knife,                  4,      50,         25,         120,        5,      0,      1,      0,      0,      2,      2,          1,      1,      1,      0,      {},                                                                     {}
1215,   ToySabre,               4,      2000000,    25,         1,          1,      0,      1,      0,      0,      2,      2,          1,      1,      2,      0,      {},                                                                     {}
1282,   BoneArrows,             10,     50,         20,         0,          55,     0,      0,      0,      0,      2,      32768,      0,      0,      0,      0,      {},                                                                     {bonus bCritical, 1; set @AmmoType, AMMO_BOW; callfunc "CheckAmmo";}
5260,   Snowball,               10,     1,          0,          1,          20,     0,      0,      0,      0,      2,      32768,      0,      0,      0,      0,      {},                                                                     {set @AmmoType, AMMO_XMAS; callfunc "CheckAmmo";}
5261,   SnowLauncher,           4,      500,        50,         10,         20,     0,      3,      0,      0,      2,      2,          1,      1,      11,     0,      {},                                                                     {set @LauncherType, AMMO_XMAS; callfunc "CheckLauncher";}
5284,   Revolver,               4,      150000,     500,        3000,       120,    0,      5,      0,      0,      2,      2,          1,      1,      11,     0,      {},                                                                     {callfunc "RestrictedItem"; set @LauncherType, AMMO_SLING; callfunc "CheckLauncher";}
5289,   ArmorBreaker,           10,     90,         40,         2,          -120,   0,      0,      0,      0,      2,      32768,      0,      0,      0,      0,      {},                                                                     {bonus bCritical, 75; set @AmmoType, AMMO_BOW; callfunc "CheckAmmo";}
5290,   SilverArrow,            10,     60,         30,         1,          65,     0,      0,      0,      0,      2,      32768,      0,      0,      0,      0,      {},                                                                     {bonus bCritical, 1; bonus bAtkRange, 2; set @AmmoType, AMMO_BOW; callfunc "CheckAmmo";}
5291,   ThornArrow,             10,     90,         40,         1,          65,     0,      0,      0,      0,      2,      32768,      0,      0,      0,      0,      {},                                                                     {bonus bCritical, 10; bonus bHit, 25; set @AmmoType, AMMO_BOW; callfunc "CheckAmmo";}