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// NOTE: I think min_casttime should be in battle config if we don't make it a variable
MIN_CASTTIME 200
// Magic Skills
SKILL_MAGIC 340
SKILL_MAGIC_LIFE 341
SKILL_MAGIC_WAR 342
SKILL_MAGIC_TRANSMUTE 343
SKILL_MAGIC_NATURE 344
SKILL_MAGIC_ASTRAL 345
SKILL_MAGIC_DARK 346
// Elements (Legacy)
ELT_NEUTRAL 0
ELT_WATER 1
ELT_EARTH 2
ELT_FIRE 3
ELT_WIND 4 // Deprecated
ELT_POISON 5 // Deprecated
ELT_SHADOW 6
ELT_HOLY 7
ELT_GHOST 8 // Deprecated
ELT_UNDEAD 9 // Deprecated
// Elements
Ele_Neutral 0
Ele_Water 1
Ele_Nature 2
Ele_Fire 3
Ele_Holy 6
Ele_Dark 7
Ele_Earth 2
Ele_Wind 2 // 4
Ele_Poison 2 // 5
Ele_Ghost 7 // 8
Ele_Undead 7 // 9
Ele_All 255
// Status effects
SC_SHEARED 194
SC_HIDE 194
SC_HALT_REGENERATE 195
SC_FLYING_BACKPACK 196
SC_MBARRIER 197
SC_HASTE 198
SC_PHYS_SHIELD 199
SO_GMHIDE 64
SO_GMINVISIBLE 4096
// Special effects
SFX_DEFAULT 10
SFX_SUMMON_START 21
SFX_SUMMON_FIRE 22
SFX_TELEPORT 24
SFX_RAIN 25
SFX_HIT 25
SFX_ARROW_HAIL 27
SFX_BARRIER 10
SFX_UNBARRIER 10
SFX_HEAL 3
SFX_LIGHTNING 18
// Magic Spell Const
MIN_MARRY_LEVEL 32
MAX_RAIN_SPELL_RADIUS 15
MAX_MAGIC_LEVEL 2
MFLAG_MADE_CONC_POTION 16384
MFLAG_MADE_CONC_POTION_SHIFT 14
// SCRIPT_XP "MAGIC_EXPERIENCE"
SCRIPT_XP_MASK 65535
SCRIPT_XP_SHIFT 0
SCRIPT_HEALSPELL_MASK 255
SCRIPT_HEALSPELL_SHIFT 24
ATTACK_ICON_GENERIC 2000
ATTACK_ICON_SHEARING 2001
E10_FLAG_USED_FREE_WARP_SHIFT 17
// Upmarmu Exhaustion Const
UPMARMU_HITS_TILL_EXHAUST 200
UPMARMU_EXHAUST_DURATION 25000
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