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// Warps room 1
new_8-1.gat,45,24 warp upstairs 0,2,new_8-1.gat,65,25
new_8-1.gat,25,36 warp outside 0,2,new_3-1.gat,33,73
new_3-1.gat,32,72 warp inside 1,0,new_8-1.gat,25,34
// Warps room 2
new_8-1.gat,64,25 warp downstairs 0,1,new_8-1.gat,42,25
new_8-1.gat,68,22 warp tocasino 2,0,new_8-1.gat,32,72
new_8-1.gat,67,31 warp tobedroom1 1,1,new_8-1.gat,102,23
new_8-1.gat,76,31 warp tobedroom2 1,1,new_8-1.gat,130,23
// Warps room 3
new_8-1.gat,102,22 warp bedroom1tohall 2,0,new_8-1.gat,67,29
// Warps room 4
new_8-1.gat,130,22 warp bedroom2tohall 2,0,new_8-1.gat,76,29
// Warps room 5
new_8-1.gat,32,74 warp tohall 1,0,new_8-1.gat,68,23
new_8-1.gat,26,26,0 shop InnKeeper 112,539:175,513:20,519
new_8-1.gat,103,26,0 script Waitress 118,{
mes "[Rebecca]";
mes "Would you like to rest? It's only 100 gp.";
next;
menu "Yes",-,"No",L_No;
mes "Sleep well!";
next;
if (zeny < 100) goto L_NoMoney;
set zeny,zeny-100;
heal 10000,10000;
close;
L_No:
mes "See you.";
close;
L_NoMoney:
mes "Hey! You don't have enough money!";
close;
}
new_8-1.gat,134,23,0 script Worker 117,{
mes "[Valdo]";
mes "Please let me work, I'm really in a hurry!";
close;
}
new_8-1.gat,37,65,0 script Slot1 127,{
mes "Pull the lever...";
next;
if(countitem(503) < 1) goto L_NoCoin;
delitem 503,1;
set @Temp1,rand(7);
set @Temp2,rand(7);
set @Temp3,rand(7);
mes "Numbers: "+ @Temp1 +"/"+ @Temp2 +"/"+ @Temp3 +"";
next;
if(@Temp1 != @Temp2) goto L_Lost;
if(@Temp2 != @Temp3) goto L_Lost;
if(@Temp1 != @Temp3) goto L_Lost;
mes "Congratulations! You won!";
mes "You get 10 casino coins";
getitem 503,10;
close;
L_Lost:
mes "You lost!";
close;
L_NoCoin:
mes "Insert coin";
close;
}
new_8-1.gat,39,65,0 script Slot2 127,{
mes "Pull the lever...";
next;
if(countitem(503) < 1) goto L_NoCoin;
delitem 503,1;
set @Temp1,rand(7);
set @Temp2,rand(7);
set @Temp3,rand(7);
mes "Numbers: "+ @Temp1 +"/"+ @Temp2 +"/"+ @Temp3 +"";
next;
if(@Temp1 != @Temp2) goto L_Lost;
if(@Temp2 != @Temp3) goto L_Lost;
if(@Temp1 != @Temp3) goto L_Lost;
mes "Congratulations! You won!";
mes "You get 10 casino coins";
getitem 503,10;
close;
L_Lost:
mes "You lost!";
close;
L_NoCoin:
mes "Insert coin";
close;
}
new_8-1.gat,41,65,0 script Slot3 127,{
mes "Pull the lever...";
next;
if(countitem(503) < 1) goto L_NoCoin;
delitem 503,1;
set @Temp1,rand(7);
set @Temp2,rand(7);
set @Temp3,rand(7);
mes "Numbers: "+ @Temp1 +"/"+ @Temp2 +"/"+ @Temp3 +"";
next;
if(@Temp1 != @Temp2) goto L_Lost;
if(@Temp2 != @Temp3) goto L_Lost;
if(@Temp1 != @Temp3) goto L_Lost;
mes "Congratulations! You won!";
mes "You get 10 casino coins";
getitem 503,10;
close;
L_Lost:
mes "You lost!";
close;
L_NoCoin:
mes "Insert coin";
close;
}
new_8-1.gat,32,67,0 shop MoneyChanger 124,503:10
new_8-1.gat,28,63,0 script BlackJack 107,{
mes "[Croupier]";
mes "Would you like to play Black Jack?";
mes "You will need 15 casino coins";
next;
menu "Yes",-,"No",L_No;
if(countitem(503) < 15) goto L_NoCoin;
delitem 503,15;
set @croupier,rand(0, 4);
set @croupier,@croupier + 17;
set @player,rand(4, 20);
mes "You got " + @player + " with your cards.";
mes "Do you want another card?";
next;
menu "Yes",L_Another,"No",L_End;
L_Another:
set @player,@player+rand(2, 11);
if (@player > 21) goto L_Lost;
mes "You got " + @player + " with your cards.";
mes "Do you want another card?";
next;
menu "Yes",L_Another,"No",L_End;
L_End:
if (@player < @croupier) goto L_Lost;
mes "Congratulations, you won!";
mes "I had " + @croupier + "";
mes "You get 50 casino coins";
getitem 503,50;
close;
L_No:
mes "As you wish";
close;
L_NoCoin:
mes "You need at least 15 coins";
close;
L_Lost:
mes "I'm sorry but you lost";
mes "You got " + @player + " with your cards.";
mes "I had " + @croupier + "";
close;
}
new_8-1.gat,22,69,0 script Roulette 107,{
mes "Good evening monsieur...";
mes "How much would you like to bet?";
next;
menu "Maybe I'll play later",L_Later,"1 coin",-,"5 coins",L_b5,"10 coins",L_b10,"50 coins",L_b50,"100 coins",L_b100;
set @bet,1;
goto L_Check;
L_b5:
set @bet,5;
goto L_Check;
L_b10:
set @bet,10;
goto L_Check;
L_b50:
set @bet,50;
goto L_Check;
L_b100:
set @bet,100;
goto L_Check;
L_Check:
if(countitem(503) < @bet) goto L_NoCoin;
delitem 503,@bet;
menu "Choose a color",-,"Choose a number",L_Number;
menu "Black",-,"Red",-;
set @color,rand(2);
if(@color == 1) goto L_Lost;
mes "You won!";
getitem 503,@bet * 2;
close;
L_Number:
menu "0",-,"00",L00,"1",L1,"2",L2,"3",L3,"4",L4,"5",L5,"6",L6,"7",L7,
"8",L8,"9",L9,"10",L10,"11",L11,"12",L12,"13",L13,"14",L14,"15",L15,
"16",L16,"17",L17,"18",L18,"19",L19,"20",L20,"21",L21,"22",L22,
"23",L23,"24",L24,"25",L25,"26",L26,"27",L27,"28",L28,"29",L29,
"30",L30,"31",L31,"32",L32,"33",L33,"34",L34,"35",L35,"36",L36;
set @number,0;
goto L_CheckNumber;
L00:
set @number,37;
goto L_CheckNumber;
L1:
set @number,1;
goto L_CheckNumber;
L2:
set @number,2;
goto L_CheckNumber;
L3:
set @number,3;
goto L_CheckNumber;
L4:
set @number,4;
goto L_CheckNumber;
L5:
set @number,5;
goto L_CheckNumber;
L6:
set @number,6;
goto L_CheckNumber;
L7:
set @number,7;
goto L_CheckNumber;
L8:
set @number,8;
goto L_CheckNumber;
L9:
set @number,9;
goto L_CheckNumber;
L10:
set @number,10;
goto L_CheckNumber;
L11:
set @number,11;
goto L_CheckNumber;
L12:
set @number,12;
goto L_CheckNumber;
L13:
set @number,13;
goto L_CheckNumber;
L14:
set @number,14;
goto L_CheckNumber;
L15:
set @number,15;
goto L_CheckNumber;
L16:
set @number,16;
goto L_CheckNumber;
L17:
set @number,17;
goto L_CheckNumber;
L18:
set @number,18;
goto L_CheckNumber;
L19:
set @number,19;
goto L_CheckNumber;
L20:
set @number,20;
goto L_CheckNumber;
L21:
set @number,21;
goto L_CheckNumber;
L22:
set @number,22;
goto L_CheckNumber;
L23:
set @number,23;
goto L_CheckNumber;
L24:
set @number,24;
goto L_CheckNumber;
L25:
set @number,25;
goto L_CheckNumber;
L26:
set @number,26;
goto L_CheckNumber;
L27:
set @number,27;
goto L_CheckNumber;
L28:
set @number,28;
goto L_CheckNumber;
L29:
set @number,29;
goto L_CheckNumber;
L30:
set @number,30;
goto L_CheckNumber;
L31:
set @number,31;
goto L_CheckNumber;
L32:
set @number,32;
goto L_CheckNumber;
L33:
set @number,33;
goto L_CheckNumber;
L34:
set @number,34;
goto L_CheckNumber;
L35:
set @number,35;
goto L_CheckNumber;
L36:
set @number,36;
goto L_CheckNumber;
L_CheckNumber:
set @roulette,rand(38);
if (@roulette == 37) mes "We got a 00";
if (@roulette < 37) mes "We got a " + @roulette;
if (@number != @roulette) goto L_Lost;
mes "You won!";
getitem 503,@bet * 10;
close;
L_Later:
mes "Rien ne va plus...";
close;
L_NoCoin:
mes "You don't have enough coins";
close;
L_Lost:
mes "I'm sorry, you lost";
close;
}
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