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// Map: new_29-1
// This is West Woodland.
//
new_29-1.gat,0,0,0,0 monster Mouboo 1028,5,0,0,Mob29::OnMouboo
new_29-1.gat,0,0,0,0 monster EvilMushroom 1013,15,0,0,Mob29::OnEvilMushroom
new_29-1.gat,0,0,0,0 monster Flower 1014,25,0,0,Mob29::OnFlower
new_29-1.gat,0,0,0,0 monster FireGoblin 1011,20,0,0,Mob29::OnFireGoblin
new_29-1.gat,0,0,0,0 monster Alizarin 1032,1,0,0,Mob29::OnAlizarin
new_29-1.gat,0,0,0,0 monster Gamboge 1031,1,0,0,Mob29::OnGamboge
new_29-1.gat,0,0,0,0 monster Cobalt 1030,1,0,0,Mob29::OnCobalt
new_29-1.gat,0,0,0,0 monster Mauve 1029,1,0,0,Mob29::OnMauve
new_29-1.gat,0,0,0,0 monster Alizarin 1032,1,2700000,1800000,Mob29::OnAlizarin
new_29-1.gat,0,0,0,0 monster Gamboge 1031,1,2700000,1800000,Mob29::OnGamboge
new_29-1.gat,0,0,0,0 monster Cobalt 1030,1,2700000,1800000,Mob29::OnCobalt
new_29-1.gat,0,0,0,0 monster Mauve 1029,1,2700000,1800000,Mob29::OnMauve
new_29-1.gat,0,0,0,0 monster SilkWorm 1035,4,6000,3000,Mob29::OnSilkWorm
new_29-1.gat,0,0,0 script Mob29 -1,{
OnMouboo:
set @mobID, 1028;
callfunc "MobPoints";
break;
OnEvilMushroom:
set @mobID, 1013;
callfunc "MobPoints";
break;
OnFlower:
set @mobID, 1014;
callfunc "MobPoints";
break;
OnFireGoblin:
set @mobID, 1011;
callfunc "MobPoints";
break;
OnAlizarin:
set @mobID, 1032;
callfunc "MobPoints";
break;
OnGamboge:
set @mobID, 1031;
callfunc "MobPoints";
break;
OnCobalt:
set @mobID, 1030;
callfunc "MobPoints";
break;
OnMauve:
set @mobID, 1029;
callfunc "MobPoints";
break;
OnSilkWorm:
set @mobID, 1035;
callfunc "MobPoints";
break;
end;
}
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