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// This file is generated automatically. All manually changes will be removed when running the Converter.
// 041-1 mobs
041-1.gat,56,55,18,9 monster Scorpion 1003,3,100000,30000,Mob041-1::On1003
041-1.gat,76,67,18,9 monster Scorpion 1003,3,100000,30000,Mob041-1::On1003
041-1.gat,75,84,18,9 monster Scorpion 1003,3,100000,30000,Mob041-1::On1003
041-1.gat,36,34,13,20 monster Scorpion 1003,3,100000,30000,Mob041-1::On1003
041-1.gat,30,30,10,48 monster Sea Slime 1033,3,100000,30000,Mob041-1::On1033
041-1.gat,34,13,10,9 monster Scorpion 1003,3,100000,30000,Mob041-1::On1003
041-1.gat,35,7,3,2 monster Black Scorpion 1009,1,100000,30000,Mob041-1::On1009
041-1.gat,41,49,3,2 monster Black Scorpion 1009,1,100000,30000,Mob041-1::On1009
041-1.gat,70,75,21,9 monster Black Scorpion 1009,1,100000,30000,Mob041-1::On1009
041-1.gat,75,57,18,9 monster Red Scorpion 1004,3,100000,30000,Mob041-1::On1004
041-1.gat,58,64,18,9 monster Red Scorpion 1004,3,100000,30000,Mob041-1::On1004
041-1.gat,0,0,0 script Mob041-1 -1,{
On1003:
set @mobID, 1003;
callfunc "MobPoints";
break;
On1004:
set @mobID, 1004;
callfunc "MobPoints";
break;
On1009:
set @mobID, 1009;
callfunc "MobPoints";
break;
On1033:
set @mobID, 1033;
callfunc "MobPoints";
break;
end;
}
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