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//
025-1.gat,47,84,0	script	reset	145,{ 

  mes "Do you want to reset Rossy Quest?";
  menu
    "Reset every variable of the quest.", -,
    "Set Rossy_Quest.", L_Set,
    "Pass cave quest.", L_Pass2,
    "Pass all caves except boss cave.", L_Pass,
    "Reset Alrd_Been only.", L_reSet,
    "Do not reset.", L_No;
  set Rossy_Quest, 0;
  set cavefights, 0;
  set Alrd_Been, 0;
  set Boss_10, 0;
  set Clauquer_Talk, 0;
  set Clauquer_Enough, 0;
  set Killed_Boss, 0;
  set @juliadone1, 0;
  set @juliadone2, 0;
  set @juliadone3, 0;
  set @juliadone4, 0;
  set @juliadone5, 0;
  set @juliadone6, 0;
  set @juliadone7, 0;
  set @juliadone8, 0;
  set @juliadone9, 0;
  set @juliadone10, 0;
  set FLAGS, FLAGS & ~FLAG_ROSSI_COMPLETED;

L_No:
  close;

L_reSet:
  set Alrd_Been, 0;
  close;
  
L_Set:
  mes "value";
  input @name$;
  set Rossy_Quest, @name$;
  close;
  
L_Pass:
  set Rossy_Quest, 15;
  set Clauquer_Talk, 1;
  set Clauquer_Enough, 1;
  set cavefights, (cavefights ^ BATTLE_CAVE1);
  set cavefights, (cavefights ^ BATTLE_CAVE2);
  set cavefights, (cavefights ^ BATTLE_CAVE3);
  set cavefights, (cavefights ^ BATTLE_CAVE4);
  set cavefights, (cavefights ^ BATTLE_CAVE5);
  set cavefights, (cavefights ^ BATTLE_CAVE6);
  set cavefights, (cavefights ^ BATTLE_CAVE7);
  set cavefights, (cavefights ^ BATTLE_CAVE8);
  set cavefights, (cavefights ^ BATTLE_CAVE9);
  close;
  
L_Pass2:
  set Rossy_Quest, 16;
  set Killed_Boss, 1;
  set Clauquer_Talk, 1;
  set cavefights, (cavefights ^ BATTLE_CAVE1);
  set cavefights, (cavefights ^ BATTLE_CAVE2);
  set cavefights, (cavefights ^ BATTLE_CAVE3);
  set cavefights, (cavefights ^ BATTLE_CAVE4);
  set cavefights, (cavefights ^ BATTLE_CAVE5);
  set cavefights, (cavefights ^ BATTLE_CAVE6);
  set cavefights, (cavefights ^ BATTLE_CAVE7);
  set cavefights, (cavefights ^ BATTLE_CAVE8);
  set cavefights, (cavefights ^ BATTLE_CAVE9);
  close;
}