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//
025-1.gat,47,84,0 script reset 145,{
mes "Do you want to reset Rossy Quest?";
menu
"Reset every variable of the quest.", -,
"Set Rossy_Quest.", L_Set,
"Pass cave quest.", L_Pass2,
"Pass all caves except boss cave.", L_Pass,
"Reset Alrd_Been only.", L_reSet,
"Do not reset.", L_No;
set Rossy_Quest, 0;
set cavefights, 0;
set Alrd_Been, 0;
set Boss_10, 0;
set Clauquer_Talk, 0;
set Clauquer_Enough, 0;
set Killed_Boss, 0;
set @juliadone1, 0;
set @juliadone2, 0;
set @juliadone3, 0;
set @juliadone4, 0;
set @juliadone5, 0;
set @juliadone6, 0;
set @juliadone7, 0;
set @juliadone8, 0;
set @juliadone9, 0;
set @juliadone10, 0;
set FLAGS, FLAGS & ~FLAG_ROSSI_COMPLETED;
L_No:
close;
L_reSet:
set Alrd_Been, 0;
close;
L_Set:
mes "value";
input @name$;
set Rossy_Quest, @name$;
close;
L_Pass:
set Rossy_Quest, 15;
set Clauquer_Talk, 1;
set Clauquer_Enough, 1;
set cavefights, (cavefights ^ BATTLE_CAVE1);
set cavefights, (cavefights ^ BATTLE_CAVE2);
set cavefights, (cavefights ^ BATTLE_CAVE3);
set cavefights, (cavefights ^ BATTLE_CAVE4);
set cavefights, (cavefights ^ BATTLE_CAVE5);
set cavefights, (cavefights ^ BATTLE_CAVE6);
set cavefights, (cavefights ^ BATTLE_CAVE7);
set cavefights, (cavefights ^ BATTLE_CAVE8);
set cavefights, (cavefights ^ BATTLE_CAVE9);
close;
L_Pass2:
set Rossy_Quest, 16;
set Killed_Boss, 1;
set Clauquer_Talk, 1;
set cavefights, (cavefights ^ BATTLE_CAVE1);
set cavefights, (cavefights ^ BATTLE_CAVE2);
set cavefights, (cavefights ^ BATTLE_CAVE3);
set cavefights, (cavefights ^ BATTLE_CAVE4);
set cavefights, (cavefights ^ BATTLE_CAVE5);
set cavefights, (cavefights ^ BATTLE_CAVE6);
set cavefights, (cavefights ^ BATTLE_CAVE7);
set cavefights, (cavefights ^ BATTLE_CAVE8);
set cavefights, (cavefights ^ BATTLE_CAVE9);
close;
}
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