1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
|
//Gemstones: Diamond (white) , Ruby (red), Emerald (green), Sapphire (blue), Topaz (yellow), Amethyst (purple)
//The power of the gems is important to future balance of these rings. Are they related to stats, tiers of power, schools of magic?
021-2.gat,43,62,0 script Inya 106,{
mes "[Inya]";
mes "\"I'm Inya, a jeweler of fine rings. If you have a simple ring and a gem, I can make a nice ring for you for 1,000,000 gold pieces.\"";
next;
mes "\"Also, if you have a ring with gems on it, I can remove the gems and return the simple ring to you for 500,000 gold pieces.\"";
next;
mes "\"So how can I help you?\"";
menu
"I have a wedding ring, will that do?", L_Inya_Wedding_Ring,
"I'd like to remove a gem (500000 GP)", L_Inya_Remove_RingGem,
"I'd like to add a gem (1000000 GP)", L_Inya_Add_RingGem,
"Not interested", L_Inya_NotInterested;
close;
L_Inya_Wedding_Ring:
mes "[Inya]";
mes "\"No, I'm sorry. I don't alter wedding rings at this time.\"";
close;
L_Inya_Remove_RingGem:
mes "[Inya]";
mes "\"What kind of gem would you like to have removed?\"";
menu
"Diamond", L_Inya_Remove_Diamond,
"Ruby", L_Inya_Remove_Ruby,
"Emerald", L_Inya_Remove_Emerald,
"Sapphire", L_Inya_Remove_Sapphire,
"Topaz", L_Inya_Remove_Topaz,
"Amethyst", L_Inya_Remove_Amethyst,
"Not interested", L_Inya_NotInterested;
close;
L_Inya_Add_RingGem:
mes "[Inya]";
mes "\"What kind of gem would you like to add?\"";
menu
"Diamond", L_Inya_Add_Diamond,
"Ruby", L_Inya_Add_Ruby,
"Emerald", L_Inya_Add_Emerald,
"Sapphire", L_Inya_Add_Sapphire,
"Topaz", L_Inya_Add_Topaz,
"Amethyst", L_Inya_Add_Amethyst,
"Not interested", L_Inya_NotInterested;
close;
L_Inya_Remove_Diamond:
if ( (zeny < 500000) | (countitem ("RingGemWhite") < 1) ) goto L_Inya_Not_Enough;
set zeny, zeny - 500000;
delitem "RingGemWhite", 1;
getitem "RingSimple", 1;
mes "[Inya]";
mes "\"Here you go.\"";
close;
L_Inya_Remove_Ruby:
if ( (zeny < 500000) | (countitem ("RingGemRed") < 1) ) goto L_Inya_Not_Enough;
set zeny, zeny - 500000;
delitem "RingGemRed", 1;
getitem "RingSimple", 1;
mes "[Inya]";
mes "\"Here you go.\"";
close;
L_Inya_Remove_Emerald:
if ( (zeny < 500000) | (countitem ("RingGemGreen") < 1) ) goto L_Inya_Not_Enough;
set zeny, zeny - 500000;
delitem "RingGemGreen", 1;
getitem "RingSimple", 1;
mes "[Inya]";
mes "\"Here you go.\"";
close;
L_Inya_Remove_Sapphire:
if ( (zeny < 500000) | (countitem ("RingGemBlue") < 1) ) goto L_Inya_Not_Enough;
set zeny, zeny - 500000;
delitem "RingGemBlue", 1;
getitem "RingSimple", 1;
mes "[Inya]";
mes "\"Here you go.\"";
close;
L_Inya_Remove_Topaz:
if ( (zeny < 500000) | (countitem ("RingGemYellow") < 1) ) goto L_Inya_Not_Enough;
set zeny, zeny - 500000;
delitem "RingGemYellow", 1;
getitem "RingSimple", 1;
mes "[Inya]";
mes "\"Here you go.\"";
close;
L_Inya_Remove_Amethyst:
if ( (zeny < 500000) | (countitem ("RingGemPurple") < 1) ) goto L_Inya_Not_Enough;
set zeny, zeny - 500000;
delitem "RingGemPurple", 1;
getitem "RingSimple", 1;
mes "[Inya]";
mes "\"Here you go.\"";
close;
L_Inya_Add_Diamond:
if ( (zeny < 1000000) | (countitem ("RingSimple") < 1) | (countitem ("GemRawWhite") < 1) ) goto L_Inya_Not_Enough;
set zeny, zeny - 1000000;
delitem "RingSimple", 1;
delitem "GemRawWhite", 1;
getitem "RingGemWhite", 1;
mes "[Inya]";
mes "\"Here you go.\"";
close;
L_Inya_Add_Ruby:
if ( (zeny < 1000000) | (countitem ("RingSimple") < 1) | (countitem ("GemRawRed") < 1) ) goto L_Inya_Not_Enough;
set zeny, zeny - 1000000;
delitem "RingSimple", 1;
delitem "GemRawRed", 1;
getitem "RingGemRed", 1;
mes "[Inya]";
mes "\"Here you go.\"";
close;
L_Inya_Add_Emerald:
if ( (zeny < 1000000) | (countitem ("RingSimple") < 1) | (countitem ("GemRawGreen") < 1) ) goto L_Inya_Not_Enough;
set zeny, zeny - 1000000;
delitem "RingSimple", 1;
delitem "GemRawGreen", 1;
getitem "RingGemGreen", 1;
mes "[Inya]";
mes "\"Here you go.\"";
close;
L_Inya_Add_Sapphire:
if ( (zeny < 1000000) | (countitem ("RingSimple") < 1) | (countitem ("GemRawBlue") < 1) ) goto L_Inya_Not_Enough;
set zeny, zeny - 1000000;
delitem "RingSimple", 1;
delitem "GemRawBlue", 1;
getitem "RingGemBlue", 1;
mes "[Inya]";
mes "\"Here you go.\"";
close;
L_Inya_Add_Topaz:
if ( (zeny < 1000000) | (countitem ("RingSimple") < 1) | (countitem ("GemRawYellow") < 1) ) goto L_Inya_Not_Enough;
set zeny, zeny - 1000000;
delitem "RingSimple", 1;
delitem "GemRawYellow", 1;
getitem "RingGemYellow", 1;
mes "[Inya]";
mes "\"Here you go.\"";
close;
L_Inya_Add_Amethyst:
if ( (zeny < 1000000) | (countitem ("RingSimple") < 1) | (countitem ("GemRawPurple") < 1) ) goto L_Inya_Not_Enough;
set zeny, zeny - 1000000;
delitem "RingSimple", 1;
delitem "GemRawPurple", 1;
getitem "RingGemPurple", 1;
mes "[Inya]";
mes "\"Here you go.\"";
close;
L_Inya_NotInterested:
mes "[Inya]";
mes "\"Come back later and I'll try to be of assistance.\"";
close;
L_Inya_Not_Enough:
mes "[Inya]";
mes "\"I'm sorry, you just don't seem to have enough for me to help you. Please come back when you do and I'll be more than happy to help you out.\"";
close;
}
|