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// author: Lien
// reviewed by Pjotr Orial and Jenalya
//#####################################
//== NPC [Player]                     #
// anyone want to do a funny bet      #
//    ------------------------        #
// Rock-Paper-Scissors can be playing #
// I hope that'll make fun            #
//    ------------------------        #
//#####################################

020-1.gat,74,78,0	script	Gobmel	189,	{
	//var
    set @NPC_name$, "[Gobmel]";
    set @NPC_point, 0;
    set @PC_point, 0;
    set @gamblerun, 0;
    setarray @CHOOSE_PC$, "Scissors", "Paper", "Rock";
    setarray @CHOSE_ID, 0, 1, 2;
    //0 : scissors; 1: Paper; 2: Rock;
	// 0 cut 1 and 1 cover 3 and break 0 ...
	//var ends

    mes @NPC_name$;
    mes "\"Hello " + strcharinfo(0) + "! Do you want to do a little party of Rock-Paper-Scissors and bet some gold?\"";
    menu
        "Yes, I want.", L_RPS,
        "Well, maybe later.", -;
    close;

L_RPS:

    mes @NPC_name$;
    mes "\"How much money do you want to bet?\"";
    input @MONEY_BET;
	if(zeny < @MONEY_BET) goto L_poor;
    set zeny, zeny - @MONEY_BET;

L_Start:
    if(@gamblerun == 3) goto L_finish;
	//what chose the NPC ?

    set @CHOOSE_NPCID, rand(2);

    mes @NPC_name$;
    mes "[ " + @gamblerun + "/3 ]";
    mes "\"1... 2... 3...\"";
    mes "";
    mes"[chose what sign you do]";
    mes "";
    menu
        @CHOOSE_PC$[0], -,
        @CHOOSE_PC$[1], -,
        @CHOOSE_PC$[2], -;

    set @CHOSEN, @menu -1;
    mes "Gobmal: " + @CHOOSE_PC$[@CHOOSE_NPCID];
    mes strcharinfo(0)+" " + strcharinfo(0)+ ": " +@CHOOSE_PC$[@CHOSEN];
    mes "";
    if(@CHOSEN == @CHOOSE_NPCID) goto L_Start;
    if(@CHOSEN == 0 && @CHOOSE_NPCID == 2) goto L_Lost;
    if(@CHOSEN == 1 && @CHOOSE_NPCID == 0) goto L_Lost;
    if(@CHOSEN == 2 && @CHOOSE_NPCID == 1) goto L_Lost;
L_Win:
    set @PC_point, @PC_point + 1;
    set @gamblerun, @gamblerun + 1;
    mes "Oh no! I have lost.";
    mes "";
    next;
    goto L_Start;

L_poor:
    mes @NPC_name$;
    mes "\"Go away from me...\"";
    close;

L_Lost:
    set @NPC_point, @NPC_point + 1;
    set @gamblerun, @gamblerun + 1;
    mes "I have won!";
    mes "";
    next;
    goto L_Start;

L_finish:
    if(@PC_point > @NPC_point ) goto L_Won;
    mes @NPC_name$;
    mes "\"Nice! I have won, give me your gp!\"";
    close;
L_Won:
    mes @NPC_name$;
    mes "\"Here is my money.\"";
    set zeny, zeny + @MONEY_BET*2;
    close;
}