1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
|
// Map: 017-1
// This is North Woodlands Mountains.
//
017-1.gat,0,0,0,0 monster Bat 1017,5,0,0,Mob33::OnBat
017-1.gat,0,0,0,0 monster FireGoblin 1011,5,0,0,Mob33::OnFireGoblin
017-1.gat,0,0,0,0 monster Mouboo 1028,5,0,0,Mob33::OnMouboo
017-1.gat,0,0,0,0 monster Flower 1014,5,0,0,Mob33::OnFlower
017-1.gat,0,0,0,0 monster SpikyMushroom 1019,5,0,0,Mob33::OnSpikyMushroom
017-1.gat,0,0,0,0 monster EvilMushshroom 1013,10,0,0,Mob33::OnEvilMushroom
017-1.gat,0,0,0,0 monster Alizarin 1032,2,0,0,Mob33::OnAlizarin
017-1.gat,0,0,0,0 monster Gamboge 1031,2,0,0,Mob33::OnGamboge
017-1.gat,0,0,0,0 monster Cobalt 1030,2,0,0,Mob33::OnCobalt
017-1.gat,0,0,0,0 monster Mauve 1029,2,0,0,Mob33::OnMauve
017-1.gat,0,0,0,0 monster SilkWorm 1035,10,0,0,Mob33::OnSilkWorm
017-1.gat,0,0,0 script Mob33 -1,{
OnBat:
set @mobID, 1017;
callfunc "MobPoints";
break;
OnFireGoblin:
set @mobID, 1011;
callfunc "MobPoints";
break;
OnMouboo:
set @mobID, 1028;
callfunc "MobPoints";
break;
OnFlower:
set @mobID, 1014;
callfunc "MobPoints";
break;
OnSpikyMushroom:
set @mobID, 1019;
callfunc "MobPoints";
break;
OnEvilMushroom:
set @mobID, 1013;
callfunc "MobPoints";
break;
OnAlizarin:
set @mobID, 1032;
callfunc "MobPoints";
break;
OnGamboge:
set @mobID, 1031;
callfunc "MobPoints";
break;
OnCobalt:
set @mobID, 1030;
callfunc "MobPoints";
break;
OnMauve:
set @mobID, 1029;
callfunc "MobPoints";
break;
OnSilkWorm:
set @mobID, 1035;
callfunc "MobPoints";
break;
end;
}
|