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// This file is generated automatically. All manually changes will be removed when running the Converter.
// 016-1 Woodland mobs
016-1.gat,0,0,0,0 monster Clover 1037,2,100000,30000,Mob016-1::On1037
016-1.gat,0,0,0,0 monster Butterfly 1055,10,30,20,Mob016-1::On1055
016-1.gat,0,0,0 script Mob016-1 -1,{
On1037:
set @mobID, 1037;
callfunc "MobPoints";
break;
On1055:
set @mobID, 1055;
callfunc "MobPoints";
break;
end;
}
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