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// This file is generated automatically. All manually changes will be removed when running the Converter.
// Woodland Hills mobs
012-1.gat,0,0,0,0 monster PinkFlower 1014,13,0,100,Mob012-1::On1014
012-1.gat,0,0,0,0 monster SpikyMushroom 1019,25,0,10,Mob012-1::On1019
012-1.gat,0,0,0,0 monster Mouboo 1028,20,0,10,Mob012-1::On1028
012-1.gat,0,0,0,0 monster Mauve 1029,5,2700000,1800000,Mob012-1::On1029
012-1.gat,0,0,0,0 monster Cobalt 1030,2,2700000,1800000,Mob012-1::On1030
012-1.gat,0,0,0,0 monster Gamboge 1031,2,2700000,1800000,Mob012-1::On1031
012-1.gat,0,0,0,0 monster Alizarin 1032,2,2700000,1800000,Mob012-1::On1032
012-1.gat,0,0,0,0 monster SilkWorm 1035,5,60000,30000,Mob012-1::On1035
012-1.gat,0,0,0,0 monster Clover 1037,2,0,1000,Mob012-1::On1037
012-1.gat,0,0,0,0 monster Squirrel 1038,25,30,20,Mob012-1::On1038
012-1.gat,0,0,0,0 monster Butterfly 1055,20,30,20,Mob012-1::On1055
012-1.gat,0,0,0 script Mob012-1 -1,{
On1014:
set @mobID, 1014;
callfunc "MobPoints";
break;
On1019:
set @mobID, 1019;
callfunc "MobPoints";
break;
On1028:
set @mobID, 1028;
callfunc "MobPoints";
break;
On1029:
set @mobID, 1029;
callfunc "MobPoints";
break;
On1030:
set @mobID, 1030;
callfunc "MobPoints";
break;
On1031:
set @mobID, 1031;
callfunc "MobPoints";
break;
On1032:
set @mobID, 1032;
callfunc "MobPoints";
break;
On1035:
set @mobID, 1035;
callfunc "MobPoints";
break;
On1037:
set @mobID, 1037;
callfunc "MobPoints";
break;
On1038:
set @mobID, 1038;
callfunc "MobPoints";
break;
On1055:
set @mobID, 1055;
callfunc "MobPoints";
break;
end;
}
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