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// 011-6 mobs
011-6.gat,0,0,0,0 monster Spiky Mushroom 1019,30,30000,100000,Mob011-6::On1019
011-6.gat,0,0,0,0 monster Evil Mushroom 1013,15,30000,100000,Mob011-6::On1013
011-6.gat,115,79,191,110 monster Bandit 1063,8,30000,100000,Mob011-6::On1063
011-6.gat,0,0,0,0 monster Bat 1017,30,30000,100000,Mob011-6::On1017
011-6.gat,0,0,0 script Mob011-6 -1,{
On1013:
set @mobID, 1013;
callfunc "MobPoints";
break;
On1017:
set @mobID, 1017;
callfunc "MobPoints";
break;
On1019:
set @mobID, 1019;
callfunc "MobPoints";
break;
On1063:
set @mobID, 1063;
callfunc "MobPoints";
break;
end;
}
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