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// This file is generated automatically. All manually changes will be removed when running the Converter.
// Lake cave mobs

011-4.gat,51,29,39,39	monster	Shroom	1019,1,100000,30000,Mob011-4::On1019
011-4.gat,93,114,39,39	monster	Lamp Snake	1021,1,100000,30000,Mob011-4::On1021


011-4.gat,0,0,0	script	Mob011-4	-1,{
On1019:
	set @mobID, 1019;
	callfunc "MobPoints";
	break;

On1021:
	set @mobID, 1021;
	callfunc "MobPoints";
	break;

	end;
}