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// 010-1 Woodland mobs

010-1.gat,82,63,19,19	monster	Scorpion	1003,1,0,0,Mob010-1::On1003
010-1.gat,49,71,31,19	monster	Shroom	1019,1,0,0,Mob010-1::On1019
010-1.gat,0,0,0,0	monster	Clover	1037,2,0,1000,Mob010-1::On1037


010-1.gat,0,0,0	script	Mob010-1	-1,{
On1003:
	set @mobID, 1003;
	callfunc "MobPoints";
	break;

On1019:
	set @mobID, 1019;
	callfunc "MobPoints";
	break;

On1037:
	set @mobID, 1037;
	callfunc "MobPoints";
	break;

	end;
}