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// Old woman
009-1.gat,29,43,0 script Old Woman 154,{
if (BaseLevel < 40) goto L_Lower;
mes "[Old Woman]";
mes "\"Hello deary.\"";
next;
L_Continue:
if ((Inspector >= 1 && Inspector <= 7) || Inspector == 9) goto L_NohMask;
close;
L_Lower:
mes "[Old Woman]";
mes "\"Watch out for these flowers. They don't like to be messed with.\"";
next;
goto L_Continue;
L_NohMask:
if (Inspector == 7) goto L_NohMask_Alibi;
callfunc "ProcessEquip";
if (@torsoC == cDarkBlue && @legsC == cDarkBlue) goto L_NohMask_Fake;
if (Inspector >= 3 && Inspector <= 6) close;
menu
"Have you seen anything strange lately?", L_NohMask_FirstAsk,
"Do you know anything about the recent robberies?", L_NohMask_FirstAsk,
"Hello", -;
close;
L_NohMask_FirstAsk:
mes "[Old Woman]";
mes "\"Yes, but I'm only talking to the inspector himself!\"";
if (Inspector == 1) set Inspector, 2;
close;
L_NohMask_Alibi:
menu
"Was your husband with you at home all night the last night that the troupe was in town?", -;
mes "[Old Woman]";
mes "\"Yes, we were both at home all night.\"";
set Inspector, 8;
close;
L_NohMask_Fake:
if (Inspector == 9) goto L_NohMask_Fake_Satchel;
if (Inspector >= 3 && Inspector <= 6) goto L_NohMask_Filler;
mes "[Old Woman]";
mes "\"I saw someone sneaking around town wearing a theater mask. It looked like one of the masks used by the troupe that was in town recently.\"";
set Inspector, 3;
close;
L_NohMask_Filler:
mes "[Old Woman]";
mes "\"I hope you castch that naughty person!\"";
close;
L_NohMask_Fake_Satchel:
mes "[Old Woman]";
mes "\"I've remembered something else. The night the troupe left, I saw someone with a theater mask take a large satchel out of town. He was heading north.\"";
set Inspector, 10;
close;
OnPCDieEvent:
if (countitem(E10_TOKEN_ID) < 1) end;
delitem E10_TOKEN_ID, 1;
getitem "DarkPetal", 1;
message strcharinfo(0), "As you fall, the dark rose crumbles...";
if ((Easter_2010_QuestState >> E10_STATE_ROSE_SHIFT) & E10_STATE_ROSE_MASK >= E10_STATE_ROSE_ROSE_USED) end;
message strcharinfo(0), "There is a strange feeling pulling at you. A place... unfamiliar, yet unavoidable.";
message strcharinfo(0), "But you do not move... the force is too distant, too weak, a shadow of the power that it might have once been.";
set Easter_2010_QuestState, (Easter_2010_QuestState & ~(E10_STATE_ROSE_MASK << E10_STATE_ROSE_SHIFT)) | (E10_STATE_ROSE_ROSE_USED << E10_STATE_ROSE_SHIFT);
end;
}
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