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//#################################################################################
//# #
//# this script file contains the npc scripts for the quest to obtain a scythe. #
//# #
//# Needed: 10 Pink Antenna #
//# #
//# Reward: Scythe #
//# #
//#################################################################################
//Farmer
008-1.gat,101,30,0 script Hinnak 142, {
if (Inspector == 10) goto L_NohMask;
if (QUEST_Scythe_state == 1) goto L_Exchange;
if (QUEST_Scythe_state == 2) goto L_ThanksAgain;
mes "[Farmer Hinnak]";
mes "\"Argh! I hate them! I @#$% hate them! I @#$% hate these @#$% pinkies!\"";
next;
menu
"You need some anger control therapy.", -,
"Why do you hate them?", L_Reason;
close;
L_Reason:
mes "[Farmer Hinnak]";
mes "\"These @#$% beasts are jumping around in my fields destroying all my harvest.";
mes "But they are too fast. I can't catch them.\"";
next;
menu
"Want me to help you?", L_Help,
"Well, life ain't fair.", -;
close;
L_Help:
mes "[Farmer Hinnak]";
mes "\"Yes, you look quite fast. Maybe you can catch some of them. That will pay them a lesson.";
mes "Slay some of them and bring me 10 of their antennae.\"";
set QUEST_Scythe_state, 1;
next;
menu
"Sure, I'm on my way", -,
"How much is this worth to you?", L_Reward;
close;
L_Reward:
mes "[Farmer Hinnak]";
mes "\"Well, I can't offer you much. But I got an old scythe laying around. Maybe you can use it as a weapon.\"";
close;
L_Exchange:
mes "[Farmer Hinnak]";
mes "\"Have you got the 10 antennae?\"";
next;
if (countitem(614) < 10) goto L_Exchange_Notenough;
menu
"Not yet, but I am working on it.", -,
"Sure, here they are!", L_Exchange_Exchange;
close;
L_Exchange_Exchange:
if (countitem(614) < 10) goto L_Exchange_Notenough;
getinventorylist;
if (@inventorylist_count == 100) goto L_Exchange_TooMany;
delitem 614, 10;
getitem 623, 1;
set QUEST_Scythe_state, 2;
mes "[Farmer Hinnak]";
mes "\"Thank you very much. I've got something for you. My old scythe. Maybe you can use it as a weapon. It is a bit cumbersome but its strikes are deadly.\"";
close;
L_Exchange_Notenough:
mes "[Farmer Hinnak]";
mes "\"It doesn't look like you do.\"";
close;
L_Exchange_TooMany:
mes "[Farmer Hinnak]";
mes "\"Looks like you don't have room for this. Come back later to receive your reward. Hold on to the antennea until then.\"";
close;
L_ThanksAgain:
mes "[Farmer Hinnak]";
mes "\"Thanks again for helping me with the pinkies.\"";
close;
L_NohMask:
menu
"Did you see anyone in a mask come by here at night?", L_NohMask_Mask,
"Did you see anyone with a large satchel come by here at night?", L_NohMask_Satchel,
"Nothing...", -;
close;
L_NohMask_Mask:
mes "[Farmer Hinnak]";
mes "\"No. It tends to be too dark to see a mask.\"";
close;
L_NohMask_Satchel:
mes "[Farmer Hinnak]";
mes "\"Yes, I saw someone with a large sack on their back go to the minning camp.\"";
close;
}
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