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// This file is generated automatically. All manually changes will be removed when running the Converter.
// Woodland mobs
007-1.gat,0,0,0,0 monster PinkFlower 1014,17,100000,30000,Mob007-1::On1014
007-1.gat,0,0,0,0 monster Spiky Mushroom 1019,15,100000,30000,Mob007-1::On1019
007-1.gat,0,0,0,0 monster Fluffy 1020,25,100000,30000,Mob007-1::On1020
007-1.gat,0,0,0,0 monster Mauve 1029,3,270000,180000,Mob007-1::On1029
007-1.gat,0,0,0,0 monster Gamboge 1031,1,2700000,1800000,Mob007-1::On1031
007-1.gat,0,0,0,0 monster SilkWorm 1035,2,60000,30000,Mob007-1::On1035
007-1.gat,0,0,0,0 monster Clover 1037,2,0,1000,Mob007-1::On1037
007-1.gat,0,0,0,0 monster Squirrel 1038,25,30,20,Mob007-1::On1038
007-1.gat,0,0,0,0 monster Butterfly 1055,10,30,20,Mob007-1::On1055
007-1.gat,0,0,0 script Mob007-1 -1,{
On1014:
set @mobID, 1014;
callfunc "MobPoints";
break;
On1019:
set @mobID, 1019;
callfunc "MobPoints";
break;
On1020:
set @mobID, 1020;
callfunc "MobPoints";
break;
On1029:
set @mobID, 1029;
callfunc "MobPoints";
break;
On1031:
set @mobID, 1031;
callfunc "MobPoints";
break;
On1035:
set @mobID, 1035;
callfunc "MobPoints";
break;
On1037:
set @mobID, 1037;
callfunc "MobPoints";
break;
On1038:
set @mobID, 1038;
callfunc "MobPoints";
break;
On1055:
set @mobID, 1055;
callfunc "MobPoints";
break;
end;
}
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