summaryrefslogtreecommitdiff
path: root/npc/005-1_Snake_desert/spirit.txt
blob: d6723c8edebea085276e926ae3eec47f2b828060 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
function	script	EarthImpTouch	{
	if (getskilllv(SKILL_MAGIC))
		goto L_message;

	mes "[Well]";
	mes "You hear noises from within the well.";
	close;

L_message:
        set @Q_MASK, NIBBLE_0_MASK;
        set @Q_SHIFT, NIBBLE_0_SHIFT;
        set @Q_status, (QUEST_MAGIC2 & @Q_MASK) >> @Q_SHIFT;

        // Set up SkillUp function
        set @SUP_id, SKILL_MAGIC_NATURE;
        set @SUP_name$, "Nature Magic";

        set @Q_STATUS_INITIAL, 0;
        set @Q_STATUS_ONQUEST, 1;
        set @Q_STATUS_STUDENT0, 2;
        set @Q_STATUS_STUDENT1, 3;
        set @Q_STATUS_STUDENT2, 4;
        set @Q_STATUS_STUDENT3, 5;

        set @s$, "girl";
        if (Sex)
		set @s$, "boy";

        if (MAGIC_FLAGS & MFLAG_KNOWS_IMP)
		goto L_wb;

        mes "[Well]";
        mes "Something is inside that well, and now that you have turned your attention towards it, it seems to be talking to you!";
        next;

        mes "[Well]";
        mes "\"Hey!  You there!  Yes, I'm talking to you!\"";
        mes "That strange voice seems to be coming from inside your head!";
        next;

        menu
		"Who, me?", -,
		"Leave me alone!", L_close,
		"Aaah! I'm hearing voices!", L_silly_close;

        mes "[Well]";
        mes "\"I'm in here, in the well, talking to you!  If I'm not very mistaken, you are a powerful wizard-to-be, except that nobody has showed you how to properly do magic yet!\"";
        next;

        menu
		"Who are you?", -,
		"Aaaah!  The voices are after me!", L_silly_close,
		"Whatever it is, I'm not interested.", L_close;

        mes "[Earth Spirit]";
        mes "\"I'm an earth spirit; my name isn't important... all that matters is that I like you, and that I will help you become a powerful wizard if you help me.  Just a fair deal, no more than that...\"";
        next;

	set MAGIC_FLAGS, MAGIC_FLAGS | MFLAG_KNOWS_IMP;

        goto L_main;
L_wb:
        mes "[Earth Spirit]";
        mes "\"It's excellent to see you again!\"";
        next;

L_main:
        menu
		"How did you get trapped?", L_Q_trapped,
		"Can you teach me magic and spells?", L_Q_magic,
                "What do you know about...", L_Q,
                "Goodbye!", -;
	close;
        
L_Q_trapped:
        mes "[Earth Spirit]";
        mes "\"Oh, a wicked witch grew jealous of my power and locked me up in this well.\"";
        next;
        goto L_main;

L_Q:
        mes "[Earth Spirit]";
        mes "\"Stop bothering me with your questions, will you?  I'm trying to make you a powerful wizard, after all!\"";
        next;
        goto L_main;

L_Q_magic:
	if (@Q_status == @Q_STATUS_ONQUEST)
		goto L_Q_magic_1;
	if (@Q_status == @Q_STATUS_STUDENT0)
		goto L_Q_magic_2;
	if (@Q_status == @Q_STATUS_STUDENT1)
		goto L_Q_magic_3;
	if (@Q_status == @Q_STATUS_STUDENT2)
		goto L_Q_magic_4;

        mes "[Earth Spirit]";
        mes "\"Good, good... that's the right attitude!  Yes, I can teach you magic, but first you must prove that you are worthy to be my student!\"";
	next;

        mes "[Earth Spirit]";
        mes "\"North-west of here sits and old, dead tree.  Well, not completely dead, not yet, but almost.  It's nothing special.  Well, maybe a little, but not really.  I want you to cut off one of its branches.\"";
	next;

        menu
		"No way.", L_silly_close,
		"Sure.", L_Q_tree_ok,
		"Why that particular tree?", -;

        mes "[Earth Spirit]";
        mes "\"Oh, you and your questions!  Well, that tree was a druid once, so the branches contain a bit of its lifeforce.  And that's useful.\"";
	next;

        menu
		"Yuck.", L_silly_close,
		"Sure, whatever.", L_Q_tree_ok,
		"Isn't that like cutting off someone's arm?", -;

        mes "[Earth Spirit]";
        mes "\"Oooh... now come on!  Don't be so sentimental.  He turned himself into a tree, he can hardly expect everyone to leave him alone.\"";
	next;

        mes "[Earth Spirit]";
        mes "\"Who knows if he can even feel anything anymore?  I'm sure he can't, being wooden and all.  Besides, it's only a measly tree.  Not like I'm asking you to cut him down!.\"";
	next;

        menu
		"No way.", L_silly_close,
		"Alright, that makes sense.", L_Q_tree_ok;

L_Q_tree_ok:
        mes "[Earth Spirit]";
        mes "\"Good, good, good!  Yes, that will be very good!  So, come back when you have the branch.  Oh, and bring 100,000 GP, too, as an enrollment fee.\"";
        set @Q_status, @Q_STATUS_ONQUEST;
        callsub S_update_var;
        set MAGIC_FLAGS, MAGIC_FLAGS | MFLAG_KNOWS_CUTTREE;
        next;
        goto L_main;

L_Q_magic_1:
        mes "[Earth Spirit]";
        mes "\"Yes, yes, if you bring me the branch and the money, then I will!\"";
        next;
        menu
		"Here are the branch and the money.", -,
                "How much money did you want again?", L_Q_tree_howmuch,
		"How can I cut it?", L_Q_tree_how,
		"Where was the tree again?", L_Q_tree_where,
		"What is that tree?", L_Q_tree_what;

	if (countitem("DruidTreeBranch") < 1)
		goto L_Q_tree_none;
	if (!(MAGIC_FLAGS & MFLAG_DID_CUTTREE))
		goto L_Q_tree_dry;
        if (zeny < 100000)
		goto L_Q_tree_nomoney;

        set zeny, zeny - 100000;
        delitem "DruidTreeBranch", 1;

        mes "[Earth Spirit]";
        mes "Following the earth sprite's instructions, you throw branch and GP into the well.";
        next;

        mes "[Earth Spirit]";
        mes "\"Well done, very well done!  Consider yourself my student now.\"";

        set @SUP_xp, 5000;
        set @SUP_lvl, 2;
        callfunc "SkillUp";
        next;

        set @Q_status, @Q_STATUS_STUDENT0;
        callsub S_update_var;
	goto L_main;

L_Q_magic_finish:
        mes "[1000 experience points]";
        set @Q_status, @Q_status + 1;
        callsub S_update_var;
        getexp 1000,0;
        next;
	goto L_main;

L_Q_magic_2:
        mes "[Earth Spirit]";
        mes "\"Yes, of course!  For just 20,000 GP I will teach you your first spell!\"";
        next;

        menu
		"Here you are.", -,
		"No.", L_main;

        if (zeny < 20000)
		goto L_no20k;

        set zeny, zeny - 20000;

        mes "[Earth Spirit]";
        mes "\"Kekeke... excellent!  Yes, here goes your first spell, the flying backpack!  If you are overloaded, it will take the load off your shoulders.\"";
        next;

        mes "[Earth Spirit]";
        mes "\"Take a cocoon, living or dead, and suffuse it in magic.  Whisper '" + getspellinvocation("flying-backpack") + "', and feel it float!\"";
        goto L_Q_magic_finish;        

L_Q_magic_3:
        mes "[Earth Spirit]";
        mes "\"But yes, yes!  Only 20,000 GP, once again, and I will teach you a far more useful spell!\"";
        next;

        menu
		"Here you are.", -,
		"No.", L_main;

        if (zeny < 20000)
		goto L_no20k;

        set zeny, zeny - 20000;

        mes "[Earth Spirit]";
        mes "\"Yeees, good!  This one is a protection spell, making your skin harder.  You need a hard spike for it, though.  Hold that spike in your hands, and focus on it.\"";
        next;

        mes "[Earth Spirit]";
        mes "\"Next, say '" + getspellinvocation("protect") + "', and feel your skin grow rigid!  Very useful against stings and stabs and pokes and pricks and that sort of stuff.\"";
        goto L_Q_magic_finish;        

L_Q_magic_4:
        mes "[Earth Spirit]";
        mes "\"Naah, you're too weak now!  Come back later when you have grown!\"";
        next;
	goto L_main;

L_no20k:
        mes "[Earth Spirit]";
        mes "\"You can't pay me 20,000 if you don't have that much!\"";
        next;
        goto L_main;

L_Q_tree_none:
        mes "[Earth Spirit]";
        mes "\"Where is your branch?\"";
        next;
	goto L_main;

L_Q_tree_dry:
        mes "[Earth Spirit]";
        mes "\"That won't do.  This branch is completely dead; you'll have to get another.\"";
        next;
	goto L_main;

L_Q_tree_nomoney:
        mes "[Earth Spirit]";
        mes "\"No, you don't have enough money!  Come back when you have 100,000.\"";
        next;
	goto L_main;

L_Q_tree_howmuch:
        mes "[Earth Spirit]";
        mes "\"It's only 100,000 GP to become my student.\"";
        next;
        goto L_main;

L_Q_tree_how:
        mes "[Earth Spirit]";
        mes "\"Oh... right, the tree might be protected.  Only a bone knife will cut that.  No idea where you can find one, but I'm sure you will manage!\"";
        next;
	goto L_main;

L_Q_tree_where:
        mes "[Earth Spirit]";
        mes "\"North-west of here.\"";
        next;
	goto L_main;

L_Q_tree_what:
        mes "[Earth Spirit]";
        mes "\"Just some silly druid who turned himself into a tree; nothing important.\"";
        next;
	goto L_main;

L_silly_close:
        if (MAGIC_FLAGS & MFLAG_KNOWS_IMP)
        	mes "[Earth Spirit]";
        if (!(MAGIC_FLAGS & MFLAG_KNOWS_IMP))
        	mes "[Well]";
        mes "\"Silly " + @s$ + ".\"";
L_close:
        close;

S_update_var:
	set QUEST_MAGIC2,
		(QUEST_MAGIC2 & ~(@Q_MASK)
		| (@Q_status << @Q_SHIFT));
	return;
}

005-1.gat,118,70,0	script	#EarthImp0#_M	127,{
	callfunc "EarthImpTouch";
}

005-1.gat,119,70,0	script	#EarthImp1#_M	127,{
	callfunc "EarthImpTouch";
}