1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
|
//
001-1.gat,50,53,0 script Ishi 106,{
if (MPQUEST == 0) goto L_Register;
if (tvis == 0) set tvis, 1;
if (Mobpt < tvis) goto L_NotEnough;
setarray @Items$, "AppleCake", "Arrow", "BatTeeth", "BatWing", "Beer", "BluePresentBox", "Boots", "BugLeg", "CactusDrink", "CactusPotion", "Cake", "Candy", "CandyCane", "CasinoCoins", "CaveSnakeLamp", "CaveSnakeTongue", "CherryCake", "ChickenLeg", "ChocolateBar", "ChocolateCake", "CottonBoots", "CottonCloth", "CottonShirt", "CottonShorts", "DecorCandy", "EasterEgg", "FancyHat", "GingerBreadMan", "GrassSnakeEgg", "GrassSnakeTongue", "GreenApple", "HardSpike", "IronOre", "Lifestone", "LightBlueDye", "MaggotSlime", "Milk", "MountainSnakeEgg", "MountainSnakeTongue", "Orange", "OrangeCake", "OrangeCupcake", "Petal", "PileOfAsh", "PinkAntenna", "PoltergeistPowder", "PurplePresentBox", "RawLog", "RedApple", "RedDye", "RedScorpionStinger", "ScorpionStinger", "SerfHat", "SmallHealingPotion", "SmallMushroom", "SnakeEgg", "SnakeSkin", "SnakeTongue", "SpectrePowder", "Steak", "TinyHealingPotion", "TreasureKey", "WhiteCake", "WhiteFur", "WispPowder", "XmasCake", "XmasCandyCane", "YellowDye";
mes "[Ishi the Rewards Master]";
mes "\"Welcome! I see you have " + Mobpt + " Monster Points. Would you like to exchange some of those for items?\"";
next;
set @i, 0;
setarray @Menu$, "", "", "", "", "", "", "", "", "", "", "";
callsub SUB_prep_menu;
menu
@Menu$[0], -,
@Menu$[1], -,
@Menu$[2], -,
@Menu$[3], -,
@Menu$[4], -,
@Menu$[5], -,
@Menu$[6], -,
@Menu$[7], -,
@Menu$[8], -,
@Menu$[9], -,
@Menu$[10], -;
if (@menu > @i) close;
set @req, @menu;
set @rec, 0;
L_Item_Loop:
if (@rec == @req || Mobpt < tvis) goto L_Item_Done;
callsub SUB_give_item;
set @rec, @rec + 1;
goto L_Item_Loop;
L_Item_Done:
if (@rec < @req) mes "It looks like your Monster Points were over estimated.";
close;
L_Register:
mes "[Ishi the Rewards Master]";
mes "\"Hey, it seems like you didn't register as a quest participant yet! You can sign up with Aidan.\"";
close;
L_NotEnough:
mes "[Ishi the Rewards Master]";
mes "\"You don't have enough Monster Points for a reward. You'll need to kill some more monsters first.\"";
close;
//////////////////////////////////////////////////
// Subroutines
//////////////////////////////////////////////////
SUB_prep_menu:
set @pts, Mobpt;
set @dif, tvis;
L_Menu_Loop:
if (@pts < @dif || @i == 10) goto L_Menu_Done;
set @Menu$[@i], @i + 1;
set @i, @i + 1;
set @pts, @pts - @dif;
set @dif, @dif + 1;
goto L_Menu_Loop;
L_Menu_Done:
set @Menu$[@i], "No thanks";
return;
SUB_give_item:
set Mobpt, Mobpt - tvis;
set tvis, tvis + 1;
set @item$, @Items$[rand(getarraysize(@Items$))];
getitem @item$, 1;
mes "You received one " + getitemname(@item$) + "!";
return;
}
|