Age | Commit message (Collapse) | Author | Files | Lines |
|
|
|
possible)
|
|
Shield.
This closes #10
|
|
Several older scripts were changed to use bitmasking for the player variables.
Variables that are or became unused were added to the clear_vars function.
|
|
but were found in the save file.
|
|
|
|
|
|
|
|
Hurnscald mines into FLAGS variable.
|
|
Use message instead of mes, so the text is only displayed over the character's head.
Since the room has aggressive monsters in it, a NPC dialog box can be deadly.
|
|
|
|
QUEST_Hurnscald.
|
|
new variables.
|
|
|
|
|
|
variables.
|
|
|
|
variables.
|
|
|
|
variables.
|
|
|
|
|
|
|
|
|
|
|
|
new variables.
The variable was also used in Kylian, so that script needed changes too.
|
|
|
|
This function moves the content of TMW_Quest into nibbles of other variables.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
spawns
|
|
Updated submodule pointer.
|
|
|
|
|
|
|
|
Replace permanent variable with temporary one and give a more descriptive name.
|
|
Hunting list.
The entries in the later positions of the array aren't cleared yet.
This will be done in a later commit.
|
|
|
|
|
|
|
|
Add previously used player variable to clear_vars.
|
|
Decrease HP from 1000 to 800.
Increase Cave Snake Lamp droprate from 8% to 10%.
|
|
|