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2020-12-03Prevent summoning in event maps during Christmas 2020.Jesusaves1-0/+30
This is very hackish, and the explanation is as hackish as the code. But hey, it gets the job done, and self-disables after Christmas, so.
2020-12-02Fix a bug reported to Hello=) during the event.Jesusaves1-0/+52
One of the magic spells was not being considered and... was quite dramatic.
2020-12-01Raise snowball drop rate per Hocus request.Jesusaves4-8/+8
2020-12-01Fix a few bugs on Christmas 2020 while running low on ammo or using magic.Jesusaves1-8/+72
2020-12-01Christmas 2020 (#567)Jesusaves9-8/+706
“Jack Frost has cursed Santa's Reinboos! They can recover if hit with a snowball, but catching these buggers is hard! Get a Snowball Thrower with Santa and save Christmas! On the meanwhile, someone not so interested in Christmas might have better targets for these snowballs...”
2020-11-23Warn new players, both in Pauline as in Waric, that summon spells do not ↵Jesusaves2-0/+4
work in towns.
2020-11-23Disable summoning magic in towns.Jesusaves7-0/+7
close serverdata!2
2020-11-10Submodule update.Jesusaves1-1/+1
Nerf Savior Armor as event is over.
2020-11-02*turns off lights* Halloween 2020 and Doomsday 5: The Final Showdown are over.Jesusaves4-22/+37
That's all for now, folks! :D
2020-10-24Just some typos (some severe), nothing to see hereJesusaves2-11/+11
2020-10-17update the policies permalinksHelianthella1-2/+2
changes the policies links to use policies.themanaworld.org
2020-10-14Begin cleaning up dirt from Doomsday Act 2/3 for GM Events.Jesusaves2-7/+7
Drops deleted: Mana Guardian, Tengu, Sasquatch, Mana Slayer, Flashmob, Koyntety. Stats corrected: Prsm Aura. Not changed: (Act 5) Tormenta, Kage, Dragon, Kage Golem, Mana Tyrant, Xakelbael, V0id *.
2020-09-30Prevent people with GM < 50 from accidentally wiping Kimarr's event scoreboard.Jesusaves1-0/+6
Any person with enough clearance to use Fluffy Debug can enable/disable it, though.
2020-09-30Halloween 2020 Bugfix Patchv2020.09.30Jesusaves4-24/+67
Add Halloween 2020 drops. Update news. Submodule update. Allow runners to receive EXP share at DD5. Use Ledmitz SFX for boss spawning. Nerf Rubber Bat. Nerf Zax. Nerf De'Kagen's spawns. Allow Game Masters to repeat Halloween 2020 fight. Partly tested.
2020-09-18My time to troll a particularly ungrateful chest ^^Jesusaves1-0/+5
2020-09-17Submodule update.v2020.09.15+3Jesusaves1-0/+40
Also roll out Halloween 2020 update earlier than planned because, well. I've been updating submodule a bit too much lately.
2020-09-17Add requested items for Halloween 2020Jesusaves1-0/+3
2020-09-15Halloween 2020 (#563)Jesusaves6-9/+912
An epic halloween event which will last about a week. Non-definitive version; Final showdown might receive last-minute changes.
2020-09-15This adds a secondary, temporary scoreboard on Kimarr for CRC's event.Jesusaves2-1/+128
This commit can and should be reverted once the event is over. Bikeshedding alert - The code did not receive the usual review and quality control required to be formally merged on upstream; It is a TEMPORARY commit. This is a modified version of cherry-picking which allows it to be kept for longer.
2020-09-08Edits to alacrius.txt (#564)Ledmitz1-10/+10
Improve some of Alacrius' riddle speech by Ledmitz
2020-08-24Add news for updateJesusaves1-0/+28
2020-08-24Disable DD5 Debug Commands.Jesusaves3-40/+7
Change even more Test Server Debug Logic to withdraw more content. Missing code contributed by Gumi for the next arc.
2020-08-17Doomsday Act 5 - Keshlam's Adventurer Guild (#560)Jesusaves28-35/+3267
Contains utils, gameplay and epilogue functions for Doomsday Act 5 THE FINAL BATTLE Note: Balancing patches may follow and are expected. The debug commands (`@js33`, `@js67` and `@js99`) were not removed. There might be overlap in voicing, in case specialeffect2() fails to work as intended. Bonus Content: * MONOCLE QUEST * Golden Apple healing is now instantaneous. * PVP Coin (Unrelated but anyway) * Golden PVP Cap. * Fix PVP Cap weight.
2020-06-21Just some formattingJesusaves1-1/+3
2020-06-21News updateJesusaves1-0/+15
2020-06-12Prevent monsters from spawning at the bottom-most line of Keshlam MazeJesusaves1-7/+7
2020-06-12fix the divorce commandgumi1-5/+6
2020-06-12add a command to force a divorcegumi3-0/+31
2020-06-11News 87: Doomsday Act 5 (The Final Battle) - Part 1: Interludev2020.06.11Jesusaves1-0/+15
submodule update
2020-06-11Extra patch (#558)Jesusaves12-5/+2556
* Welcom to Keshlam, YOUR WORST NIGHTMARE Act 5, Part 1: Interlude (Keshlam Maze)
2020-05-26News ID 86Jesusaves1-0/+39
2020-05-26End May UpdatesJesusaves3-1/+44
PVP Cap, Requested by Kytty Stuff which will be required for Doomsday Act 3
2020-05-26add player commands to get deaths and boss pointsgumi3-0/+24
2020-05-26add Caul's glasses as a wearable itemgumi1-0/+1
2020-05-19Spell #manatez (summons Mana Tyrant); Soul Menhir; submodule update.v2020.05.09.3Jesusaves5-3/+90
2020-05-16fixed the Jar every gender can use itjak11-1/+1
2020-05-13People keep missing this hint, hopefully this will help them.v2020.05.09.2Jesusaves1-0/+15
2020-05-12After watching Raffe and Regulus kill for a while, this drop rate needs to ↵Jesusaves1-2/+2
be tweaked.
2020-05-10Collision bugfixJesusaves1-0/+0
2020-05-10More typos, the ones on this commit were reported by GumiJesusaves1-8/+8
2020-05-10Now that a player got to the new swamps map...Jesusaves2-1/+34
I can flesh this out better. Add Experience gain everywhere. * Reaching the swamps: 100k, every time. * Cleaning all monsters and talking to Tree: 1M, every time. * Opening the chest: 20M first time, 10M second time. * Killing any monster: 50k~100k, every monster. The experience for the off-tasks may look nice, but they're a drop in the bucket compared to actually killing monsters. (Tree can double the experience you got, but will not give you items)
2020-05-10TypoJesusaves1-1/+1
2020-05-09Missing newsv2020.05.09Jesusaves1-0/+5
2020-05-10WIP: 500 PRs Closed Commemorative Commit (#555)Jesusaves29-19/+1277
* Mountain and Grass Snake experience +100% (per topic 20799) * Prepare the act 5 button so it have a non-null action * There's now 10% chance per clue of Tormenta showing up at 09:00 assault. Usual spot. Currently 2 clues were found, so 20% spawn chances. * Cerhan reactions for Sand Cutter (thanks for pointing this out, Ledmitz) * Alacrius Riddle (needs 300 boss points to start) * Keshlam Swamps map * News file ID 85
2020-04-23Guardian Wings, with nothing special (except the powerful aura)Jesusaves1-0/+1
2020-04-21Not the most critical skill to the Golem, but allow it 18% chance to poison.v2020.04.20.1Jesusaves1-0/+1
This will make the challenge more fair against warriors, than sheer damage would.
2020-04-21Oops, difficulty controls were understimated. Again.Jesusaves1-2/+2
2020-04-20Forgot the news filev2020.04.20Jesusaves1-0/+23
2020-04-21Doomsday Act 4 (#554)Jesusaves29-58/+329
Restrict the Smoking Pipe to level 18 (also an easter egg) Prepare some Act 5 maps. Triggers for Doomsday Act 4 Add the Golem, one of the meaniest monsters I ever added. Special effect sequencing for Act 4. Also add a 10k experience reward to whoever is on the map by time the boss is slain. Good luck, brave players! (Recommended 3 repeats, Advsised max 6 repeats, script gives up after 20 repeats)
2020-04-15Make Old Wizard Astral Soul teaching a bit more stable.Jesusaves1-2/+3
By only deleting reagents when you're about to learn. This implies checking items twice, I do not trust TMWA to follow standard behaviors.