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2024-06-06use same sound timerHoraK-FDF3-6/+6
2024-06-06KeepAfterUse + DontUseAmmoHoraK-FDF8-16/+26
2024-06-02Add EmptyBottle return to player to some quests that consume water bottles.Fedja Beader3-5/+13
2024-06-02Hasan: Fix longstanding typoFreeyorp1-1/+1
2024-05-25Changed effect ID to match effects.xmlLedmitz1-1/+1
2024-05-23Better alignment and order correctionLedmitz1-2/+2
2024-05-22Edited heavy items textLedmitz1-1/+2
2024-05-22Miriam was being far too easy on playersLedmitz1-5/+41
2024-05-22miner mania add spacesHoraK-FDF1-35/+35
2024-05-21miner mania adding labels to stop warningsHoraK-FDF1-6/+84
2024-05-16Fix: itenplz no longer aggros summoned mobs.asuratva1-0/+1
2024-05-16slowed respawn a bit and decreased num mobs on some mapsHoraK-FDF1-5/+5
2024-05-16_mobs.txt coordinates are not compatible with areaspawnHoraK-FDF1-8/+11
2024-05-16miner mania better add freeloop to init too if it grows biggerHoraK-FDF1-0/+5
2024-05-16miner maniaHoraK-FDF2-0/+210
2024-05-16tortuga spawn spot fixHoraK-FDF1-1/+2
2024-05-16removed bifs, shadowplants*4, beehives*4HoraK-FDF20-65/+55
2024-05-16readd tomatoHoraK-FDF1-1/+1
2024-05-16update dialogHoraK-FDF1-1/+1
2024-05-16updateHoraK-FDF3-87/+155
2024-05-16item adds/changesHoraK-FDF36-338/+282
2024-04-22upmarmu v5 liteHoraK-FDF2-4/+12
2024-04-19Fix reporting of daily part of daily points when @dailypoints is calledFedja Beader1-0/+2
2024-04-19mp changeHoraK-FDF1-9/+9
2024-04-19mb and commentHoraK-FDF2-26/+31
2024-04-18Merge branch 'master' into mob_dropsLedmitz1-43/+28
Conflict resolution
2024-04-17Fix daily quest point gain for characters with bonus pointsFedja Beader1-22/+22
When a character checks in with a daily point NPC, the bonus daily points (from boss fights) gets moved into the regular bonus variable. By my understanding, when this regular bonus variable exceeds the character's level, the character stops gaining regular daily points. As you can see, when DailyQuestPoints exceeeds character lvl (97), the player no longer gets any (DailyQuestTime marks the last time the base points were added): Initial state: [16:53:57] variable DailyQuestBonus[0] == `0` for player AnotherOne. [16:54:03] variable DailyQuestPoints[0] == `2` for player AnotherOne. Character receives bonus: [16:55:15] variable DailyQuestBonus[0] = `150` for player AnotherOne. Character talks to DPQuest NPC without items, bonus is moved: [16:55:38] variable DailyQuestBonus[0] == `0` for player AnotherOne. [16:55:47] variable DailyQuestPoints[0] == `152` for player AnotherOne. Reset login time in order to get new daily points: [16:56:06] variable DailyQuestTime[0] = `0` for player AnotherOne. talk to NPC again: [16:56:16] variable DailyQuestBonus[0] == `0` for player AnotherOne. [16:56:21] variable DailyQuestPoints[0] == `152` for player AnotherOne.
2024-04-16Deduplicate both branches of daily point trade-inFedja Beader1-26/+11
2024-04-14silverbell effectHoraK-FDF1-1/+1
2024-04-14Yellow Apple to Fruit StoreHoraK-FDF1-1/+1
2024-04-14silver bell soundHoraK-FDF3-1/+14
2024-04-14added some trailing new linesHoraK-FDF4-4/+4
2024-04-14drops and mobptHoraK-FDF1-1/+26
2024-04-14mob drops add4 modrisha npc nameHoraK-FDF1-1/+1
2024-04-14mob drops add4 modrishaHoraK-FDF2-0/+41
2024-04-14mob drops add3 chipchipHoraK-FDF1-0/+1
2024-04-12Fix loading sorfina.txtFedja Beader1-2/+2
2024-04-11Boss Spells/actions: re-wired to new FX effects. Server constants added as well.Hello=)4-5/+6
2024-04-11Boss Powerups: set more reasonable cooldowns for boss actionsHello=)8-16/+16
2024-04-11Boss Powerups/Event spells:Hello=)9-56/+4
1) Removed a lot of debug messages that shouldnt be visible in normal gameplay. 2) On Tormenta impersonation end timer would also cancel HP bonus.
2024-04-11Boss Actions: add permissions checks. Boss/event spells are GM >= 40 by default.Hello=)1-12/+23
2024-04-11Initial commit of Dungeon Master/Boss Event spells/actions toolkit by Hello=)Hello=)11-0/+505
Few things to keep in mind: 1) This commit lands DEBUG version of thing to give some ideas how it could happen. 2) This version is very "chatty" and spits a lot of debug messages to General chat. Next commits would remove most of non-essential spell messages. 3) This version allows ANYONE to invoke spells and should not be used on production! Next commits would address this, uplifting spell invocation requirements. 4) Cooldown times are too low, to facilitate testing. Should be fixed in next commits. Next commits would 5) Some effects need to be rewired, and few more spells could possibly be added.
2024-04-09Add @bp, @mp and @dp aliases for @bosspoints, @mobpoints and @dailypoints, ↵Fedja Beader3-0/+3
respectively
2024-04-03Announce new style when "Surprise me" is used.Fedja Beader1-0/+4
2024-04-03Allow setting stats at start of game - serverLed Mitz4-22/+44
This brings back the ability to set stats during character creation. It will need to be tested first to ensure that new characters do not gain an additional 30 stat points and to make sure that current characters gain 3 more. Also, I'll need to make one more MR, probably, when I find out where character points on character creation are set. Will need to change from 48 to 54 in order to achieve 30 points, I think, though I may need to change 48 to 0 if this is set after login. Simple things are rarely simple in practice. GAH! **** Approved-by: Led Mitz <smoothshifter@tuta.io> Reviewed-by: Led Mitz <smoothshifter@tuta.io>
2024-02-27server updateLedmitz2-1/+3
2024-02-15Merge branch 'upmarmu_v4' into 'master'Led Mitz2-18/+44
upmarmu v4 See merge request legacy/serverdata!726
2024-02-07upmarmu v4HoraK-FDF2-18/+44
2024-02-05Merge branch 'jesusalva/rodium' into 'master'Led Mitz1-5/+26
Rodium (untested) See merge request legacy/serverdata!723
2024-02-05Rodium (untested)Jesusalva Jesusalva1-5/+26