Age | Commit message (Collapse) | Author | Files | Lines |
|
I have a nerf gun and am not afraid of using it!
* Nerf boss point gain in the crypt fights: -5 for Krukan, -10 for Razha and -15 for Terogan
* **No nerf if** doing Kurkan and level < 90
* **No nerf if** doing Razha and level < 100
* **No nerf if** doing Terogan and level < 120
* _In future, there may be a new boss fight for level < 135 and for level < 150, but this is NYI._
* Nerf upmarmu. if your int is lower than agi, nerf applies by half the difference. If int is higher than agi, same formula, but it is a **boost**.
* This is a nerf for EVERYTHING including mobs ─ Nerf MDEF for Poltergeist (-5), Lightning Ball (-15), The Lost (-10), Witch Guard (-20), JackO (-2), Zombie (-1), Fallen (-2), Terranite (-5), Reaper (-10), Nutcracker (-5), Swashbuckler (-2), Grenadier (-10), Anne (-5), and Tormenta (-20).
* Also nerf General Razha cost in (-2 Eyes)
* Change Terogan cost to be more consistent with exercised drop rates (Eyes <-> Ears)
* Nerf Audsbel asked Grass Snake Tongues from 50 to 40
* Remove Wumpus Egg.
* Add Tomato using Wumpus Egg former ID (usable, 200 HP)
* Add three items archetypes for the upcoming CRC Day.
Also adds Keshlam mobs to Evil Obelisk for 10kGP.
_PS. Actually, 30 tongues for Audsbel would have worked but I prefer to be incremental and the exp would need some reviewing in this case._
|
|
|
|
Minor fixes
|
|
|
|
|
|
This reverts commit c679f85d42d14250b074c774a279036422a67d58.
|
|
|
|
Now features Easy (1800) Normal (2200) Hard (3300) and Expert (4500)
Do not use Expert unless you know what you are doing. These settings are meant
for events only; The only way to revert is by Numa or a server restart.
The rewards are always the same regardless of difficulty setting.
There's no option to change minimum players to begin a Candor Fight, because I
didn't deem that to be necessary; Not like there would be an event with < 5 people
online.
Evolved has a superior framework, this will not be ported back.
|
|
Retcon Meluna - she is minor and nobody noticed it 'til today.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Final player data
|
|
|
|
|
|
|
|
|
|
(Technically uses Level 99 as reference, so the behavior is identical)
|
|
* maps 099-1 099-6 updated wlk
* 099-2 wlk and warp nodes txts
|
|
Should be reverted once event is done.
|
|
Backported from TMW Evolved
|
|
|
|
tweak damage (#587)
These changes make #upmarmu slightly less expensive and more likely that it will actually be used. Spellpower is re-integrated so that players have a reason to increase INT for more than just mana and mana regen and charges have been tweaked to make the spell more favourable for lower level players.
|
|
Has not been tested; Why would I?
|
|
Jesusalva tried to change quest levels and ended up making a typo. Figures.
|
|
A good thing we have the Evolved project or this would be obviously impossible.
|
|
Even particularly (Jesusalva) being against it and not going to keep it for Evolved...
Accept the PR; Kalabar however will take over assassin quest in Evolved and the Mana thingy will need a redo as well.
|
|
|
|
|
|
|
|
Add a few new items for brawling
|
|
|
|
(the warp was annoying and caused trouble to many players i think some died because of its bad placement.)
|
|
Nobody noticed, not even Valgrind, but Evol2's ASAN whinned a lot.
|
|
* changed summon-wicked-mushroom to smwmushroom as the spell is called
|
|
|
|
It has been one month, after all... Blue Wolf Helmet code was removed.
|
|
100% up to luck! Merry St. Patrick Day!
|
|
|
|
|
|
Changed Warric to Waric, corrected use of root to use of dark crystal for wicked mushroom spawns and added ingredients needed to the spell refresher part.
|
|
|
|
|
|
Than to update quest log and whatelse. Remainder of quest unchanged.
EDITS: HEATHIN (Also, is that equip worthwhile a lv 80 char time? Can it be done earlier?)
|
|
- Fix bugs on @getexp and @chargetexp
- Bump exp for Beheader quest from 400k to 750k
- Beheader: 999 DMG +50% Double Attack, 1800ms, -20% HIT, -25% CRIT. No int and no bow.
NOTE: The -20 HIT might be or not be lowered further.
Beheader is not as powerful as it looks like!
|