Age | Commit message (Collapse) | Author | Files | Lines |
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“Jack Frost has cursed Santa's Reinboos! They can recover if hit with a snowball, but
catching these buggers is hard! Get a Snowball Thrower with Santa and save Christmas!
On the meanwhile, someone not so interested in Christmas might have better targets for these snowballs...”
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work in towns.
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close serverdata!2
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That's all for now, folks! :D
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changes the policies links to use policies.themanaworld.org
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Any person with enough clearance to use Fluffy Debug can enable/disable it, though.
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Add Halloween 2020 drops. Update news. Submodule update.
Allow runners to receive EXP share at DD5. Use Ledmitz SFX for boss spawning.
Nerf Rubber Bat. Nerf Zax. Nerf De'Kagen's spawns.
Allow Game Masters to repeat Halloween 2020 fight. Partly tested.
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An epic halloween event which will last about a week.
Non-definitive version; Final showdown might receive last-minute changes.
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This commit can and should be reverted once the event is over.
Bikeshedding alert - The code did not receive the usual review and quality
control required to be formally merged on upstream; It is a TEMPORARY commit.
This is a modified version of cherry-picking which allows it to be kept for longer.
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Improve some of Alacrius' riddle speech
by Ledmitz
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Change even more Test Server Debug Logic to withdraw more content.
Missing code contributed by Gumi for the next arc.
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Contains utils, gameplay and epilogue functions for Doomsday Act 5
THE FINAL BATTLE
Note: Balancing patches may follow and are expected.
The debug commands (`@js33`, `@js67` and `@js99`) were not removed.
There might be overlap in voicing, in case specialeffect2() fails to work as intended.
Bonus Content:
* MONOCLE QUEST
* Golden Apple healing is now instantaneous.
* PVP Coin (Unrelated but anyway)
* Golden PVP Cap.
* Fix PVP Cap weight.
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* Welcom to Keshlam, YOUR WORST NIGHTMARE
Act 5, Part 1: Interlude (Keshlam Maze)
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PVP Cap, Requested by Kytty
Stuff which will be required for Doomsday Act 3
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I can flesh this out better. Add Experience gain everywhere.
* Reaching the swamps: 100k, every time.
* Cleaning all monsters and talking to Tree: 1M, every time.
* Opening the chest: 20M first time, 10M second time.
* Killing any monster: 50k~100k, every monster.
The experience for the off-tasks may look nice, but they're a drop in the
bucket compared to actually killing monsters.
(Tree can double the experience you got, but will not give you items)
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* Mountain and Grass Snake experience +100% (per topic 20799)
* Prepare the act 5 button so it have a non-null action
* There's now 10% chance per clue of Tormenta showing up at 09:00 assault.
Usual spot. Currently 2 clues were found, so 20% spawn chances.
* Cerhan reactions for Sand Cutter (thanks for pointing this out, Ledmitz)
* Alacrius Riddle (needs 300 boss points to start)
* Keshlam Swamps map
* News file ID 85
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Restrict the Smoking Pipe to level 18 (also an easter egg)
Prepare some Act 5 maps.
Triggers for Doomsday Act 4
Add the Golem, one of the meaniest monsters I ever added.
Special effect sequencing for Act 4.
Also add a 10k experience reward to whoever is on the map by time the boss is slain.
Good luck, brave players!
(Recommended 3 repeats, Advsised max 6 repeats, script gives up after 20 repeats)
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By only deleting reagents when you're about to learn.
This implies checking items twice, I do not trust TMWA to follow standard behaviors.
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The core I've wrote was too primitive and was not be able to handle the heat of TMW playerbase.
This new one is more sturdy, more flexible, more scalable.
It also redefines the siege rules, logic and mechanics after a few sieges, and spawn amounts is based on players around and number of victories.
Should be much more fun than the previous core.
* Add two new monsters for Doomsday Act 3: Flashmob and Koyntety.
Both are "boss" which Kage may use at their own whim.
72000 experience, 27k HP, one attacks and walks fast, other is ranged high DPS.
Drops:
Chocolate Bar: 100.00%
Enchanter Amulet: 0.35%
Black Evoker Robe: 0.05%
White Evoker Robe: 0.05%
Apprentice Robe: 0.05%
Flawed Lens: 0.02%
Paladin's Helmet: 0.02%
A siege may contain only two boss at most. The time fastforward is still in effect.
Spawn stage last 25 minutes in total, overrun is checked 45 minutes later.
This means players have 20 minutes after siege spawns are concluded to clean
up the area. More players cause more difficult sieges, but beware:
This primitive difficulty barment logic is the opposite!
Every 1.5 siege victories (=a whole day), it expects +1 player in combat.
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At 00:00 and 18:00 will be the sieges.
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I mean, who is Numa? I don't know, but I wanted the spot to be filled.
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Fix a possible bug with skip flag being lost at run time.
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Contains code for Act 3 and Act 4.
Also provides assets for Act 5, but they are not yet ready.
Act 5 assets are provided for cases of extreme need only.
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Also rewrite code to suppress console warning
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Spread the love, not Viruses
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* Mana Guardian EXP +750 DEF -6 LUK -160
* Second monster point table
* Banshee Bow no longer crits. Added more damage and a walk speed bonus. Lowered HP penalty in half.
* Release [Sand Cutter] weapon, with power matching Banshee.
PS. If Sand Cutter dealt only 120 damage, it would draw with setzer.
* Add Virus monster (ID 1139)
The main and most annoying attack is poison; otherwise it is quite weak.
More vulnerable to magic than slashing. Drops the following three items:
Acorn, 11.00%
Snapples, 5.00%
Gumi Candy, 0.11%
Range 6.
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Add assassin set as a brawnling set to good ol' Iilia.
Now Luvia collected an useless unique gear!
Your chances to get the Heart Of Isis just went down from 25% to 20%!
Who'll be the first unlucky player to obtain the Assassin Shirt?!
PS. Cannot be equipped with weapons. But can be equipped with shields.
It does not boost attack strength - focus if you want to deal any serious damage.
Also, GMs are able to equip it even while armed, but they'll suffer an agi penalty.
This got spammy and buggy, so it is for GMs only from time begin.
PPS. Brawling is a non-canon combat style. Do not expect to be able to actually kill stuff with it.
Oh, but it probably will be fun. Tell me if it needs any other serious tweaks.
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Add stuff which is missing from Doomsday + Valentine + St. Patrick Day.
Ammend the news.
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I'll probably use it to get merged accounts.
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* Mana Guardian
Common Monster, Level 180
HP: 20,000 ATK: 360~374 EXP: 21,000
DEF: 28 MDEF: 70 Attack Range: 2
Drop List:
| Drop | DR |
| ---------------- | ----- |
| Tiny Mana Elixir | 5.00% |
| Silk Robe | 1.00% |
| Caramel Candy | 0.20% |
| Silk Gloves | 0.20% |
| Silk Pants | 0.15% |
| Golden D. Apple | 0.05% |
| Paladin's Helmet | 0.01% |
Note: Paladin's Helmet: Unreleased (only Prsm has one)
Def +19, no penalties.
This is part of Doomsday Event (Nov 2019 ~ Jul 2020)
This patch also adds a controller for these event spawns.
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`end;` is not meant for dialogs.
Dialogs must use `close;` instead.
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This reverts commit 645fbab7cf5b282dccdcf1f0b536ce906d6de6d2.
That was done for the event, and the event is now over.
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Adds three new commands:
@givelvlplz and @valentine2020 are the same command - They are for users
@moubootaurs is for staff.
User command: Allows them to insert the needed credentials on ML. It is
already authenticated inside the game, so they only need to inform ML data.
Staff command: Obtain the listing of users which used the previous command
to **manually** insert on Moubootaur Legends special merge page.
As soon as the staff inserts the command, if there are no errors, the user
will be able to claim their levels from TMW at Moubootaur Legends. Temporaly.
If this was rEvolt, we could just try a SQL-transaction...
The tables are never cleared. I'm also saving at Account Register to don't
pollute char database. (We might want a clear vars later).
This also allows us to track down the responsible for each register in case
of issues.
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