Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2013-06-09 | Add logic to Blossom to trade Rose Hats against Rose Hats in different colors. | Jessica Tölke | 1 | -1/+70 | |
2013-06-09 | Add different colors of the Rose Hat. | Jessica Tölke | 1 | -1/+1 | |
2013-05-27 | Amend Orum's script and the flowerpentagrams to use the actual items. | Jessica Tölke | 6 | -22/+22 | |
2013-05-27 | Add flowerpentagram npcs to do the summoning. | Jessica Tölke | 12 | -0/+567 | |
2013-05-27 | Add new monster bluepar to mob_db and mob_points function. | Jessica Tölke | 1 | -2/+3 | |
2013-05-27 | Add new monsters to mob point function. | Jessica Tölke | 1 | -5/+6 | |
2013-05-10 | Merge remote-tracking branch 'origin/master' into waric | Jessica Tölke | 86 | -946/+829 | |
2013-05-10 | Orum and Waric follow-up: Dialogue and logic for fifth flower | Jessica Tölke | 1 | -1/+205 | |
2013-05-10 | Orum and Waric follow-up: dialogue and logic for fourth flower. | Jessica Tölke | 1 | -0/+189 | |
2013-05-10 | Orum and Waric follow-up: dialogue and logic for third flower. | Jessica Tölke | 1 | -0/+150 | |
That involves a minigame to prepare the third flower. | |||||
2013-05-10 | Orum and Waric follow-up: dialogue and logic in Orum for second magical flower. | Jessica Tölke | 1 | -2/+91 | |
2013-05-10 | Orum and Waric follow-up: Add NPCs Orum and Waric. | Jessica Tölke | 3 | -0/+189 | |
Initial talk in Waric's script. Logic for the first flower in Orum's script. | |||||
2013-05-10 | Orum and Waric follow-up: Add Guarding Spirit | Jessica Tölke | 2 | -0/+90 | |
The Guarding Spirit prevents people who didn't do the first part of the quest from entering. Players that helped to free Waric can persuade the spirit to let them in. Once the player entered, the spirit warps into the cave on touch. | |||||
2013-05-04 | Brodomir cave: on reward, skip calling getitem if there is no item to give.v2013.05.12 | Vincent Petithory | 1 | -1/+4 | |
2013-04-28 | Update German translation of the rules: | Jessica Tölke | 1 | -6/+5 | |
- add information about no-following to the botting rule - replace ae,oe,ue,ss with ä,ö,ü,ß | |||||
2013-04-24 | Change wolf to wolvern in dialog | bh28 | 1 | -1/+1 | |
2013-04-22 | Merge pull request #16 from bigcrunch/master | jtoelke | 1 | -8/+8 | |
minor fixes to grammar and spelling on auldsbel.txt | |||||
2013-04-22 | Run 'make maps' to update the monster spawn names. | Jessica Tölke | 67 | -473/+473 | |
They now match the names from mob_db. | |||||
2013-04-22 | Added a missing period. | Dino Paskvan | 1 | -1/+1 | |
2013-04-22 | Minor spelling and grammatical fixes | Patrick O'Neal | 1 | -7/+7 | |
2013-04-22 | Fix | Dino Paskvan | 1 | -1/+1 | |
2013-04-22 | Changed 'are' to 'is' | Patrick O'Neal | 1 | -1/+1 | |
2013-04-22 | Small fix | Dino Paskvan | 1 | -1/+1 | |
2013-04-22 | Small changes and fixes to NPC dialogues (barman, caretaker, Cerhan, crying ↵ | Dino Paskvan | 7 | -64/+64 | |
child, diary, evil guard and GY INN shops) | |||||
2013-04-19 | Small fixes | Dino Paskvan | 1 | -2/+2 | |
2013-04-19 | Apart from fixing typos and grammatical errors (most notably the lack of ↵ | Dino Paskvan | 1 | -96/+96 | |
apostrophes in possessive forms), I have made a couple of point of view corrections. An example would be the statement that Golbenez decides to ignore you. From a player's point of view, you would lack the necessary insight into what Golbenez is actually thinking to know that he decided on something. Instead, you just see him ignoring you. Also, I changed the tone of Golbenez's dialogue, making it more formal, as that seems more appropriate for a demonic being, and also increases the contrast in unexpected situations, making for a more humorous setting when he i.e. asks for a cake. Finally, I tried to make the language flow more naturally overall. | |||||
2013-04-17 | shop Inar: CottonBoots were misspelled WhiteCottonBoots | bh28 | 1 | -1/+1 | |
2013-04-14 | Fix exploit in Brodomir script due to unexpected behavior of delitem/getitem. | Jessica Tölke | 1 | -5/+28 | |
- delitem: only deletes one item if applied to not-stackable item (equipment) - getitem: gives item stacked, even if it's equipment - fix: use a loop and only delete/give one item at a time | |||||
2013-04-13 | Refactor torches to avoid a bug and make more consistent and obvious | Ben Longbons | 5 | -289/+148 | |
Also avoid some silliness with rand() | |||||
2013-04-01 | Running 'make maps' to update monster spawns on 017-1. | Jessica Tölke | 2 | -3/+2 | |
This also changed the _import.txt of 008-1 to order the entries alphabetically. Update submodule pointer. | |||||
2013-03-29 | Typo fix | bh28 | 1 | -1/+1 | |
2013-03-25 | Switch all npcs back to 127 that the player can't 'talk' to. | Jessica Tölke | 9 | -16/+16 | |
2013-03-25 | Change invisible npc id from 127 to 400. | Andrei Karas | 45 | -93/+93 | |
127 - invisible unselectable npc (fake npc used by server) 400 - invisible selectable npc | |||||
2013-03-24 | Easter event: remove outdated comment. | Jessica Tölke | 1 | -1/+0 | |
2013-03-24 | Merge remote-tracking branch 'v0id/candor-wip'v2013.03.24 | Jessica Tölke | 1 | -3/+39 | |
Conflicts: world/map/npc/029-3/parua.txt | |||||
2013-03-24 | Annual Easter: increase minimum level and add age requirement. | Jessica Tölke | 1 | -1/+1 | |
Update submodule pointer. | |||||
2013-03-24 | Merge remote-tracking branch 'v0id/easter-fix' into test | Jessica Tölke | 1 | -0/+12 | |
2013-03-24 | Boss points: fixup on punctuation | Jessica Tölke | 1 | -1/+1 | |
2013-03-24 | Easter fix: play the FX_GETITEM particle effect whenever the player receives ↵ | Vincent Petithory | 1 | -0/+4 | |
an object | |||||
2013-03-24 | Easter fix: give a Green Apple for the first interaction with the eggs | Vincent Petithory | 1 | -0/+1 | |
2013-03-24 | Boss points: | Jessica Tölke | 8 | -17/+18 | |
Add boss points to Yeti that you have to defeat during Yerrnk's quest. Add missing punctuation to all boss point messages. | |||||
2013-03-24 | Easter: add standard waiting time on first interaction with the eggs | Vincent Petithory | 1 | -0/+7 | |
* This fixes the problem that players could log off to circumvent the waiting time | |||||
2013-03-24 | Candor Fix: More severe with poison duration | Vincent Petithory | 1 | -1/+1 | |
2013-03-24 | Candor fix: Clean dead players' variables with OnPCDieEvent | Vincent Petithory | 1 | -2/+5 | |
2013-03-24 | Candor Fix: | Vincent Petithory | 1 | -7/+22 | |
* Clean player variables when the player dies / at end of round * Do no punish players before round 600 * Hurt players based on a % of their Max HP, not a fixed value * Make the poison duration depend on the severity of the punishment (8s per increment) | |||||
2013-03-24 | WIP: Punish players who don't move from their position during Candor. | Jessica Tölke | 1 | -0/+19 | |
When a new round starts, the position of the player is compared with the position from the last round. If it's the same, the player is poisoned and damage is dealt based on how often the player didn't change their position. | |||||
2013-03-22 | Add boss point reward to boss fights. | Jessica Tölke | 6 | -1/+36 | |
Auldsbel's snakes: 5 per snake Giant Cave Maggot: 10 Bandit Lord: 20 Rossy and Julia battle caves: each 10, final boss 50 Cindy: 70 Illia: depending on the current difficulty between 120 and 200 | |||||
2013-03-22 | Annual Easter: fix a bug in the start and end time logic.v2013.03.22 | Jessica Tölke | 1 | -1/+1 | |
The checks for the date didn't include the start and end day. | |||||
2013-03-20 | Merge branch 'easter' | Jessica Tölke | 3 | -0/+207 | |
Conflicts: world/map/db/item_db.txt | |||||
2013-03-20 | Introduce a non-permanent counter of tries. | Jessica Tölke | 1 | -2/+7 | |
The counter gets reset on log out. The probability to get the final reward depending on the counter. |