Age | Commit message (Collapse) | Author | Files | Lines |
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apostrophes in possessive forms), I have made a couple of point of view corrections. An example would be the statement that Golbenez decides to ignore you. From a player's point of view, you would lack the necessary insight into what Golbenez is actually thinking to know that he decided on something. Instead, you just see him ignoring you.
Also, I changed the tone of Golbenez's dialogue, making it more formal, as that seems more appropriate for a demonic being, and also increases the contrast in unexpected situations, making for a more humorous setting when he i.e. asks for a cake.
Finally, I tried to make the language flow more naturally overall.
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- delitem: only deletes one item if applied to not-stackable item (equipment)
- getitem: gives item stacked, even if it's equipment
- fix: use a loop and only delete/give one item at a time
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Also avoid some silliness with rand()
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This also changed the _import.txt of 008-1 to order the entries alphabetically.
Update submodule pointer.
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127 - invisible unselectable npc (fake npc used by server)
400 - invisible selectable npc
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Conflicts:
world/map/npc/029-3/parua.txt
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Update submodule pointer.
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an object
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Add boss points to Yeti that you have to defeat during Yerrnk's quest.
Add missing punctuation to all boss point messages.
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* This fixes the problem that players could log off to circumvent the waiting time
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* Clean player variables when the player dies / at end of round
* Do no punish players before round 600
* Hurt players based on a % of their Max HP, not a fixed value
* Make the poison duration depend on the severity of the punishment (8s per increment)
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When a new round starts, the position of the player is compared with the
position from the last round.
If it's the same, the player is poisoned and damage is dealt based on how
often the player didn't change their position.
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Auldsbel's snakes: 5 per snake
Giant Cave Maggot: 10
Bandit Lord: 20
Rossy and Julia battle caves: each 10, final boss 50
Cindy: 70
Illia: depending on the current difficulty between 120 and 200
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The checks for the date didn't include the start and end day.
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Conflicts:
world/map/db/item_db.txt
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The counter gets reset on log out.
The probability to get the final reward depending on the counter.
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Quest idea and dialog: veryape
Scripting: Jenalya
Spelling and Grammar check: Qwerty Dragon
Testing: Nard, 0x0BAL
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* Make the announcement from map to global.
* Extend the time before start from 300 seconds to 600 seconds
* Remove the 3 players requirement to start a PvP tournament (but still require 3 to be present when the fight starts)
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Villain.
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you declined it before.
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With the last bug fix the quest got a bit easier. This commit
makes it a bit more difficult again. If the players manage to
kill all Yetis before the round timer triggers the next wave,
then the maximum number of Yetis alive is the same as in the past.
For the benefit of the hero's companions Cindy now announces the 0th
wave publically.
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A next wave was triggered when only one Yeti was alive. This means when
during the 10th wave only one last Yeti was alive, then every 5 seconds
$@FIGHT_YETI_WAVE was incremented. If the last Yeti was not killed within
one minute, then wave 22 was reached and the deadly Yeti spawn happend.
This bug fix also resolves the timing problem mentioned in the comment.
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- add message when you find something in a nest
- add message when you get the unique reward
- increase number of relocations
- reduce the time penalty after checking a nest from 30 to 15 seconds
- change behavior when checking a nest during the penalty time
-- message should make it more clear that it's needed to wait a while
-- extend the time penalty for a few seconds
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It did work only for one round of Candor after server restart,
because the variable $@FIGHT_CAVE_LAST was not reset to 0.
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- rename some labels to be more descriptive, use CamelCase
- some spelling and grammar fixes
- fix most of the mes commands to escape the " at the end
- remove some unnecessary "Bye" dialog lines
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* This is a change to reflect the number of wins in Illia (~70 atm)
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This was forgottten in the actual commit about the Inspector quest.
That's why it needs extra handling in case a player already started the quest a second time.
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Reported by Whistler.
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* MagicGMTopHat: The hat to give powers to a gm
* Add #pullrabbit spell associated to the magic gm top hat. Requires ./build-magic.sh
* Add Murderer Crown (prize)
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closing the dialog at the menu.
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* Using unequipbyid was causing a temporary x2 bonus on most stats
of the player, which appeared to be exploitable in one case.
* Fallback on keeping the item equiped but do not activate its bonuses.
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