Age | Commit message (Collapse) | Author | Files | Lines |
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Place to host GM Events
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* Tutorial is a quick funnel
* Exits are obvious and open
* New Side Quests
** Valon's Beast Mastery
** Zegas's Barrels
** Magic Wand
* Some Quests stay open after tutorial is done
* House Maggot & Tame Scorpion added
* Made Magic usable for lowbies with Wand
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Travelers to warp about
Checks being moved into functions
Warp Towel Behavior changed
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Added Item SlingShot
Added Item SlingBullet
Added Const AMMO_NONE, AMMO_BOW, AMMO_SLING
Added Function CheckAmmo
Added Trigger OnQuequipAmmo to Unequipcb
Added Var @AmmoType to Ammo
Added Var @LauncherType to Launchers
Added File launcher_ammo.txt to scripts
Needs TMWA-server commit equip-arrow to work (equip_arrow)
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Items properly Unequip on condition failure
Bonuses or Bonus Bugs do not appear
Item stays unequipped
Added unequipcb script
Added Timer to RequireStat, RestrictedItem and UnreleasedItem
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* MagicGMTopHat: The hat to give powers to a gm
* Add #pullrabbit spell associated to the magic gm top hat. Requires ./build-magic.sh
* Add Murderer Crown (prize)
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* Sealed Soul
* Lock Picks
* Lazurite Shard, Crystal, Heart
* Bull Helmet
* Heart of Isis
* Banshee Bow
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1) Comment out Easter scripts.
2) Revert "Remove warp on 004-2 to basement for Easter Event. To be reverted later."
This reverts commit 3c5c9a539f95d71bd8c59580304e2949f13f8572.
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Story: prsm, TheKandiman
Scripting: alastrim
Prepare for release and testing: Jenalya
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This function gives the possibility to adjust level, skills and magic for debugging purposes.
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