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2024-04-11Boss Powerups: set more reasonable cooldowns for boss actionsHello=)8-16/+16
2024-04-11Boss Powerups/Event spells:Hello=)9-56/+4
1) Removed a lot of debug messages that shouldnt be visible in normal gameplay. 2) On Tormenta impersonation end timer would also cancel HP bonus.
2024-04-11Boss Actions: add permissions checks. Boss/event spells are GM >= 40 by default.Hello=)1-12/+23
2024-04-11Initial commit of Dungeon Master/Boss Event spells/actions toolkit by Hello=)Hello=)11-0/+505
Few things to keep in mind: 1) This commit lands DEBUG version of thing to give some ideas how it could happen. 2) This version is very "chatty" and spits a lot of debug messages to General chat. Next commits would remove most of non-essential spell messages. 3) This version allows ANYONE to invoke spells and should not be used on production! Next commits would address this, uplifting spell invocation requirements. 4) Cooldown times are too low, to facilitate testing. Should be fixed in next commits. Next commits would 5) Some effects need to be rewired, and few more spells could possibly be added.
2024-02-07upmarmu v4HoraK-FDF1-18/+43
2023-12-30Corrected bracket issue in delayLedmitz1-1/+1
2023-12-02I think I finally got it now...Ledmitz1-1/+1
2023-12-02Base DMG was not doubledLedmitz1-1/+1
2023-11-27Merge branch 'darkshroom_buff' into 'master'Led Mitz1-4/+4
Dark shrooms are better, but cost more SP See merge request legacy/serverdata!693
2023-11-27Dark shrooms are better, but cost more SPLed Mitz1-4/+4
2023-11-27Merge branch 'asorm_buff' into 'master'Led Mitz1-1/+1
Asorm lasts longer See merge request legacy/serverdata!692
2023-11-27An attempt to keep upmarmu DPS close to the same, while cutting its speed in...Led Mitz1-3/+3
2023-11-27activity checks and casts countingHoraK-FDF46-0/+92
2023-11-18Asorm lasts longerLedmitz1-1/+1
2023-11-08SC_MATKPOTHoraK-FDF1-1/+1
2023-10-16Equipment stats useHoraK-FDF8-13/+13
2023-08-28asorm betsanc plugh fixHoraK-FDF4-21/+18
2023-05-20Upmarmu ExhaustionHoraK-FDF1-1/+51
2022-12-22You can now make bone arrows with animal bones (default).Jesusaves1-1/+12
Or normal bones if you run out of animal bones I guess
2022-11-19WIP: v2022.11.11 UpdateJesusalva Jesusalva4-9/+38
2022-11-17Summon magicHoraK-FDF12-17/+17
2022-11-17Fix errors on previous commitJesusaves6-6/+6
2022-11-17Merge branch 'magic' into 'master'Jesusalva Jesusalva8-13/+13
mobinfo See merge request legacy/serverdata!615
2022-11-17* mobinfo constants addedHoraK-FDF8-13/+13
* cooldown constants for enchanters and koynety added * added distinct name for summons
2022-11-15You thought brawlers would escape the nerf? They didn't.Jesusaves1-2/+2
Brawling is effective against high defense mobs, even without crits. Ragging is effective against low defense mobs without crits.
2022-11-09ASPD Nerf Testing - Phase IIJesusaves1-1/+1
2022-11-08Boost asorm greatly.Jesusaves1-1/+3
2022-10-24magic use cooldown symbols. Also, restrict magic on Kimarr.HoraK-FDF42-32/+253
2022-04-25Nerf upmarmu (UNTESTED). Remove broken code.Jesusaves1-2/+2
2022-04-14Fix the crashJesusaves2-138/+0
2022-04-11CRC Day utilities (#609)Jesusaves1-1/+1
CRC Day utilities and minor bugfixes (revert upmarmu changes)
2022-04-08General Nerf + Misc Changes (#608)Jesusaves1-1/+1
I have a nerf gun and am not afraid of using it! * Nerf boss point gain in the crypt fights: -5 for Krukan, -10 for Razha and -15 for Terogan * **No nerf if** doing Kurkan and level < 90 * **No nerf if** doing Razha and level < 100 * **No nerf if** doing Terogan and level < 120 * _In future, there may be a new boss fight for level < 135 and for level < 150, but this is NYI._ * Nerf upmarmu. if your int is lower than agi, nerf applies by half the difference. If int is higher than agi, same formula, but it is a **boost**. * This is a nerf for EVERYTHING including mobs ─ Nerf MDEF for Poltergeist (-5), Lightning Ball (-15), The Lost (-10), Witch Guard (-20), JackO (-2), Zombie (-1), Fallen (-2), Terranite (-5), Reaper (-10), Nutcracker (-5), Swashbuckler (-2), Grenadier (-10), Anne (-5), and Tormenta (-20). * Also nerf General Razha cost in (-2 Eyes) * Change Terogan cost to be more consistent with exercised drop rates (Eyes <-> Ears) * Nerf Audsbel asked Grass Snake Tongues from 50 to 40 * Remove Wumpus Egg. * Add Tomato using Wumpus Egg former ID (usable, 200 HP) * Add three items archetypes for the upcoming CRC Day. Also adds Keshlam mobs to Evil Obelisk for 10kGP. _PS. Actually, 30 tongues for Audsbel would have worked but I prefer to be incremental and the exp would need some reviewing in this case._
2022-04-04Chronos the shopkeeper, with evil edits from The Mana World Team.HoraK-FDF1-1/+1
2022-01-23Add Kid Book to Confringo.Jesusaves1-3/+3
2021-07-01Fix typosJesusaves1-1/+1
2021-06-11Extend upmarmu duration (to make the spell less expensive for brawlers) and ↵Sean Hulka1-5/+5
tweak damage (#587) These changes make #upmarmu slightly less expensive and more likely that it will actually be used. Spellpower is re-integrated so that players have a reason to increase INT for more than just mana and mana regen and charges have been tweaked to make the spell more favourable for lower level players.
2021-05-23Update #upmarmu for functional use (#586)Sean Hulka1-7/+10
Has not been tested; Why would I?
2020-12-03Prevent summoning in event maps during Christmas 2020.Jesusaves1-0/+30
This is very hackish, and the explanation is as hackish as the code. But hey, it gets the job done, and self-disables after Christmas, so.
2020-11-23Disable summoning magic in towns.Jesusaves7-0/+7
close serverdata!2
2020-11-02*turns off lights* Halloween 2020 and Doomsday 5: The Final Showdown are over.Jesusaves1-1/+1
That's all for now, folks! :D
2020-09-15Halloween 2020 (#563)Jesusaves2-0/+138
An epic halloween event which will last about a week. Non-definitive version; Final showdown might receive last-minute changes.
2020-08-24Disable DD5 Debug Commands.Jesusaves1-1/+1
Change even more Test Server Debug Logic to withdraw more content. Missing code contributed by Gumi for the next arc.
2020-08-17Doomsday Act 5 - Keshlam's Adventurer Guild (#560)Jesusaves3-1/+21
Contains utils, gameplay and epilogue functions for Doomsday Act 5 THE FINAL BATTLE Note: Balancing patches may follow and are expected. The debug commands (`@js33`, `@js67` and `@js99`) were not removed. There might be overlap in voicing, in case specialeffect2() fails to work as intended. Bonus Content: * MONOCLE QUEST * Golden Apple healing is now instantaneous. * PVP Coin (Unrelated but anyway) * Golden PVP Cap. * Fix PVP Cap weight.
2020-05-19Spell #manatez (summons Mana Tyrant); Soul Menhir; submodule update.v2020.05.09.3Jesusaves3-0/+64
2020-05-10Now that a player got to the new swamps map...Jesusaves1-0/+1
I can flesh this out better. Add Experience gain everywhere. * Reaching the swamps: 100k, every time. * Cleaning all monsters and talking to Tree: 1M, every time. * Opening the chest: 20M first time, 10M second time. * Killing any monster: 50k~100k, every monster. The experience for the off-tasks may look nice, but they're a drop in the bucket compared to actually killing monsters. (Tree can double the experience you got, but will not give you items)
2020-05-10TypoJesusaves1-1/+1
2020-05-10WIP: 500 PRs Closed Commemorative Commit (#555)Jesusaves3-0/+247
* Mountain and Grass Snake experience +100% (per topic 20799) * Prepare the act 5 button so it have a non-null action * There's now 10% chance per clue of Tormenta showing up at 09:00 assault. Usual spot. Currently 2 clues were found, so 20% spawn chances. * Cerhan reactions for Sand Cutter (thanks for pointing this out, Ledmitz) * Alacrius Riddle (needs 300 boss points to start) * Keshlam Swamps map * News file ID 85
2020-04-09Skill #jande magic block: 60s -> 15sJesusaves1-1/+1
2020-04-07Doomsday Framework (#551)Jesusaves2-0/+59
Contains code for Act 3 and Act 4. Also provides assets for Act 5, but they are not yet ready. Act 5 assets are provided for cases of extreme need only.
2019-01-20expand the fluffy kill leaderboardgumi1-1/+1