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2022-11-19WIP: v2022.11.11 UpdateJesusalva Jesusalva1-4/+4
2022-04-08Remove the switches and the ritual from Doomsday (won't be reused)Jesusaves1-707/+0
2021-12-03maps 099-1 099-6 updated wlk (#591)HoraK-FDF2-2/+2
* maps 099-1 099-6 updated wlk * 099-2 wlk and warp nodes txts
2020-10-24Just some typos (some severe), nothing to see hereJesusaves1-2/+2
2020-08-24Disable DD5 Debug Commands.Jesusaves1-38/+4
Change even more Test Server Debug Logic to withdraw more content. Missing code contributed by Gumi for the next arc.
2020-08-17Doomsday Act 5 - Keshlam's Adventurer Guild (#560)Jesusaves3-22/+1212
Contains utils, gameplay and epilogue functions for Doomsday Act 5 THE FINAL BATTLE Note: Balancing patches may follow and are expected. The debug commands (`@js33`, `@js67` and `@js99`) were not removed. There might be overlap in voicing, in case specialeffect2() fails to work as intended. Bonus Content: * MONOCLE QUEST * Golden Apple healing is now instantaneous. * PVP Coin (Unrelated but anyway) * Golden PVP Cap. * Fix PVP Cap weight.
2020-04-21Doomsday Act 4 (#554)Jesusaves4-0/+36
Restrict the Smoking Pipe to level 18 (also an easter egg) Prepare some Act 5 maps. Triggers for Doomsday Act 4 Add the Golem, one of the meaniest monsters I ever added. Special effect sequencing for Act 4. Also add a 10k experience reward to whoever is on the map by time the boss is slain. Good luck, brave players! (Recommended 3 repeats, Advsised max 6 repeats, script gives up after 20 repeats)