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path: root/world/map/npc/041-1
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2014-04-15Tutorial Editwushin1-1/+2
Switched to Bit mask Map Edits for the New Maps Less requirements to get out
2014-04-11Adding new Mapswushin2-0/+2
Adding Collision Files for Maps Mapflags to for Local Respawns Base Autogenerated files for New Maps / Respawns.
2014-04-02Clean up generated scriptsBen Longbons1-2/+2
2013-08-19Give every NPC a unique nameBen Longbons1-1/+1
2013-07-05Move starting brace to new lineBen Longbons2-2/+4
2013-04-22Run 'make maps' to update the monster spawn names.Jessica Tölke1-6/+6
They now match the names from mob_db.
2012-07-20Fixed the NPC locations and barriers for 041-1 and 042-1Dweems1-2/+2
-Fixed all the NPC locations to match the new coordinates -Fixed the barriers to warp you to the correct locations -Fixed the warps on 041-1 aswell
2012-07-20Running 'make maps' for the changes on tutorial map and surroundings.Jessica Tölke2-12/+12
2012-02-03Making doors and docks unclickableStefan Dombrowski1-1/+1
2011-09-12Client-data: Review of all maps by Ali-G, Converter ran.Jessica Tölke1-1/+1
Submodule pointer updated. Also replacing 017-1/monsters.txt with spawn objects in the map.
2011-09-05Client-data: maps names changed and some minor fixes.Jessica Tölke3-3/+3
Converter ran. Submodule pointer updated.
2011-08-30Convert tabs in tutorialBen Longbons1-4/+4
2011-08-26Force the converter to run for all files to update generated filesBen Longbons2-28/+28
* replace indentation tabs with 4 spaces * replace separator tabs with pipes * replace break; with end; * handle unnamed maps
2011-08-25Converter: new scripting guideline applied, tabs in headlines replaced by pipesJessica Tölke1-1/+1
2011-06-19Move to a subdirectoryBen Longbons4-0/+58